Changeling: Coolest ability EVER?!

Discussion in 'Single Card Strategies' started by Force of Will Smith, Sep 26, 2007.

  1. Force of Will Smith New Member

    ok from the lorwyn spoiler the only real contenders for colors of changeling decks are black and blue

    (they all have nifty abilities, but that isn't really the point.. other than things you can exploit with every creature type)

    Ameboid Changeling 1u 1/1
    Turtleshell Changeling 3u 1/4
    Shapesharer 1u 1/1

    Cairn Wanderer 4b 4/4
    Ghostly Changeling 2b 2/2
    Skeletal Changeling 1b 1/1

    Gempalm polutter(zombies)
    winged sliver(slivers duh)

    Belbe's Portal 5 CIP-choose a creature type.
    3, T: Put a creature card of the chosen type from your hand into play.

    Cover of Darkness 1B enchantment chosen type has fear

    Earthblighter [1/1] 1B
    2B, T, Sacrifice a Goblin: Destroy target land.

    Call to the grave(person abyss for opponent)
    Rotlung reanimator(when a changeling dies, u get a token)
    Shepherd of Rot
    Undead Warchief(all changelings get +2+1 and cost 1 less)

    Coat of arms(all creatures get +X/X always)
    Cryptic Gateway(put ANY creature into play for 2 tapped changelings)

    Cateran Summons(tutor for changelings)
    blightspeaker( can put changelings into play)
    Cabal archon(B:sac a changeling for 2 life from opponent)
    Profane Prayers (good life drain)
    Vile deacon (good attacker)
    Devouring greed (good life drain)
    Soulshift creatures (get back any changelings)
    Seahunter (changelings into play)
    bloodthirsty ogre (kills with changeling)
    mark of the oni (steals creatures)
    Krovikan mist (HUGE beefy flier)
    airborn aide (draw X cards = x changelings)
    keeper of the nine gales (tradewind rider like)
    Walker of secret ways (bounce your creatures for 1U each)

    Gempalm sorcerer( all changelings have flying)
    Information dealer (stack X cards of the deck)

    Things to completely protect all creatures you control
    or things to bring them all back
    (no rest for the wicked, evacuation, bubble matrix, lifeline)

    Whichever the sliver is that mills 1 card, or taps a permanent

    new stuff:

    Merrow Commerce 1u Tribal Enchantment - Merfolk
    At the end of your turn, untap all Merfolk you control

    drowner of secrets 2U 1/3
    Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

    Merrow Reejerey 2u Merfolk Soldier 2/2
    Other Merfolk creatures you control get +1/+1.
    Whenever you play a merfolk spell, you may tap or untap target permanent.

    Scion of Oona 2u Faerie Soldier 1/1
    Flash, flying
    Other Faerie creatures you control get +1/+1 and have shroud.

    (Makes ANY creature you have be any other creature, godly...)
    Shapesharer 1uShapeshifter Changeling
    2{U}: Target Shapeshifter becomes a copy of target creature until the end of your next turn. 1/1

    Silvergill Adept 1u
    As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3.
    When Silvergill Adept comes into play, draw a card. 2/1

    Silvergill Douser 1u
    {T}: Target creature gets -X/-0 until end of turn, where X is number of Merfolk you control. 1/1

    Spellstutter Sprite
    Creature - Faerie Wizard Flash
    Flying When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

    Fodder Launch 3b Tribal Sorcery - Goblin
    As an additional cost to play Fodder Launch, sacrifice a Goblin.
    Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

    Knucklebone Witch B
    Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch. 1/1

    Lys Alana Scarblade 2b
    {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. 1/1

    Mad Auntie 2b
    Other Goblin creatures you control get +1/+1.
    {T}: Regenerate another target Goblin. 2/2

    Nectar Faerie 1b Flying
    {T}: Target Faerie or Elf gains lifelink until end of turn. 1/1

    Prowess of the Fair 1bEnchantment Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.

    Dolmen Doorway 2Artifact Rare
    Prevent all combat damage that would be dealt to attacking creatures you control.
    (if combined with the always untap enchantment and the opposition type slivers, you can attack every turn without any negatives)

    peer pressure
    endemic plague?

    Sorry for the long post but i think this keyword allows the combining of every failed or slow tribal deck ever made. Zombies, ninjas, slivers, even splash soldiers, goblins, golems, spirits... anything.
  2. Ephraim New Member

    When I first saw the Changeling ability, it didn't really do a great deal for me. After the prerelease tournament, though, I find it much more exciting. Being able to use any of the Harbingers to search for a Changeling card (it doesn't even have to be a creature!) is pretty awesome.

    I also like that some of my cards, which referenced a particular creature type, were enhanced by Changelings, even though my sealed pool didn't really have any other playable cards of that creature type.
  3. Force of Will Smith New Member

    Best part about changeling...
    is it can be stolen by a Goatnapper XD!
  4. Nightstalkers Creature — Nightstalker

    An interesting addition to any tribal deck in my opinion. I'm thinkin' about updatin' my white condom (protection) deck with'em in it.

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