changed my mind...

Discussion in 'Casual Decks/Variants/Etc' started by Spaceman Spiff, Jun 30, 2000.

  1. Spaceman Spiff New Member

    tag guard

    I changed ideas for the commons tourney and its actually T1
    I want a really fast, good, efficient black suicide type deck
    so here it is so far LMK what you think

    lands (21)
    peat bog X4
    swamp X17

    creatures (20)
    Skittering horror X4
    order of the ebon hand X4
    Dauthi horror X4
    dauthi slayer X4
    pimp X2 (pit imp)
    Skittering skirge X2

    Spells (22)

    Unearth X4
    Dark ritual X4
    Twisted experiment X4
    Diabolic edict X4
    vendetta X2
    Mind swords X4

    Suggestions? modifications? ideas?
  2. Seeker of Truth New Member

    Aren't there better cards to use in Type I than Skittering Horror and Mind Swords? You could probably keep your mana curve below 3 if you wanted to. I would suggest Erg Raiders, Carnophage, Unholy Strength, Paralyze, Foul Imp, Molting Harpy, Spineless Thug and Fallen Askari. If you want to play discard (which I think is counterproductive to suicide black), Hymn to Tourach is better than Mind Swords, I think. Also, with the number of 1-toughness creatures you have, maybe Spinal Graft is a better choice than Twisted Experiment. A finisher like Haunting Misery or Drain Life, or even Howl from Beyond, may be useful as well.

    Remember, the key in Type I is speed. This deck can't win in 1 turn like some Type I decks can, but I would conservatively put the clock on this deck at about 3-4 turns, which isn't too bad under normal circumstances. If at all possible, avoid cards that cost lots of mana (3+).

    I'd also add more creatures and cut back on lands a bit.
  3. Istanbul Sucker MCs call me sire.

    Here's mine.

    19x Swamp
    1x Mishra's Factory

    4x Dauthi Marauder
    4x Fallen Askari
    4x Dauthi Mercenary
    2x Spined Fluke
    4x Carnophage
    4x Pit Imp
    2x Junun Efreet
    4x Black Knight

    4x Bad Moon
    4x Unholy Strength
    3x Dark Triumph
    1x Subversion

    In general, this deck comes out swinging and doesn't stop. An opponent has to set up a lightning-fast defense to stop me, and sometimes even that's not enough. Fully half of my creatures have some manner of evasion (flying or shadow), and of those that don't, only the Carnophages lack any useful special ability. (Marauder has shadow. Askari has flanking. Mercenary has shadow. Spined Fluke regenerates. Carnophage...B for 2/2. Pit Imp flies. Junun Efreet flies. Black Knight has first strike and prot white.) Unholy Strength on almost any of my creatures is something to groan about, and Carnophages can be fed to Spined Fluke or Dark Triumph if I don't want them anymore. Overall, this deck has a very solid track record.
  4. galtwish Loudmouth

    If it is an all common tournament, don't you think you will be seeing this kind of deck

    4 Lightning Bolt
    4 Incinerate
    4 Chain Lightning
    4 Fireblast
    4 Goblin Grenade
    1 Flame Rift
    4 Goblin Patrol
    4 Mogg Fanatic
    4 Mogg Conscripts
    4 Keeper of Kookus
    4 Raging Goblin
    17 Mountians

    If so, I'd build black like this
    4 Duress
    4 Hymn to Tourach
    4 Erg Raiders
    4 Dauthi Slayer
    4 Dauthi Horror
    4 Fallen Askari
    2 Skittering Horror
    4 Spinning Darkness
    4 Diabolical Edict
    4 Nausea
    4 Dark Ritual
    18 Swamp

    The lifegain/removal in the Spinning darkness is awesome against Red, and the higher toughness monsters and evasion make it easier to race the weenies. 20 to the head will usually still win, though.

    Good luck,
  5. Spaceman Spiff New Member

    tag guard

    heres my take on it:

    Skittering skirge X4
    unholy strenth X4
    hymn to tourach X4
    duress X4
    unearth X4
    vendetta X3
    diabolic edict X3
    carnophage X3
    erg raiders X3
    dark ritual X4
    dauthi slayer X4

    swamp X16
    peat bog X4

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