cards of mine

Discussion in 'Home Made Cards' started by PlanesJaywalker, May 25, 2001.

  1. PlanesJaywalker New Member

    Hi guys! My first post!

    Sarou, Demonic Angel
    3WBB
    Creature - Angel Legend
    Sacrifice a creature: Sarou, Demonic Angel gets +2/+1 until end of turn.
    1W: Prevent the next one damage dealt to Sarou, Demonic Angel this turn.

    Hzerumo, Aquamental
    UUUU
    Creature - Elemental Legend
    1R: Hzerumo, Aquamental deals 1 damage to target creature blocking Hzerumo, Aquamental.
    1G: Hzerumo, Aquamental gets +1/+1 until end of turn.
    Tap all lands you control, return a land you control back to its owner's hand: Return Hzerumo, Aquamental back to its owner's hand.
    2/2

    Arcane Confinement
    1WW
    Enchantment
    During your upkeep, flip a coin. If you win the flip, creatures target opponent controls can't block this turn. If you lose the flip, creatures you control can't attack this turn.

    Halle, Necrosummoner
    2GB
    Creature - Wizard Legend
    BB, T: Return a creature card from your graveyard to your hand.
    GG, T: Put acreature card into play.
    1/2

    Prime Spirit
    0
    Creature - Spirit Legend
    Prime Spirit is a colorless spell when cast.
    When Prime Spirit comes into play, you may pay [W] to discard a white creature card, to discard a blue creature card, to discard a black creature card, [R] to discard a red creature card and/or [G] to discard a green creature card.
    Prime Spirit acquires the color(s) of all creature cards discarded this way.
    Prime Spirit gets a +2/+2 counter for each creature card discarded this way.
    0/0
  2. PlanesJaywalker New Member

    Hilltop Observatory
    Land
    T: Add one colorless mana to your mana pool.
    If Hilltop Observatory goes into graveyard from play, you may search your library for a basic land card and put into play tapped. Shuffle your library afterwards.

    Planar Observatory
    Legendary Land
    2,T: Put a creature or enchantment card from your hand into play if it shares a color with the mana used to activate this ability. Spend only colored mana to use this ability.

    Uncharted Terrain
    Land
    When Uncharted Terrain comes into play, choose a color.
    T: Add one mana of the chosencolor into your mana pool
    3: Return Uncharted Terrain back to its owner's hand.

    Converging Lens
    5
    Artifact
    Sorcery and Enchantment spells cost you [2] less to play.
    Creature spells cost you [2] more to play.

    Diverging Lens
    5
    Artifact
    Creature spells cost you [2] less to play.
    Sorcery and Enchantment spells cost you [2] more to play.

    Temporal Portal
    1U
    Instant
    Put all lands from your hand into play. At the end of your turn, return all lands you control back to their owner's hands.

    Mana Bank
    3
    Artifact
    Whenever you receive mana burn, put a mana counter on Mana Bank.
    T, Remove X mana counters on Mana Bank: Add X colorless mana into your mana pool.

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