But seriously, folks...

S

Seeker of Truth

Guest
...this is what I'm actually playing:

3x Seton, Krosan Protector
3x Nantuko Tracer
4x Krosan Avenger
3x Krosan Wayfarer
2x Harvester Druid
3x Seton's Scout
4x Llanowar Elves
2x Werebear
2x Wild Mongrel

3x Overrun
4x Grizzly Fate
3x Narcissism
2x Rites of Spring

22x Forest

I know, 4 Werebears should be a no-brainer in this deck, but I don't have that many yet. I think the Tracers are pretty good, too; they're Druids, they're 2/1 for 2, and they can do a number on flashback cards (like Roar or Firecat Blitz, which I see quite often) and Incarnations.

The Krosan Avengers are terrible, and I doubt that the Harvester Druids are any good either. The spells seem kind of lacking, too, and I don't know what all this mana is for, anyway. Card drawing would be nice, but I'm unsure what cards to use for that purpose. Again, I want to keep this deck to just Odyssey Block and 7th, since that's pretty much all I've got right now.

Once again, any suggestions would be greatly appreciated. :D
 
T

train

Guest
Maybe 2 krosan restorer instead of the rites of spring... I think these are druids... Once you hit threshold they make things a lot easier...

Maybe 2 arrogant wurms in place of the harvest druids... you make up for these being gone with the restorers...

Maybe 1 less Narcissism and 1 less overrun for 2 sylvan safekeepers - they'd get you to threshold and help with everything, grizzlies, restorers, werebears...
 
N

NorrYtt

Guest
This is my druid deck that I've posted on the forums before. It works way better than I thought it would.

Druids and their pet Stupidsaurus

Creatures (35)
4 Diligent Farmhand
4 Hermit Druid
4 Werebear
4 Seton's Scout
4 Yavimaya Elder
2 Nullmage Advocate
3 Seton, Krosan Protector

1 Groundskeeper
2 Squirrel Wrangler
3 Nantuko Cultivator
3 Gurzigost
1 Thriss, Nantuko Primus

Spells (5)
4 Muscle Burst
1 Predator, Flagship

Land (20)
2 Centaur Garden
18 Forest

Yes, folks, it's a 61 card deck if you're that observant
 
S

Seeker of Truth

Guest
train:

Good point about the Krosan Restorers. It's also good that I happen to have a few (better than the measly two Werebears that I've gotten so far). The point about the Arrogant Wurms is good, too.

Would you think that adding more Wild Mongrels would be good? I just got a couple more today, so I could possibly bump up that number.

NorrYtt:

I assume your deck can survive on 20 lands. Do you think that I could afford to lower my land count, too?

I'm also still concerned about a possible card shortage in the middlegame. Too bad Collective Unconscious isn't in 7th...:(

I'd use more Diligent Farmhands, too, if only I had more than two. Even without Muscle Burst, I think they're good creatures for this deck.

Thanks for the help! :D
 
S

Seeker of Truth

Guest
Well, having implemented some of the suggestions I got for this deck, this is what I've come up with at this point:

3x Seton, Krosan Protector
4x Krosan Wayfarer
3x Nantuko Tracer
3x Seton's Scout
3x Werebear
4x Wild Mongrel
4x Llanowar Elves
2x Diligent Farmhand
3x Krosan Restorer

3x Overrun
4x Grizzly Fate
2x Narcissism
2x Far Wanderings

20x Forest

I'm starting to feel like even 20 lands is too many for this deck. I'm also lacking a good finisher besides Overrun. Maybe Crush of Wurms or Gurzigost? I have one of each. Hmm...
 
T

train

Guest
18 lands would be the minimum I'd run...

Crush of Wurms and Gurzigost aren't a bad idea...

If you have the room I'd look at running a squirrel nest or 2...

Epic struggle could then be a fun win condition... I haven't seen anyone win with it, but I wouldn't want to be the one beat by it...
 
H

Hazur

Guest
I've played a grizzly fate type deck and it's better to go madness, but if you want to play fate, you might want to throw blue in there...something like:

Creatures:
4 Krosan Beast
4 Werebear
4 Wild Mongrel
3 Wonder

Spells:
3 Mental Note
3 Careful Study
3 Quiet Speculation
3 Grizzly Fate (or 4)
3 Roar of the Wurm (or 4, have either 4 fates or 4 wurms)
1 Catalyst Stone
2 Deep Analysis
2 Breakthrough
4 Aether Burst

Lands:
11 Forests
9 Islands

(To smooth out the mana base you could make it 8 forests, 8 islands and 4 yavimaya coasts, but I don't like pain lands...)
 
H

Hazur

Guest
For now, crush of wurms is a bad idea. You can't get the land fast enough (depending on where/who you play) Overrun isn't too great either. This type of deck (in my opinion) really needs another color aiding it. Either that or you could use Centaur Chieftains (They give +1/+1 and trample when they hit the table when you have threshhold) And stomp them with saved muscle bursts with farmhands in the yard. Overrun at +3/+3 and trample for 5 mana is kind of sucky in my opinion. +1/+1 and trample from the chieftain, making him a 4/4 trample haste creature as well as he hits the table is more efficient. If you can use Centaur Gardens and muscle bursts with your grizzlies and other weinies you can easily over power them with just the +1/+1 and trample.

-Hazur
 
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