Casual Varient: Shared Deck Magic

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PTQ

Guest
In this varient, for two players, both players use the same cards.

Set-up
Construct two 60 card decks, one "Resource" deck, and one "Spells" deck.

They should be made as follows:

Spell Deck
10 spells of each of the 5 colors, preferably all with only one colored mana in the casting cost.
10 non-mana producing artifacts or Gold cards.

Resource Deck
10 of each Basic Land
10 Mana Producing Artifacts and/or special lands.

Shuffle each deck seperately.

Each player draws 7 cards from each deck to construct thier opening hand. The players set aside all cards they do not wish to use until a starting hand size of 7 is reached.

When each player is satisfied with thier opening hand, the 14 cards set aside are shuffled back into thier respective decks (don't mix resources with spells and vice versa)

Then, play a normal game of Magic, but when you draw a card, you may choose to do so from the Resource deck or the Spell deck.

Keep a seperate graveyard for each deck, and any spell or ability that targets the graveyard must target one or the other.

Well? What do you think?
 
P

PTQ

Guest
No, my play group is mostly made up of little Pro-Tour wannabe's.

I made up the decks and took them with me last weekend, but they all just looked at me like I was stupid and went back to testing thier Skies and Fires decks.

...not that I have a problem with that, but come on, loosen up once in a while guys.
 
C

cbearsbro

Guest
Originally posted by PTQ
No, my play group is mostly made up of little Pro-Tour wannabe's.

I made up the decks and took them with me last weekend, but they all just looked at me like I was stupid and went back to testing thier Skies and Fires decks.

...not that I have a problem with that, but come on, loosen up once in a while guys.
Don't know about your play group, but it sounds like fun to me. Thanks for the suggestion! :)

Couple of questions though. Who gets to make up the decks? You, your opponent, or both? And what do ya do about the "search/look at opponent's library" cards?
 
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PTQ

Guest
Well, I guess that cards like Lobotomy, Jester's Cap, Denying Wind and Rootwater Thief would be a bad idea sinc you'll be screwing with your own deck too, so leave cards like that out all together.

As for who gets to make the deck, I would sugest the following:

If one person makes it, the the other player should get a chance to go through it before the game so they know what to expect.

Or, each player can choose half of each catagory of cards, such as 5 of each color and 5 artifacts and gold cards.

The second one, I supose, could be done secretly so you only know half of what is coming.

As I said, I welcome all sugestions. I'd like to post some more clear, revised rules sometime.

Would anyone care to test this out and see how it works? I don't think I'm going to get much of a chance to do it myself, since my other players are kind of "Magic Elitists".
 
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Istanbul

Guest
Sorry. Love to, but my playgroup is similarly inclined. They look at me funny when I tell them I don't want to blowa hundred bucks on a Mox, think that no deck is complete without at LEAST four dual lands, and divide cards into two categories: incredible, or unusable.
 
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Sammy Dead-O

Guest
...the various "search opponent's library" cards might make for good strategy. If you have a Deranged Hermit down, you could Rootwater Thief away the Perish in the deck before your opponent can draw it or Tutor for it.

I like the variant quite a bit. I'll try it this weekend, hopefully, and post decklists and results soon.
 
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