R
rokapoke
Guest
From Magicthegathering.com:
"The big change is that layer #6 has been remodeled. We now have sublayers in layer #6…
(6a) Effects from characteristic-setting abilities—just like other layers
(6b) All other effects not specifically applied in 6c, 6d, or 6e—your generic “other” P/T effects
(6c) Changes from counters—Dragon Blood, modular creatures
(6d) Effects from static abilities that modify P/T but don't set P/T to a specific amount—Blanchwood Armor and Night of Soul's Betrayal
(6e) Effects that switch a creature's power and toughness—Aquamoeba, Dwarven Thaumaturgist
Compared to before, only #6a remains unmoved. Counters used to be processed before normal continuous effects, so they'd disappear under a Sorceress Queen's stare. Now, a Sorceress Queen would turn your 1/1 Arcbound Worker into a (0/0 base > 0/2 other > +1/+1 counter) 1/3 Arcbound Worker. Once you get through the first four sublayers, then you switch the P/T if applicable rather than switching somewhere in the middle.
Let's mix Maro (three cards in hand), Sorceress Queen, Dragon Blood, Unholy Strength, and Mannichi, the Fevered Dream all together.
Base = */*. Then characteristic-setting ability = 3/3. Then Sorceress Queen's “other” P/T = 0/2. Then Dragon Blood counter = 1/3. Then Unholy Strength modification = 3/4. Then Mannichi switch = 4/3.
If we take out the Queen's effect, Maro's sublayering would look like this: */*, 3/3, 4/4, 6/5, and finally 5/6."
This tells me that I would have a 5/2 Kraj when you set its toughness to 1. My response will be to Tim you for 1.
"The big change is that layer #6 has been remodeled. We now have sublayers in layer #6…
(6a) Effects from characteristic-setting abilities—just like other layers
(6b) All other effects not specifically applied in 6c, 6d, or 6e—your generic “other” P/T effects
(6c) Changes from counters—Dragon Blood, modular creatures
(6d) Effects from static abilities that modify P/T but don't set P/T to a specific amount—Blanchwood Armor and Night of Soul's Betrayal
(6e) Effects that switch a creature's power and toughness—Aquamoeba, Dwarven Thaumaturgist
Compared to before, only #6a remains unmoved. Counters used to be processed before normal continuous effects, so they'd disappear under a Sorceress Queen's stare. Now, a Sorceress Queen would turn your 1/1 Arcbound Worker into a (0/0 base > 0/2 other > +1/+1 counter) 1/3 Arcbound Worker. Once you get through the first four sublayers, then you switch the P/T if applicable rather than switching somewhere in the middle.
Let's mix Maro (three cards in hand), Sorceress Queen, Dragon Blood, Unholy Strength, and Mannichi, the Fevered Dream all together.
Base = */*. Then characteristic-setting ability = 3/3. Then Sorceress Queen's “other” P/T = 0/2. Then Dragon Blood counter = 1/3. Then Unholy Strength modification = 3/4. Then Mannichi switch = 4/3.
If we take out the Queen's effect, Maro's sublayering would look like this: */*, 3/3, 4/4, 6/5, and finally 5/6."
This tells me that I would have a 5/2 Kraj when you set its toughness to 1. My response will be to Tim you for 1.