R/B deck
1 Hammer of Bogardan
2 Sulfur Vent
1 Shivan Dragon
1 Sol'kanar the Swamp King
1 Tainted Isle
4 Swamp
7 Mountain
2 Badlands
1 Sol Ring
1 Cinder Shade
3 Rhystic Study
1 Agonizing Demise
1 Dance of the Dead
1 Demonic Tutor
1 Soul Burn
1 Carrion Ants
1 Volcano Imp
1 Sorceress Queen
1 Chain Lightning
1 Sedge Troll
1 Chaosphere
1 Dungeon Shade
1 Roc Hatchling
3 Agent of Stromgald
1 Granite Gargoyle
2 Hooded Kavu
4 Terminate
2 Caldera Kavu
2 Dizzying Gaze
1 Shiv's Embrace
1 Sizzle
1 Breath of Darigaaz
1 Terrain Generator
3 Lightning Bolt
3 Volcanic Island
Sorry if the above is disorganized; I tend to just enter my deck in Apprentice without any order whatsoever.
The idea is just to have red and black spells that help each other. This is casual and multiplayer, so I did not include any discard cards. I also don't really have any tricks; just get out creatures for offense and defense. Two opponents play with fliers a lot, so that's why Chaosphere, Dizzying Gaze, and Shiv's Embrace is in there. Disenchant-effects are not usually played, so I'm not too worried about them or Rhystic Study; my opponents aren't aware of the power of card drawing (I don't think) so the Study should be fairly safe.
Most creatures are ones I just want to try out and play; except for the commons, I only have one of them anyway. I added a few black pumpables to see how they work.
1 Hammer of Bogardan
2 Sulfur Vent
1 Shivan Dragon
1 Sol'kanar the Swamp King
1 Tainted Isle
4 Swamp
7 Mountain
2 Badlands
1 Sol Ring
1 Cinder Shade
3 Rhystic Study
1 Agonizing Demise
1 Dance of the Dead
1 Demonic Tutor
1 Soul Burn
1 Carrion Ants
1 Volcano Imp
1 Sorceress Queen
1 Chain Lightning
1 Sedge Troll
1 Chaosphere
1 Dungeon Shade
1 Roc Hatchling
3 Agent of Stromgald
1 Granite Gargoyle
2 Hooded Kavu
4 Terminate
2 Caldera Kavu
2 Dizzying Gaze
1 Shiv's Embrace
1 Sizzle
1 Breath of Darigaaz
1 Terrain Generator
3 Lightning Bolt
3 Volcanic Island
Sorry if the above is disorganized; I tend to just enter my deck in Apprentice without any order whatsoever.
The idea is just to have red and black spells that help each other. This is casual and multiplayer, so I did not include any discard cards. I also don't really have any tricks; just get out creatures for offense and defense. Two opponents play with fliers a lot, so that's why Chaosphere, Dizzying Gaze, and Shiv's Embrace is in there. Disenchant-effects are not usually played, so I'm not too worried about them or Rhystic Study; my opponents aren't aware of the power of card drawing (I don't think) so the Study should be fairly safe.
Most creatures are ones I just want to try out and play; except for the commons, I only have one of them anyway. I added a few black pumpables to see how they work.