Cards. In part two he will discuss "Advantage," although probably not until after this weekend as English Nats are upon us and I'm sure he's doing some last minute tweaking.
If I understand Gizmo right, all these different "advantanges" can be combined into one unified theory of Magic, called, by Gizmo, "Card Advantage." He's taking all this nice and slow, to be careful I'm sure, by discussing "cards" first, then "advantage" (coming soon!), then hopefully combine them all in a Part 3 (Cards + Advantage = Card Advantage, Pulling it All Together). His first opus on this topic can be found at his Team CAND!MAN website.
I admire Gizmo's trying to reduce the complicated to the simple. It's not as easy as it sounds. Time advantage, hand advantage, speed advantage, mana advantage, Flores' Investment theory, control advantage, soft-lock or hard-lock advantage, topdeck advantage, millstone advantage, reduce-opponent's-life-to-zero advantage, blah blah etc advantage; I think Gizmo's point is that they're all reflections of the SAME one Unified Advantage.
My favorite "advantage," because it's either genius or totally bizarre, is "time-walk" advantage, in which every card is supposedly a Time Walk.
???
Well, if that's true, then we're all in the same boat, eh? So where's the advantage?
As far as dark Rits and Tutors go, yes, they are fantastic, yet techically card disatvantageous. As Spiderman pointed out, so what? They are simple transferred to another kind of advantage, board position advantage. Unless the spell is countered or otherwise handled, in which case their potential diadvantagousness becomes apparent. I think a good analogy would come from Physics, where Energy remains constant but is simply transferred into different forms, such as Heat Energy, Potential Energy, Kinetic Energy, etc.
I know in the past Gizmo has not liked bounce, this was pre-WashOut and post-Hibernation, both of which are quite T2 legal. Technically NOT "card advantageous" since the threats they remove can come back, they certainly have won plenty of games. Although I'll bet Gizmo will say he was talking about the one-for-one bouncers like Boomerang and Hookwink. In this case, the ratio is 0:1, because you spent a card yet you will see the card you bounced again, unless of course it's fat and you have a Rising Waters in play, in which case you have Rising Waters Advantage.
And let's not get into Tangle Wire Advantage or Rishidan Port Advantage, as things get really sticky, really fast.
Ah, semantics.