Commander 2016: Spidey (Entropic Rising) vs Mooseman (Breed Lethality)

Spiderman

Administrator
Staff member
Dang. Waste Not triggers so I get BB, Nath triggers so I get a Elf Warrior, and Sangromancer triggers so I get 3 life

Draw

Using a B from Waste Not, Sol Ring. Aberration triggers.


Spidey: 96
Dmg from Commander: 8/21
Hand: 2
Library: 53
Commander Zone (cast twice): UBRG
Battlefield:

(U,U) Swamp x2
(U,U) Island x2
(U,U) Mt x2
(U) Forest
(U) Savage Lands (~ ETB tapped.; T: Add B, R, or G to my mana pool)
(U) Thornwood Falls (~ ETB tapped.; When ~ ETB, I gain 1 life.; T: Add G or U to my mana pool)
(U) Frontier Bivouac (~ ETB tapped.; T: Add G, U, or R to my mana pool)
(U) Exotic Orchard (T: Add one mana of any color that a lands Mooseman controls can produce)
(U) Shadowblood Ridge (1, T: Add BR to my mana pool)

Burgeoning (Whenever Mooseman plays a land, I may put a land card from my hand onto the battlefield)
Waste Not (Whenever Mooseman discards a creature card, create a 2/2 black Zombie creature token.; Whenever Mooseman discards a land card, add BB to my mana pool.; Whenever Mooseman discards a nonland, noncreature card, draw a card)

(U) Chromatic Lantern (Lands I control have "T: Add one mana of any color to my mana pool".; T: Add one mana of any color to my mana pool)
(U) Simic Signet (1, T: Add GU to my mana pool)
(U) Rakdos Signet (1, T: Add BR to my mana pool)
(U) Sol Ring (T: Add 2 to my mana pool)

(U) Sangromancer (8/8 from ctrs; Flying; Whenever a creature Mooseman controls dies, I may gain 3 life.; Whenever Mooseman discards a card, I may gain 3 life) *5 +1/+1 ctrs*
(U) Yidris, Maelstrom Wielder (Legendary Creature-Ogre Wizard; 5/4; Whenever ~ deals combat dmg to a player, as I cast spells from my hand this turn, they gain cascade (When I cast the spell, exile cards from the top of my library until I exile a nonland card that costs less. I may cast it without paying its mana cost. Put the exiled cards on the bottom of my library in a random order)
(U) Consuming Aberration (40/40; ~'s power and toughness are each equal to the # of cards in Mooseman's graveyard.; Whenever I cast a spell, Mooseman reveals cards from the top of his library until he reveals a land card, then puts those cards into his graveyard)
(U) Nath of the Gilt-Leaf (4/4; At the beginning of my upkeep, I may have Mooseman discard a card at random.; Whenever Mooseman discards a card, I may create a 1/1 green Elf Warrior creature token)
(U) Elf Warrior creature token (1/1)
(S) Elf Warrior creature token (1/1)
(U) Academy Elite (21/21 from ctrs; ~ ETB with X +1/+1 ctrs on it, where X is the number of instant and sorcery cards in all graveyards.; 2U, Remove a +1/+1 ctr from ~: Draw a card, then discard a card) *21 +1/+1 ctrs*

Graveyard: Windfall, Rakdos Charm, Trasios-Triton Hero, Worm Harvest, Goblin Spymaster, Chaos Warp, Cruel Entertainment, Grave Upheaval, Fellwar Stone, Kydele-Chosen of Kruphix, Island, Commander's Sphere, Glint-Eye Nephilium, Curtains' Call, Reforge the Soul, Treacherous Terrain, Evolving Wilds, Whims of Fate, Reliquary Tower, Terramorphic Expanse, Mt
Exile: Runehorn Hellkite
============================================================================
Mooseman: 26
Dmg from Commander: 10/21
Hand: 1
Library: 39
Commander Zone (cast twice): GWUB

(UTT) Plains
(UT) Island
(UUT) Forest
(U) Swamp
(U) Exotic Orchard ( T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)
(U) Seaside Citadel (ETB tapped. T: Add G, W, or U to your mana pool.)
(U) Underground River (T: Add {C} to your mana pool. T: Add {U} or {B} to your mana pool. ~ deals 1 damage to you.)
(U) Temple of the False God (, L, T: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands)
(U) Darksteel Ingot (, A, Indestructible. {T}: Add one mana of any color to your mana pool.)
(U) Fellwar Stone (, A, T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)

Citadel Siege (, E, As Citadel Siege enters the battlefield, • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.)
Hardened Scales (, E, If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.)

(U) Cauldron of Souls (, A, T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.))
(U) Whispersilk Cloak (Equipped creature can't be blocked and has shroud.; Equip 2)

(U) Atraxa, Praetor's Voice (Legendary Creature-Angel Horror; 4/4; Flying, vigilance, deathtouch, lifelink; At the beginning of my end step, proliferate)
(U) Custodi Soulbinders (Human Cleric, 9/9 from ctrs; ~ cannot be blocked and has shroud from Cloak; , Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.; {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.) * 9+1/+1 ctrs* *Equipped w/Cloak*
(S) Master Biomancer (Elf Wizard, 2/4, Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.)

Graveyard: Evolving Wilds, Forgotten Ancient, Manifold Insights, Duelist's Heritage, Terramorphic Expanse, Orzhov Signet, Deepglow Skate, Kalonian Hydra, Ghave-Guru of Spores, Doubt Full, No Response, Murmuring Bosk, Dune Blast, Mirror Weave, Astral Cornucopia, Ishai-Ojutai Dragonspeaker, Swamp, Crystalline Crawler, Corpsejack Menace, Sublime Exhalation, Solidarity of Heroes, Command Tower, Golgari Rot Farm, Darkwater Catacombs, Migratory Route, Vulturous Zombie, Grip of Phyresis, Languish, Tezzeret's Gambit, Terramorphic Expanse, Swamp, Spitting Image, Putrefy, Plains, Brave the Sands, Fathom Mage, Sylvan Reclamation, Forest, Disdainful Stroke, Swamp, Forest
Exile: Hoofprints of the Stag
 

Spiderman

Administrator
Staff member
Use Academy Elite's ability (with the last B from Waste Not). Responses?

Spidey: 96
Dmg from Commander: 8/21
Hand: 2
Library: 53
Commander Zone (cast twice): UBRG
Battlefield:

(U,U) Swamp x2
(U,U) Island x2
(U,U) Mt x2
(U) Forest
(U) Savage Lands (~ ETB tapped.; T: Add B, R, or G to my mana pool)
(T) Thornwood Falls (~ ETB tapped.; When ~ ETB, I gain 1 life.; T: Add G or U to my mana pool)
(U) Frontier Bivouac (~ ETB tapped.; T: Add G, U, or R to my mana pool)
(U) Exotic Orchard (T: Add one mana of any color that a lands Mooseman controls can produce)
(U) Shadowblood Ridge (1, T: Add BR to my mana pool)

Burgeoning (Whenever Mooseman plays a land, I may put a land card from my hand onto the battlefield)
Waste Not (Whenever Mooseman discards a creature card, create a 2/2 black Zombie creature token.; Whenever Mooseman discards a land card, add BB to my mana pool.; Whenever Mooseman discards a nonland, noncreature card, draw a card)

(U) Chromatic Lantern (Lands I control have "T: Add one mana of any color to my mana pool".; T: Add one mana of any color to my mana pool)
(T) Simic Signet (1, T: Add GU to my mana pool)
(U) Rakdos Signet (1, T: Add BR to my mana pool)
(U) Sol Ring (T: Add 2 to my mana pool)

(U) Sangromancer (8/8 from ctrs; Flying; Whenever a creature Mooseman controls dies, I may gain 3 life.; Whenever Mooseman discards a card, I may gain 3 life) *5 +1/+1 ctrs*
(U) Yidris, Maelstrom Wielder (Legendary Creature-Ogre Wizard; 5/4; Whenever ~ deals combat dmg to a player, as I cast spells from my hand this turn, they gain cascade (When I cast the spell, exile cards from the top of my library until I exile a nonland card that costs less. I may cast it without paying its mana cost. Put the exiled cards on the bottom of my library in a random order)
(U) Consuming Aberration (43/43; ~'s power and toughness are each equal to the # of cards in Mooseman's graveyard.; Whenever I cast a spell, Mooseman reveals cards from the top of his library until he reveals a land card, then puts those cards into his graveyard)
(U) Nath of the Gilt-Leaf (4/4; At the beginning of my upkeep, I may have Mooseman discard a card at random.; Whenever Mooseman discards a card, I may create a 1/1 green Elf Warrior creature token)
(U) Elf Warrior creature token (1/1)
(S) Elf Warrior creature token (1/1)
(U) Academy Elite (20/20 from ctrs; ~ ETB with X +1/+1 ctrs on it, where X is the number of instant and sorcery cards in all graveyards.; 2U, Remove a +1/+1 ctr from ~: Draw a card, then discard a card) *20 +1/+1 ctrs*

Graveyard: Windfall, Rakdos Charm, Trasios-Triton Hero, Worm Harvest, Goblin Spymaster, Chaos Warp, Cruel Entertainment, Grave Upheaval, Fellwar Stone, Kydele-Chosen of Kruphix, Island, Commander's Sphere, Glint-Eye Nephilium, Curtains' Call, Reforge the Soul, Treacherous Terrain, Evolving Wilds, Whims of Fate, Reliquary Tower, Terramorphic Expanse, Mt
Exile: Runehorn Hellkite
============================================================================
Mooseman: 26
Dmg from Commander: 10/21
Hand: 1
Library: 36
Commander Zone (cast twice): GWUB

(UTT) Plains
(UT) Island
(UUT) Forest
(U) Swamp
(U) Exotic Orchard ( T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)
(U) Seaside Citadel (ETB tapped. T: Add G, W, or U to your mana pool.)
(U) Underground River (T: Add {C} to your mana pool. T: Add {U} or {B} to your mana pool. ~ deals 1 damage to you.)
(U) Temple of the False God (, L, T: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands)
(U) Darksteel Ingot (, A, Indestructible. {T}: Add one mana of any color to your mana pool.)
(U) Fellwar Stone (, A, T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)

Citadel Siege (, E, As Citadel Siege enters the battlefield, • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.)
Hardened Scales (, E, If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.)

(U) Cauldron of Souls (, A, T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.))
(U) Whispersilk Cloak (Equipped creature can't be blocked and has shroud.; Equip 2)

(U) Atraxa, Praetor's Voice (Legendary Creature-Angel Horror; 4/4; Flying, vigilance, deathtouch, lifelink; At the beginning of my end step, proliferate)
(U) Custodi Soulbinders (Human Cleric, 9/9 from ctrs; ~ cannot be blocked and has shroud from Cloak; , Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.; {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.) * 9+1/+1 ctrs* *Equipped w/Cloak*
(S) Master Biomancer (Elf Wizard, 2/4, Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.)

Graveyard: Evolving Wilds, Forgotten Ancient, Manifold Insights, Duelist's Heritage, Terramorphic Expanse, Orzhov Signet, Deepglow Skate, Kalonian Hydra, Ghave-Guru of Spores, Doubt Full, No Response, Murmuring Bosk, Dune Blast, Mirror Weave, Astral Cornucopia, Ishai-Ojutai Dragonspeaker, Swamp, Crystalline Crawler, Corpsejack Menace, Sublime Exhalation, Solidarity of Heroes, Command Tower, Golgari Rot Farm, Darkwater Catacombs, Migratory Route, Vulturous Zombie, Grip of Phyresis, Languish, Tezzeret's Gambit, Terramorphic Expanse, Swamp, Spitting Image, Putrefy, Plains, Brave the Sands, Fathom Mage, Sylvan Reclamation, Forest, Disdainful Stroke, Swamp, Forest, Vorel of the Hull Clade, Champion of Lambholt, Opulent Palace
Exile: Hoofprints of the Stag
 

Spiderman

Administrator
Staff member
Draw and discard Whispering Madness

Etherium-Horn Sorceror, triggering its own cascade and the Aberration and I'll stack them in that order so Aberration resolves first.

Spidey: 96
Dmg from Commander: 8/21
Hand: 1
Library: 52
Commander Zone (cast twice): UBRG
Battlefield:

(T,U) Swamp x2
(T,U) Island x2
(T,U) Mt x2
(U) Forest
(U) Savage Lands (~ ETB tapped.; T: Add B, R, or G to my mana pool)
(T) Thornwood Falls (~ ETB tapped.; When ~ ETB, I gain 1 life.; T: Add G or U to my mana pool)
(T) Frontier Bivouac (~ ETB tapped.; T: Add G, U, or R to my mana pool)
(U) Exotic Orchard (T: Add one mana of any color that a lands Mooseman controls can produce)
(U) Shadowblood Ridge (1, T: Add BR to my mana pool)

Burgeoning (Whenever Mooseman plays a land, I may put a land card from my hand onto the battlefield)
Waste Not (Whenever Mooseman discards a creature card, create a 2/2 black Zombie creature token.; Whenever Mooseman discards a land card, add BB to my mana pool.; Whenever Mooseman discards a nonland, noncreature card, draw a card)

(U) Chromatic Lantern (Lands I control have "T: Add one mana of any color to my mana pool".; T: Add one mana of any color to my mana pool)
(T) Simic Signet (1, T: Add GU to my mana pool)
(T) Rakdos Signet (1, T: Add BR to my mana pool)
(T) Sol Ring (T: Add 2 to my mana pool)

(U) Sangromancer (8/8 from ctrs; Flying; Whenever a creature Mooseman controls dies, I may gain 3 life.; Whenever Mooseman discards a card, I may gain 3 life) *5 +1/+1 ctrs*
(U) Yidris, Maelstrom Wielder (Legendary Creature-Ogre Wizard; 5/4; Whenever ~ deals combat dmg to a player, as I cast spells from my hand this turn, they gain cascade (When I cast the spell, exile cards from the top of my library until I exile a nonland card that costs less. I may cast it without paying its mana cost. Put the exiled cards on the bottom of my library in a random order)
(U) Consuming Aberration (43/43; ~'s power and toughness are each equal to the # of cards in Mooseman's graveyard.; Whenever I cast a spell, Mooseman reveals cards from the top of his library until he reveals a land card, then puts those cards into his graveyard)
(U) Nath of the Gilt-Leaf (4/4; At the beginning of my upkeep, I may have Mooseman discard a card at random.; Whenever Mooseman discards a card, I may create a 1/1 green Elf Warrior creature token)
(U) Elf Warrior creature token (1/1)
(S) Elf Warrior creature token (1/1)
(U) Academy Elite (20/20 from ctrs; ~ ETB with X +1/+1 ctrs on it, where X is the number of instant and sorcery cards in all graveyards.; 2U, Remove a +1/+1 ctr from ~: Draw a card, then discard a card) *20 +1/+1 ctrs*
(S) Etherium-Horn Sorceror (3/6; 1UR: Return ~ to its owner's hand.; Cascade)

Graveyard: Windfall, Rakdos Charm, Trasios-Triton Hero, Worm Harvest, Goblin Spymaster, Chaos Warp, Cruel Entertainment, Grave Upheaval, Fellwar Stone, Kydele-Chosen of Kruphix, Island, Commander's Sphere, Glint-Eye Nephilium, Curtains' Call, Reforge the Soul, Treacherous Terrain, Evolving Wilds, Whims of Fate, Reliquary Tower, Terramorphic Expanse, Mt, Whispering Madness
Exile: Runehorn Hellkite
============================================================================
Mooseman: 26
Dmg from Commander: 10/21
Hand: 1
Library: 36
Commander Zone (cast twice): GWUB

(UTT) Plains
(UT) Island
(UUT) Forest
(U) Swamp
(U) Exotic Orchard ( T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)
(U) Seaside Citadel (ETB tapped. T: Add G, W, or U to your mana pool.)
(U) Underground River (T: Add {C} to your mana pool. T: Add {U} or {B} to your mana pool. ~ deals 1 damage to you.)
(U) Temple of the False God (, L, T: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands)
(U) Darksteel Ingot (, A, Indestructible. {T}: Add one mana of any color to your mana pool.)
(U) Fellwar Stone (, A, T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)

Citadel Siege (, E, As Citadel Siege enters the battlefield, • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.)
Hardened Scales (, E, If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.)

(U) Cauldron of Souls (, A, T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.))
(U) Whispersilk Cloak (Equipped creature can't be blocked and has shroud.; Equip 2)

(U) Atraxa, Praetor's Voice (Legendary Creature-Angel Horror; 4/4; Flying, vigilance, deathtouch, lifelink; At the beginning of my end step, proliferate)
(U) Custodi Soulbinders (Human Cleric, 9/9 from ctrs; ~ cannot be blocked and has shroud from Cloak; , Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.; {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.) * 9+1/+1 ctrs* *Equipped w/Cloak*
(S) Master Biomancer (Elf Wizard, 2/4, Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.)

Graveyard: Evolving Wilds, Forgotten Ancient, Manifold Insights, Duelist's Heritage, Terramorphic Expanse, Orzhov Signet, Deepglow Skate, Kalonian Hydra, Ghave-Guru of Spores, Doubt Full, No Response, Murmuring Bosk, Dune Blast, Mirror Weave, Astral Cornucopia, Ishai-Ojutai Dragonspeaker, Swamp, Crystalline Crawler, Corpsejack Menace, Sublime Exhalation, Solidarity of Heroes, Command Tower, Golgari Rot Farm, Darkwater Catacombs, Migratory Route, Vulturous Zombie, Grip of Phyresis, Languish, Tezzeret's Gambit, Terramorphic Expanse, Swamp, Spitting Image, Putrefy, Plains, Brave the Sands, Fathom Mage, Sylvan Reclamation, Forest, Disdainful Stroke, Swamp, Forest, Vorel of the Hull Clade, Champion of Lambholt, Opulent Palace
Exile: Hoofprints of the Stag
 

Spiderman

Administrator
Staff member
Boo. Dreadship Reef is a land, so you should have stopped there and the Forest is on the top of your library.

Resolving my cascade - I exile Island, Dragon Mage, Island, Volcanic Vision, Rugged Highlands, Parting Thoughts. I choose NOT to cast Parting Thoughts and put them all on the bottom of my library in an order.

Done

Spidey: 96
Dmg from Commander: 8/21
Hand: 1
Library: 52
Commander Zone (cast twice): UBRG
Battlefield:

(T,U) Swamp x2
(T,U) Island x2
(T,U) Mt x2
(U) Forest
(U) Savage Lands (~ ETB tapped.; T: Add B, R, or G to my mana pool)
(T) Thornwood Falls (~ ETB tapped.; When ~ ETB, I gain 1 life.; T: Add G or U to my mana pool)
(T) Frontier Bivouac (~ ETB tapped.; T: Add G, U, or R to my mana pool)
(U) Exotic Orchard (T: Add one mana of any color that a lands Mooseman controls can produce)
(U) Shadowblood Ridge (1, T: Add BR to my mana pool)

Burgeoning (Whenever Mooseman plays a land, I may put a land card from my hand onto the battlefield)
Waste Not (Whenever Mooseman discards a creature card, create a 2/2 black Zombie creature token.; Whenever Mooseman discards a land card, add BB to my mana pool.; Whenever Mooseman discards a nonland, noncreature card, draw a card)

(U) Chromatic Lantern (Lands I control have "T: Add one mana of any color to my mana pool".; T: Add one mana of any color to my mana pool)
(T) Simic Signet (1, T: Add GU to my mana pool)
(T) Rakdos Signet (1, T: Add BR to my mana pool)
(T) Sol Ring (T: Add 2 to my mana pool)

(U) Sangromancer (8/8 from ctrs; Flying; Whenever a creature Mooseman controls dies, I may gain 3 life.; Whenever Mooseman discards a card, I may gain 3 life) *5 +1/+1 ctrs*
(U) Yidris, Maelstrom Wielder (Legendary Creature-Ogre Wizard; 5/4; Whenever ~ deals combat dmg to a player, as I cast spells from my hand this turn, they gain cascade (When I cast the spell, exile cards from the top of my library until I exile a nonland card that costs less. I may cast it without paying its mana cost. Put the exiled cards on the bottom of my library in a random order)
(U) Consuming Aberration (44/44; ~'s power and toughness are each equal to the # of cards in Mooseman's graveyard.; Whenever I cast a spell, Mooseman reveals cards from the top of his library until he reveals a land card, then puts those cards into his graveyard)
(U) Nath of the Gilt-Leaf (4/4; At the beginning of my upkeep, I may have Mooseman discard a card at random.; Whenever Mooseman discards a card, I may create a 1/1 green Elf Warrior creature token)
(U) Elf Warrior creature token (1/1)
(S) Elf Warrior creature token (1/1)
(U) Academy Elite (20/20 from ctrs; ~ ETB with X +1/+1 ctrs on it, where X is the number of instant and sorcery cards in all graveyards.; 2U, Remove a +1/+1 ctr from ~: Draw a card, then discard a card) *20 +1/+1 ctrs*
(S) Etherium-Horn Sorceror (3/6; 1UR: Return ~ to its owner's hand.; Cascade)

Graveyard: Windfall, Rakdos Charm, Trasios-Triton Hero, Worm Harvest, Goblin Spymaster, Chaos Warp, Cruel Entertainment, Grave Upheaval, Fellwar Stone, Kydele-Chosen of Kruphix, Island, Commander's Sphere, Glint-Eye Nephilium, Curtains' Call, Reforge the Soul, Treacherous Terrain, Evolving Wilds, Whims of Fate, Reliquary Tower, Terramorphic Expanse, Mt, Whispering Madness
Exile: Runehorn Hellkite
============================================================================
Mooseman: 26
Dmg from Commander: 10/21
Hand: 1
Library: 35
Commander Zone (cast twice): GWUB

(UTT) Plains
(UT) Island
(UUT) Forest
(U) Swamp
(U) Exotic Orchard ( T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)
(U) Seaside Citadel (ETB tapped. T: Add G, W, or U to your mana pool.)
(U) Underground River (T: Add {C} to your mana pool. T: Add {U} or {B} to your mana pool. ~ deals 1 damage to you.)
(U) Temple of the False God (, L, T: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands)
(U) Darksteel Ingot (, A, Indestructible. {T}: Add one mana of any color to your mana pool.)
(U) Fellwar Stone (, A, T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)

Citadel Siege (, E, As Citadel Siege enters the battlefield, • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.)
Hardened Scales (, E, If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.)

(U) Cauldron of Souls (, A, T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.))
(U) Whispersilk Cloak (Equipped creature can't be blocked and has shroud.; Equip 2)

(U) Atraxa, Praetor's Voice (Legendary Creature-Angel Horror; 4/4; Flying, vigilance, deathtouch, lifelink; At the beginning of my end step, proliferate)
(U) Custodi Soulbinders (Human Cleric, 9/9 from ctrs; ~ cannot be blocked and has shroud from Cloak; , Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.; {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.) * 9+1/+1 ctrs* *Equipped w/Cloak*
(S) Master Biomancer (Elf Wizard, 2/4, Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.)

Graveyard: Evolving Wilds, Forgotten Ancient, Manifold Insights, Duelist's Heritage, Terramorphic Expanse, Orzhov Signet, Deepglow Skate, Kalonian Hydra, Ghave-Guru of Spores, Doubt Full, No Response, Murmuring Bosk, Dune Blast, Mirror Weave, Astral Cornucopia, Ishai-Ojutai Dragonspeaker, Swamp, Crystalline Crawler, Corpsejack Menace, Sublime Exhalation, Solidarity of Heroes, Command Tower, Golgari Rot Farm, Darkwater Catacombs, Migratory Route, Vulturous Zombie, Grip of Phyresis, Languish, Tezzeret's Gambit, Terramorphic Expanse, Swamp, Spitting Image, Putrefy, Plains, Brave the Sands, Fathom Mage, Sylvan Reclamation, Forest, Disdainful Stroke, Swamp, Forest, Vorel of the Hull Clade, Champion of Lambholt, Opulent Palace, Dreadship Reef
Exile: Hoofprints of the Stag
 

Mooseman

Isengar Tussle
UUD
Forest
End step proliferate
Done

Spidey: 96
Dmg from Commander: 8/21
Hand: 1
Library: 52
Commander Zone (cast twice): UBRG
Battlefield:

(T,U) Swamp x2
(T,U) Island x2
(T,U) Mt x2
(U) Forest
(U) Savage Lands (~ ETB tapped.; T: Add B, R, or G to my mana pool)
(T) Thornwood Falls (~ ETB tapped.; When ~ ETB, I gain 1 life.; T: Add G or U to my mana pool)
(T) Frontier Bivouac (~ ETB tapped.; T: Add G, U, or R to my mana pool)
(U) Exotic Orchard (T: Add one mana of any color that a lands Mooseman controls can produce)
(U) Shadowblood Ridge (1, T: Add BR to my mana pool)

Burgeoning (Whenever Mooseman plays a land, I may put a land card from my hand onto the battlefield)
Waste Not (Whenever Mooseman discards a creature card, create a 2/2 black Zombie creature token.; Whenever Mooseman discards a land card, add BB to my mana pool.; Whenever Mooseman discards a nonland, noncreature card, draw a card)

(U) Chromatic Lantern (Lands I control have "T: Add one mana of any color to my mana pool".; T: Add one mana of any color to my mana pool)
(T) Simic Signet (1, T: Add GU to my mana pool)
(T) Rakdos Signet (1, T: Add BR to my mana pool)
(T) Sol Ring (T: Add 2 to my mana pool)

(U) Sangromancer (8/8 from ctrs; Flying; Whenever a creature Mooseman controls dies, I may gain 3 life.; Whenever Mooseman discards a card, I may gain 3 life) *5 +1/+1 ctrs*
(U) Yidris, Maelstrom Wielder (Legendary Creature-Ogre Wizard; 5/4; Whenever ~ deals combat dmg to a player, as I cast spells from my hand this turn, they gain cascade (When I cast the spell, exile cards from the top of my library until I exile a nonland card that costs less. I may cast it without paying its mana cost. Put the exiled cards on the bottom of my library in a random order)
(U) Consuming Aberration (44/44; ~'s power and toughness are each equal to the # of cards in Mooseman's graveyard.; Whenever I cast a spell, Mooseman reveals cards from the top of his library until he reveals a land card, then puts those cards into his graveyard)
(U) Nath of the Gilt-Leaf (4/4; At the beginning of my upkeep, I may have Mooseman discard a card at random.; Whenever Mooseman discards a card, I may create a 1/1 green Elf Warrior creature token)
(U) Elf Warrior creature token (1/1)
(S) Elf Warrior creature token (1/1)
(U) Academy Elite (20/20 from ctrs; ~ ETB with X +1/+1 ctrs on it, where X is the number of instant and sorcery cards in all graveyards.; 2U, Remove a +1/+1 ctr from ~: Draw a card, then discard a card) *20 +1/+1 ctrs*
(S) Etherium-Horn Sorceror (3/6; 1UR: Return ~ to its owner's hand.; Cascade)

Graveyard: Windfall, Rakdos Charm, Trasios-Triton Hero, Worm Harvest, Goblin Spymaster, Chaos Warp, Cruel Entertainment, Grave Upheaval, Fellwar Stone, Kydele-Chosen of Kruphix, Island, Commander's Sphere, Glint-Eye Nephilium, Curtains' Call, Reforge the Soul, Treacherous Terrain, Evolving Wilds, Whims of Fate, Reliquary Tower, Terramorphic Expanse, Mt, Whispering Madness
Exile: Runehorn Hellkite
============================================================================
Mooseman: 26
Dmg from Commander: 10/21
Hand: 1
Library: 34
Commander Zone (cast twice): GWUB

(UUU) Plains
(UU) Island
(UUUU) Forest
(U) Swamp
(U) Exotic Orchard ( T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)
(U) Seaside Citadel (ETB tapped. T: Add G, W, or U to your mana pool.)
(U) Underground River (T: Add {C} to your mana pool. T: Add {U} or {B} to your mana pool. ~ deals 1 damage to you.)
(U) Temple of the False God (, L, T: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands)
(U) Darksteel Ingot (, A, Indestructible. {T}: Add one mana of any color to your mana pool.)
(U) Fellwar Stone (, A, T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)

Citadel Siege (, E, As Citadel Siege enters the battlefield, • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.)
Hardened Scales (, E, If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.)

(U) Cauldron of Souls (, A, T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.))
(U) Whispersilk Cloak (Equipped creature can't be blocked and has shroud.; Equip 2)

(U) Atraxa, Praetor's Voice (Legendary Creature-Angel Horror; 4/4; Flying, vigilance, deathtouch, lifelink; At the beginning of my end step, proliferate)
(U) Custodi Soulbinders (Human Cleric, 11/11 from ctrs; ~ cannot be blocked and has shroud from Cloak; , Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.; {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.) * 9+1/+1 ctrs* *Equipped w/Cloak*
(U) Master Biomancer (Elf Wizard, 2/4, Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.)

Graveyard: Evolving Wilds, Forgotten Ancient, Manifold Insights, Duelist's Heritage, Terramorphic Expanse, Orzhov Signet, Deepglow Skate, Kalonian Hydra, Ghave-Guru of Spores, Doubt Full, No Response, Murmuring Bosk, Dune Blast, Mirror Weave, Astral Cornucopia, Ishai-Ojutai Dragonspeaker, Swamp, Crystalline Crawler, Corpsejack Menace, Sublime Exhalation, Solidarity of Heroes, Command Tower, Golgari Rot Farm, Darkwater Catacombs, Migratory Route, Vulturous Zombie, Grip of Phyresis, Languish, Tezzeret's Gambit, Terramorphic Expanse, Swamp, Spitting Image, Putrefy, Plains, Brave the Sands, Fathom Mage, Sylvan Reclamation, Forest, Disdainful Stroke, Swamp, Forest, Vorel of the Hull Clade, Champion of Lambholt, Opulent Palace, Dreadship Reef
Exile: Hoofprints of the Stag
 

Spiderman

Administrator
Staff member
Nath, Waste Not, and Sangromancer triggers.

Draw

Etherium-Horn Sorceror, triggering Aberration and its cascade. Responses? Resolve Aberration? And then I'll resolve the cascade...


Spidey: 99
Dmg from Commander: 8/21
Hand: 3
Library: 50
Commander Zone (cast twice): UBRG
Battlefield:

(T,U) Swamp x2
(T,U) Island x2
(U,U) Mt x2
(U) Forest
(U) Savage Lands (~ ETB tapped.; T: Add B, R, or G to my mana pool)
(U) Thornwood Falls (~ ETB tapped.; When ~ ETB, I gain 1 life.; T: Add G or U to my mana pool)
(U) Frontier Bivouac (~ ETB tapped.; T: Add G, U, or R to my mana pool)
(U) Exotic Orchard (T: Add one mana of any color that a lands Mooseman controls can produce)
(U) Shadowblood Ridge (1, T: Add BR to my mana pool)

Burgeoning (Whenever Mooseman plays a land, I may put a land card from my hand onto the battlefield)
Waste Not (Whenever Mooseman discards a creature card, create a 2/2 black Zombie creature token.; Whenever Mooseman discards a land card, add BB to my mana pool.; Whenever Mooseman discards a nonland, noncreature card, draw a card)

(U) Chromatic Lantern (Lands I control have "T: Add one mana of any color to my mana pool".; T: Add one mana of any color to my mana pool)
(T) Simic Signet (1, T: Add GU to my mana pool)
(T) Rakdos Signet (1, T: Add BR to my mana pool)
(T) Sol Ring (T: Add 2 to my mana pool)

(U) Sangromancer (8/8 from ctrs; Flying; Whenever a creature Mooseman controls dies, I may gain 3 life.; Whenever Mooseman discards a card, I may gain 3 life) *5 +1/+1 ctrs*
(U) Yidris, Maelstrom Wielder (Legendary Creature-Ogre Wizard; 5/4; Whenever ~ deals combat dmg to a player, as I cast spells from my hand this turn, they gain cascade (When I cast the spell, exile cards from the top of my library until I exile a nonland card that costs less. I may cast it without paying its mana cost. Put the exiled cards on the bottom of my library in a random order)
(U) Consuming Aberration (45/45; ~'s power and toughness are each equal to the # of cards in Mooseman's graveyard.; Whenever I cast a spell, Mooseman reveals cards from the top of his library until he reveals a land card, then puts those cards into his graveyard)
(U) Nath of the Gilt-Leaf (4/4; At the beginning of my upkeep, I may have Mooseman discard a card at random.; Whenever Mooseman discards a card, I may create a 1/1 green Elf Warrior creature token)
(U) Elf Warrior creature token (1/1)
(U) Elf Warrior creature token (1/1)
(S) Elf Warrior creature token (1/1)
(U) Academy Elite (20/20 from ctrs; ~ ETB with X +1/+1 ctrs on it, where X is the number of instant and sorcery cards in all graveyards.; 2U, Remove a +1/+1 ctr from ~: Draw a card, then discard a card) *20 +1/+1 ctrs*
(S) Etherium-Horn Sorceror (3/6; 1UR: Return ~ to its owner's hand.; Cascade)

Graveyard: Windfall, Rakdos Charm, Trasios-Triton Hero, Worm Harvest, Goblin Spymaster, Chaos Warp, Cruel Entertainment, Grave Upheaval, Fellwar Stone, Kydele-Chosen of Kruphix, Island, Commander's Sphere, Glint-Eye Nephilium, Curtains' Call, Reforge the Soul, Treacherous Terrain, Evolving Wilds, Whims of Fate, Reliquary Tower, Terramorphic Expanse, Mt, Whispering Madness
Exile: Runehorn Hellkite
============================================================================
Mooseman: 26
Dmg from Commander: 10/21
Hand: 0
Library: 34
Commander Zone (cast twice): GWUB

(UUU) Plains
(UU) Island
(UUUU) Forest
(U) Swamp
(U) Exotic Orchard ( T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)
(U) Seaside Citadel (ETB tapped. T: Add G, W, or U to your mana pool.)
(U) Underground River (T: Add {C} to your mana pool. T: Add {U} or {B} to your mana pool. ~ deals 1 damage to you.)
(U) Temple of the False God (, L, T: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands)
(U) Darksteel Ingot (, A, Indestructible. {T}: Add one mana of any color to your mana pool.)
(U) Fellwar Stone (, A, T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)

Citadel Siege (, E, As Citadel Siege enters the battlefield, • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.)
Hardened Scales (, E, If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.)

(U) Cauldron of Souls (, A, T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.))
(U) Whispersilk Cloak (Equipped creature can't be blocked and has shroud.; Equip 2)

(U) Atraxa, Praetor's Voice (Legendary Creature-Angel Horror; 4/4; Flying, vigilance, deathtouch, lifelink; At the beginning of my end step, proliferate)
(U) Custodi Soulbinders (Human Cleric, 11/11 from ctrs; ~ cannot be blocked and has shroud from Cloak; , Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.; {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.) * 9+1/+1 ctrs* *Equipped w/Cloak*
(U) Master Biomancer (Elf Wizard, 2/4, Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.)

Graveyard: Evolving Wilds, Forgotten Ancient, Manifold Insights, Duelist's Heritage, Terramorphic Expanse, Orzhov Signet, Deepglow Skate, Kalonian Hydra, Ghave-Guru of Spores, Doubt Full, No Response, Murmuring Bosk, Dune Blast, Mirror Weave, Astral Cornucopia, Ishai-Ojutai Dragonspeaker, Swamp, Crystalline Crawler, Corpsejack Menace, Sublime Exhalation, Solidarity of Heroes, Command Tower, Golgari Rot Farm, Darkwater Catacombs, Migratory Route, Vulturous Zombie, Grip of Phyresis, Languish, Tezzeret's Gambit, Terramorphic Expanse, Swamp, Spitting Image, Putrefy, Plains, Brave the Sands, Fathom Mage, Sylvan Reclamation, Forest, Disdainful Stroke, Swamp, Forest, Vorel of the Hull Clade, Champion of Lambholt, Opulent Palace, Dreadship Reef, Sol Ring
Exile: Hoofprints of the Stag
 

Spiderman

Administrator
Staff member
All righty. From cascade, I'll exile Ash Barrens, Island, Forest, Swamp, Rupture Spire, Far Wanderings. I'll cast Far Wanderings (wuth threshold), triggering the Aberration.


Spidey: 99
Dmg from Commander: 8/21
Hand: 3
Library: 44
Commander Zone (cast twice): UBRG
Battlefield:

(T,U) Swamp x2
(T,U) Island x2
(U,U) Mt x2
(U) Forest
(U) Savage Lands (~ ETB tapped.; T: Add B, R, or G to my mana pool)
(U) Thornwood Falls (~ ETB tapped.; When ~ ETB, I gain 1 life.; T: Add G or U to my mana pool)
(U) Frontier Bivouac (~ ETB tapped.; T: Add G, U, or R to my mana pool)
(U) Exotic Orchard (T: Add one mana of any color that a lands Mooseman controls can produce)
(U) Shadowblood Ridge (1, T: Add BR to my mana pool)

Burgeoning (Whenever Mooseman plays a land, I may put a land card from my hand onto the battlefield)
Waste Not (Whenever Mooseman discards a creature card, create a 2/2 black Zombie creature token.; Whenever Mooseman discards a land card, add BB to my mana pool.; Whenever Mooseman discards a nonland, noncreature card, draw a card)

(U) Chromatic Lantern (Lands I control have "T: Add one mana of any color to my mana pool".; T: Add one mana of any color to my mana pool)
(T) Simic Signet (1, T: Add GU to my mana pool)
(T) Rakdos Signet (1, T: Add BR to my mana pool)
(T) Sol Ring (T: Add 2 to my mana pool)

(U) Sangromancer (8/8 from ctrs; Flying; Whenever a creature Mooseman controls dies, I may gain 3 life.; Whenever Mooseman discards a card, I may gain 3 life) *5 +1/+1 ctrs*
(U) Yidris, Maelstrom Wielder (Legendary Creature-Ogre Wizard; 5/4; Whenever ~ deals combat dmg to a player, as I cast spells from my hand this turn, they gain cascade (When I cast the spell, exile cards from the top of my library until I exile a nonland card that costs less. I may cast it without paying its mana cost. Put the exiled cards on the bottom of my library in a random order)
(U) Consuming Aberration (51/51 ~'s power and toughness are each equal to the # of cards in Mooseman's graveyard.; Whenever I cast a spell, Mooseman reveals cards from the top of his library until he reveals a land card, then puts those cards into his graveyard)
(U) Nath of the Gilt-Leaf (4/4; At the beginning of my upkeep, I may have Mooseman discard a card at random.; Whenever Mooseman discards a card, I may create a 1/1 green Elf Warrior creature token)
(U) Elf Warrior creature token (1/1)
(U) Elf Warrior creature token (1/1)
(S) Elf Warrior creature token (1/1)
(U) Academy Elite (20/20 from ctrs; ~ ETB with X +1/+1 ctrs on it, where X is the number of instant and sorcery cards in all graveyards.; 2U, Remove a +1/+1 ctr from ~: Draw a card, then discard a card) *20 +1/+1 ctrs*
(S) Etherium-Horn Sorceror (3/6; 1UR: Return ~ to its owner's hand.; Cascade)

Graveyard: Windfall, Rakdos Charm, Trasios-Triton Hero, Worm Harvest, Goblin Spymaster, Chaos Warp, Cruel Entertainment, Grave Upheaval, Fellwar Stone, Kydele-Chosen of Kruphix, Island, Commander's Sphere, Glint-Eye Nephilium, Curtains' Call, Reforge the Soul, Treacherous Terrain, Evolving Wilds, Whims of Fate, Reliquary Tower, Terramorphic Expanse, Mt, Whispering Madness, Far Wanderings
Exile: Runehorn Hellkite, Ash Barrens, Island, Forest, Swamp, Rupture Spire from Sorceror cascade
============================================================================
Mooseman: 26
Dmg from Commander: 10/21
Hand: 0
Library: 28
Commander Zone (cast twice): GWUB

(UUU) Plains
(UU) Island
(UUUU) Forest
(U) Swamp
(U) Exotic Orchard ( T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)
(U) Seaside Citadel (ETB tapped. T: Add G, W, or U to your mana pool.)
(U) Underground River (T: Add {C} to your mana pool. T: Add {U} or {B} to your mana pool. ~ deals 1 damage to you.)
(U) Temple of the False God (, L, T: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands)
(U) Darksteel Ingot (, A, Indestructible. {T}: Add one mana of any color to your mana pool.)
(U) Fellwar Stone (, A, T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)

Citadel Siege (, E, As Citadel Siege enters the battlefield, • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.)
Hardened Scales (, E, If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.)

(U) Cauldron of Souls (, A, T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.))
(U) Whispersilk Cloak (Equipped creature can't be blocked and has shroud.; Equip 2)

(U) Atraxa, Praetor's Voice (Legendary Creature-Angel Horror; 4/4; Flying, vigilance, deathtouch, lifelink; At the beginning of my end step, proliferate)
(U) Custodi Soulbinders (Human Cleric, 11/11 from ctrs; ~ cannot be blocked and has shroud from Cloak; , Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.; {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.) * 9+1/+1 ctrs* *Equipped w/Cloak*
(U) Master Biomancer (Elf Wizard, 2/4, Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.)

Graveyard: Evolving Wilds, Forgotten Ancient, Manifold Insights, Duelist's Heritage, Terramorphic Expanse, Orzhov Signet, Deepglow Skate, Kalonian Hydra, Ghave-Guru of Spores, Doubt Full, No Response, Murmuring Bosk, Dune Blast, Mirror Weave, Astral Cornucopia, Ishai-Ojutai Dragonspeaker, Swamp, Crystalline Crawler, Corpsejack Menace, Sublime Exhalation, Solidarity of Heroes, Command Tower, Golgari Rot Farm, Darkwater Catacombs, Migratory Route, Vulturous Zombie, Grip of Phyresis, Languish, Tezzeret's Gambit, Terramorphic Expanse, Swamp, Spitting Image, Putrefy, Plains, Brave the Sands, Fathom Mage, Sylvan Reclamation, Forest, Disdainful Stroke, Swamp, Forest, Vorel of the Hull Clade, Champion of Lambholt, Opulent Palace, Dreadship Reef, Sol Ring, Necroplasm, Scavenging Ooze, Juniper Order Ranger, Commander's Sphere, Ancient Excavation, Ash Barrens
Exile: Hoofprints of the Stag
 

Spiderman

Administrator
Staff member
Roger that. I'll get a Forest with Far Wanderings and shuffle my library.

Done

Spidey: 99
Dmg from Commander: 8/21
Hand: 3
Library: 43
Commander Zone (cast twice): UBRG
Battlefield:

(T,U) Swamp x2
(T,U) Island x2
(U,U) Mt x2
(T,U) Forest x2
(U) Savage Lands (~ ETB tapped.; T: Add B, R, or G to my mana pool)
(U) Thornwood Falls (~ ETB tapped.; When ~ ETB, I gain 1 life.; T: Add G or U to my mana pool)
(U) Frontier Bivouac (~ ETB tapped.; T: Add G, U, or R to my mana pool)
(U) Exotic Orchard (T: Add one mana of any color that a lands Mooseman controls can produce)
(U) Shadowblood Ridge (1, T: Add BR to my mana pool)

Burgeoning (Whenever Mooseman plays a land, I may put a land card from my hand onto the battlefield)
Waste Not (Whenever Mooseman discards a creature card, create a 2/2 black Zombie creature token.; Whenever Mooseman discards a land card, add BB to my mana pool.; Whenever Mooseman discards a nonland, noncreature card, draw a card)

(U) Chromatic Lantern (Lands I control have "T: Add one mana of any color to my mana pool".; T: Add one mana of any color to my mana pool)
(T) Simic Signet (1, T: Add GU to my mana pool)
(T) Rakdos Signet (1, T: Add BR to my mana pool)
(T) Sol Ring (T: Add 2 to my mana pool)

(U) Sangromancer (8/8 from ctrs; Flying; Whenever a creature Mooseman controls dies, I may gain 3 life.; Whenever Mooseman discards a card, I may gain 3 life) *5 +1/+1 ctrs*
(U) Yidris, Maelstrom Wielder (Legendary Creature-Ogre Wizard; 5/4; Whenever ~ deals combat dmg to a player, as I cast spells from my hand this turn, they gain cascade (When I cast the spell, exile cards from the top of my library until I exile a nonland card that costs less. I may cast it without paying its mana cost. Put the exiled cards on the bottom of my library in a random order)
(U) Consuming Aberration (53/53 ~'s power and toughness are each equal to the # of cards in Mooseman's graveyard.; Whenever I cast a spell, Mooseman reveals cards from the top of his library until he reveals a land card, then puts those cards into his graveyard)
(U) Nath of the Gilt-Leaf (4/4; At the beginning of my upkeep, I may have Mooseman discard a card at random.; Whenever Mooseman discards a card, I may create a 1/1 green Elf Warrior creature token)
(U) Elf Warrior creature token (1/1)
(U) Elf Warrior creature token (1/1)
(S) Elf Warrior creature token (1/1)
(U) Academy Elite (20/20 from ctrs; ~ ETB with X +1/+1 ctrs on it, where X is the number of instant and sorcery cards in all graveyards.; 2U, Remove a +1/+1 ctr from ~: Draw a card, then discard a card) *20 +1/+1 ctrs*
(S) Etherium-Horn Sorceror (3/6; 1UR: Return ~ to its owner's hand.; Cascade)

Graveyard: Windfall, Rakdos Charm, Trasios-Triton Hero, Worm Harvest, Goblin Spymaster, Chaos Warp, Cruel Entertainment, Grave Upheaval, Fellwar Stone, Kydele-Chosen of Kruphix, Island, Commander's Sphere, Glint-Eye Nephilium, Curtains' Call, Reforge the Soul, Treacherous Terrain, Evolving Wilds, Whims of Fate, Reliquary Tower, Terramorphic Expanse, Mt, Whispering Madness, Far Wanderings
Exile: Runehorn Hellkite, Ash Barrens, Island, Forest, Swamp, Rupture Spire from Sorceror cascade
============================================================================
Mooseman: 26
Dmg from Commander: 10/21
Hand: 0
Library: 26
Commander Zone (cast twice): GWUB

(UUU) Plains
(UU) Island
(UUUU) Forest
(U) Swamp
(U) Exotic Orchard ( T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)
(U) Seaside Citadel (ETB tapped. T: Add G, W, or U to your mana pool.)
(U) Underground River (T: Add {C} to your mana pool. T: Add {U} or {B} to your mana pool. ~ deals 1 damage to you.)
(U) Temple of the False God (, L, T: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands)
(U) Darksteel Ingot (, A, Indestructible. {T}: Add one mana of any color to your mana pool.)
(U) Fellwar Stone (, A, T: Add to your mana pool one mana of any color that a land an opponent controls could produce.)

Citadel Siege (, E, As Citadel Siege enters the battlefield, • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.)
Hardened Scales (, E, If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.)

(U) Cauldron of Souls (, A, T: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.))
(U) Whispersilk Cloak (Equipped creature can't be blocked and has shroud.; Equip 2)

(U) Atraxa, Praetor's Voice (Legendary Creature-Angel Horror; 4/4; Flying, vigilance, deathtouch, lifelink; At the beginning of my end step, proliferate)
(U) Custodi Soulbinders (Human Cleric, 11/11 from ctrs; ~ cannot be blocked and has shroud from Cloak; , Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.; {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.) * 9+1/+1 ctrs* *Equipped w/Cloak*
(U) Master Biomancer (Elf Wizard, 2/4, Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.)

Graveyard: Evolving Wilds, Forgotten Ancient, Manifold Insights, Duelist's Heritage, Terramorphic Expanse, Orzhov Signet, Deepglow Skate, Kalonian Hydra, Ghave-Guru of Spores, Doubt Full, No Response, Murmuring Bosk, Dune Blast, Mirror Weave, Astral Cornucopia, Ishai-Ojutai Dragonspeaker, Swamp, Crystalline Crawler, Corpsejack Menace, Sublime Exhalation, Solidarity of Heroes, Command Tower, Golgari Rot Farm, Darkwater Catacombs, Migratory Route, Vulturous Zombie, Grip of Phyresis, Languish, Tezzeret's Gambit, Terramorphic Expanse, Swamp, Spitting Image, Putrefy, Plains, Brave the Sands, Fathom Mage, Sylvan Reclamation, Forest, Disdainful Stroke, Swamp, Forest, Vorel of the Hull Clade, Champion of Lambholt, Opulent Palace, Dreadship Reef, Sol Ring, Necroplasm, Scavenging Ooze, Juniper Order Ranger, Commander's Sphere, Ancient Excavation, Ash Barrens, Bane of the Living, Sungrass Prairie
Exile: Hoofprints of the Stag
 
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