Captain Blood

Discussion in 'Casual Decks/Variants/Etc' started by Griffith_se, Jul 6, 2001.

  1. Griffith_se Queen of the Sub-Optimal

    Just a quick idea (about 2 Min.)
    Don't even know if this works or not, but the main idea is Bloodfire creatures blow up while the Pro Red creatures live.

    Then I think there's a trick with Captain's Maneuver (maybe, not sure).

    It's just an idea, anyone care to expound.

    Creatures 18
    3 Crimson Acolyte
    4 Bloodfire Dwarf
    3 Thermal Glider
    4 Bloodfire Kavu
    2 Voice of All
    2 Bloodfire Colossus

    Spells 16
    4 Captain's Maneuver
    2 Inferno
    4 Earthquake

    2 Noble Purpose
    4 Spirit Link
    (Does it work like I think? Blow up Spirit linked Bloodfire Kavu with 5 critters on the board gain 10 life? Or does the Spirit link fall off when you blow up the kavu? If thats the case I'll need another Noble Purpose like spell.)

    Land 26
    3 Geothermal Crevice
    3 Irrigation Ditch
    10 Plains
    10 Mountains
  2. rkoelsch Angel Boy

    the captains maneuver doesn't work the way you think.

    Captain's Maneuver
    Color=Multi Type=Instant Cost=XRW AP(U1)
    Text(AP): The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead

    For the colossus it would cost 6RW to redirect it.
  3. Griffith_se Queen of the Sub-Optimal

    OK then, that shoots the whole idea.
    Somehow I total ignored the "X" in the casting cost.
    My typing gets ahead of my brain sometimes :)
    I guess it could still be OK in the deck Just not as good as I first thought.

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