R
Rando
Guest
You whisper the words to your language spell, being carefull to keep your voice low so that the goblin things in the hall do not hear you.
When you finish your spell, suddenly the voices in the hall cease to be gibberish...
Voice 1: ...found 'em in the fountain room.
Voice 2: Killed the water snake 'e did! Saw 'em do it wid a blast of fire!
Voice 1: Must be a wizard er sumtin'...
Voice 3: Both ya sud yer's gobs. Eeds a spy and an en'my. I says leave 'em 'ear and wait til da boss gets back. Let 'em deal wid 'em.
Voice 2: Aye't. Les me and you go patrol some more. Gorbo can stay 'ear en watch 'em.
Voice 1: Whys I gotsta stay en watch 'em fer?
Voice 3: 'Cause yer da slowest en da stoopid most. Ask any'en.
Voice 2: Ha!
Voice 1: Bite me bum ya sods...
With that, you see two of the goblins walk off to the right and go down the hall, leaving the smallest of the three behind. This one sits on the ground with his back to your door. "Gorbo don't get ta do nuthin'..." he laments after his two companions are out of ear shot.
Choose Your Path...
A Try to talk Gorbo into letting you out.
B Muster all your magical strength to blast the door down and kill Gorbo.
C Search the jail cell.
D Cast an illusion spell to try and make Gorbo leave.
E Cast a spell to unlock the door.
F Bury yourself in the straw, curl up in a fetal position and think about happier times.
When you finish your spell, suddenly the voices in the hall cease to be gibberish...
Voice 1: ...found 'em in the fountain room.
Voice 2: Killed the water snake 'e did! Saw 'em do it wid a blast of fire!
Voice 1: Must be a wizard er sumtin'...
Voice 3: Both ya sud yer's gobs. Eeds a spy and an en'my. I says leave 'em 'ear and wait til da boss gets back. Let 'em deal wid 'em.
Voice 2: Aye't. Les me and you go patrol some more. Gorbo can stay 'ear en watch 'em.
Voice 1: Whys I gotsta stay en watch 'em fer?
Voice 3: 'Cause yer da slowest en da stoopid most. Ask any'en.
Voice 2: Ha!
Voice 1: Bite me bum ya sods...
With that, you see two of the goblins walk off to the right and go down the hall, leaving the smallest of the three behind. This one sits on the ground with his back to your door. "Gorbo don't get ta do nuthin'..." he laments after his two companions are out of ear shot.
Choose Your Path...
A Try to talk Gorbo into letting you out.
B Muster all your magical strength to blast the door down and kill Gorbo.
C Search the jail cell.
D Cast an illusion spell to try and make Gorbo leave.
E Cast a spell to unlock the door.
F Bury yourself in the straw, curl up in a fetal position and think about happier times.