F
Force of Will Smith
Guest
The idea of a straight coin flipping deck is absurd, so i figured a 2nd path to victory would work nicely.
Some people make "coin flipping decks with 4 gambits and 4 thumbs" pfft. This deck has actually won a far amount of games. Playing a W/U control, goblins, a recurring 1cc artifact infinite deck, a couple silly disciple atog decks, a discard control Monoblack, and a couple others.
Most people willingly play game of chaos for 16 damage.
btw. Chance encounters is trash, Planar Chaos as well, as well as fiery gambit and a few others that seemed possible.
20 Mountains
4 Krark's Thumb
2 Noetic Scales
Coin Flipping:
3 Fiery Gambit (Wins game with Thumb, don't expect to use it without)
3 Mana Clash
4 Goblin Bomb
4 Game of Chaos
Global Damage:
4 Earthquake
4 Tremor
4 Pyroclasm( Steam blast as substitute, hits players as well and costs 1 more)
3 Aether Flash
3 Inflame
2 Flamebreaks
1st and foremost, dont wait for a thumb.
With Thumb, Goblin Bomb, Game of Chaos, Gambit and Clash become godly.
Watch out for doing too much global damage to yourself.
Ideal Games go like this.
Opponent lays a creature
T1: Mountain, Tremor
Opponent lays a creature
T2: Mountain, Pyroclasm (or Thumb)
Opponent lays a 2/2 and a 1/1
T3: Mountain, flamebreak/ pyroclasm/ Tremor+inflame/or Earthquake for 2
T4: Mountain, Aether flash
Or just a T1 Clash, Followed by a T2 Thumb, and T3 game of chaos usually kills.
FYI: In group games people are more likely to play game of chaos for high damage
I might want to run Pulse of the Forge/ more flamebreaks. Wildfire costs too much.
Some people make "coin flipping decks with 4 gambits and 4 thumbs" pfft. This deck has actually won a far amount of games. Playing a W/U control, goblins, a recurring 1cc artifact infinite deck, a couple silly disciple atog decks, a discard control Monoblack, and a couple others.
Most people willingly play game of chaos for 16 damage.
btw. Chance encounters is trash, Planar Chaos as well, as well as fiery gambit and a few others that seemed possible.
20 Mountains
4 Krark's Thumb
2 Noetic Scales
Coin Flipping:
3 Fiery Gambit (Wins game with Thumb, don't expect to use it without)
3 Mana Clash
4 Goblin Bomb
4 Game of Chaos
Global Damage:
4 Earthquake
4 Tremor
4 Pyroclasm( Steam blast as substitute, hits players as well and costs 1 more)
3 Aether Flash
3 Inflame
2 Flamebreaks
1st and foremost, dont wait for a thumb.
With Thumb, Goblin Bomb, Game of Chaos, Gambit and Clash become godly.
Watch out for doing too much global damage to yourself.
Ideal Games go like this.
Opponent lays a creature
T1: Mountain, Tremor
Opponent lays a creature
T2: Mountain, Pyroclasm (or Thumb)
Opponent lays a 2/2 and a 1/1
T3: Mountain, flamebreak/ pyroclasm/ Tremor+inflame/or Earthquake for 2
T4: Mountain, Aether flash
Or just a T1 Clash, Followed by a T2 Thumb, and T3 game of chaos usually kills.
FYI: In group games people are more likely to play game of chaos for high damage
I might want to run Pulse of the Forge/ more flamebreaks. Wildfire costs too much.