Choose You Adventure! (ya know, like the books)

Choose Your Path!

  • A

    Votes: 0 0.0%
  • B

    Votes: 0 0.0%
  • C

    Votes: 0 0.0%
  • D

    Votes: 0 0.0%
  • E

    Votes: 0 0.0%

  • Total voters
    0
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R

Rando

Guest
A very long time ago I did a disjointed story in the spirit of the old Choose You Adventure books of my youth. I thought it was fun, more fun in fact then the RPG because it takes so much less effort, and I am lazy beyond reproach.

It works as such, in case you are unfamilier with the old one. I post a paragraph or two of a story. When in the stroy there comes a place where the main character must make a dicision i will stop and post a list of choices in the format of a poll.

The readers then discuss the options and vote on the next direction the story takes. Each story segment will stay up 24 to 48 hours to allow for sufficient voting and discussion. Also, I will most likely not be updating it on the weekends. Once again, because I'm lazy beyond reproach.

Anyone and everyone is invited to participate.

jp

*********************

Rupert looked up and down the lonely leangth of street that seperated the east and west sides of Belton.

To his left the road headed North through rolling farmsteads and fresh, green lands. This was the direction he had traveld from, coming from the court of the King far off in The Royal City of Antheer, at the foot of the Ashen Throne. In that direction was the seat of his nation's power and authority.

To his right was the path South, and the blasted waste of the Savage Lands. There, the Sun wore at a man until his blood cooked thick and his eyes withered from the heat. There, strange beasts gathered in roadside shadows and waited for the foolish traveler to pass. It was a feral, lawless place, where no man held dominion.

Thankfully Rupert's buisness was in Belton its self.

Belton was a mid-sized town on the extreem edge of Antheer's Southern border. It was surounded on all sides by brown, dusty fields and rocky outcroppings. To the west was the Brekfol Mountains and the one local source of employment in the silver mines. To the east were scattered farms, each trying coax green from the failing earth.

Rupert was here to investigate rumours of an uprising agaisnt the king. As a minister in the Royal Court, it would be Ruperts duty to root it out should it exist. The rumors heard back in the Royal City were that several citizens from surounding towns were collecting at Belton and forming a revolution. It was said that the local mines stopped digging for silver and had turned attention towrds iron for the making of weapons. There was even talk of a heretic cult that was behind it all, though the more cool headed members of the court dismissed this as the fancy of active imaginations and the inate fears and prejudgeces of the established nobility.

Rupert paced uneasily for a few moments as his coach turned and headed back North. He fumbled with the pommel of the silvered dagger he carried on his belt. This was his first investigation alone and this was a strange and distant land, and he was nervous. He looked around and spotted an inn and tavern there on the main street called The Whistling Lady. Rupert dusted off his Royal Blue robes of office and headed in, thinking it as good as any place to start. And after all, he would need a place to stay during the coarse of the investigation.

Opening the doors to the inn, the rush of cool air that met him was plesently suprising. It was fragrent with spice and ale and purfume, and a song could be heard.

As Rupert's eyes adjusted from the hash sun outside to the lamplight indoors, he surveyed the scene.

Here gathered in the Inn's common room were about two dozen locals, all seemingly jovial and in good humors. They sang and danced. They played pipes and strumed strange little stringed instruments that Rupert had never seen before. The barmaids wore dresses of an exotic, forign make and apparently also acted as courtesans in addition to the serving of drinks.

Although it was hot outside, a fire burned brightly in the fireplace at the back of the room. To the right was the bar and doors to the kitchens, and to the left was a staircase leading up to the guest rooms. In the center was the majority of the patrons, crowding the tables there.

Choose Your Path...

A -- Go to the Bartender and start right in asking questions.
B -- Go to a barmaid and start right in asking questions.
C -- Mingle for a while with the locals. Be friendly.
D -- Sit at an empty table and eavesdrop.
E -- Stand on a table and anounce loudly who you are and why you have come.
 

Spiderman

Administrator
Staff member
Well, I would have liked to ask the bartender questions discretely (not sure if that's implied in option A), so I say mingle with the locals and see what's going on. Don't be stand-offish and eavesdrop since we're a stranger.
 
N

Nightstalkers

Guest
Howabout choice E? It sounds outrageous and could lead to the character being killed.

or

F — Fling elephant crap at the drunks at the bar...

Ok, thats not a choice... but it should be :rolleyes:
 
N

Nightstalkers

Guest
Its been so long since I did something like this... I'll just choose the little tidbit about eavesdropping since thats what I do in me free version of Everquest.
 
A

Azreal the Soulmaster

Guest
nobody else wants to ask the barmaid? I think she might have some delightful anecdotes.
 
N

Nightstalkers

Guest
You see, if you start asking too many questions, you get suspicious.
 
R

Rando

Guest
Oh, in the event of a tie I'll pick randomly from whichever ones are involved in the tie.

Also, after I post the poll, I make a random vote so I can view the results. There is no "null-vote" option for these board's polls, is there?

jp
 
F

FmK-AnC

Guest
what if i decide not to read it than choose? I CHOOSE D

was i not supposed to announce that?
 
N

Nightstalkers

Guest
Choose F Choose F Choose F Choose F Choose F


?D Just kidding man!
 
A

Apollo

Guest
You're in there with a bunch of locals, many of whom will be drunk. If you act friendly, you can mix with them and find out what they know and still overhear other conversations going on. If you sit and try to eavesdrop, people will inevitably think you're rather suspicious. I mean, who goes to a tavern and doesn't socialize? The same is even more true if you start directly asking questions--that's when the mouths will close. I went with socializing.
 
S

sageridder

Guest
I voted D because I don't think dressed as we are we would blend into the crowd.I think it would look more suspious given the unrest in the relm we could be taken as spying on them. It seems more likely to me it would be more normal for someone dressed in "Royal Blue robes of office" as we are to seek an empty table away from the common folk.Maybe we'll overhear something, but more likely someone might seek us out or pass a note or the like as we are dressed in robes of the kingdom.
 

Spiderman

Administrator
Staff member
Well, I think it depends on your "notoriety" on whether you should mingle or not. Since we're just new and not well-known, I figured mingling was better than being alone.

Like I said, I would have liked to have chosen to talk to the barmaid or barkeep, but the choices implied being direct and untactful and I didn't want to risk it.

Rando, let me know when you want to end the chapter and I'll edit the poll to put in a null option for you (try to make the request M-Th as I'm off every other Friday and might not see it in time - or another mod can do it).
 
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