Mooseman
Isengar Tussle
Untap, Upkeep, Draw, Plains
Enduring Renewal
Attack with all 4 (including the Ghitu land)
MM: 12
Hand: 0
Library: 46
In Play:
(TTT) Plains x2
(TTT) Mountain x3
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))
Land Tax (At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)
Enduring Renewal (E, Play with your hand revealed. If you would draw a card, reveal it instead. If it's a creature card, put it into your graveyard. Otherwise draw it. If a creature would be put into your graveyard from play, put that creature into your hand instead.)
(T) Goblin Matron (1/1, When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.)
(T) Flametongue Kavu (4/2, When Flametongue Kavu comes into play, it deals 4 damage to target creature.)
(T) Boros Recruit (1/1, ({r/w} can be paid with either {R} or {W}.) First strike)
Graveyard: Ib Halfheart, Goblin Tactician, Goblin Legionnaire
RFG:
Melkor: 15
Hand: 3
Library: 48
In Play:
(T) (T) (T) Mountain x3
(U) (U) Island x2
(U) Goblin (1/1)
(U) Goblin (1/1)
(T) Dracoplasm (1/4; Flying; As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.; R: +1/+0 until end of turn)
Graveyard: Jackal Pup, Mogg War Marshal, Blazing Effigy, Thalakos Dreamsower
RFG:
Enduring Renewal
Attack with all 4 (including the Ghitu land)
MM: 12
Hand: 0
Library: 46
In Play:
(TTT) Plains x2
(TTT) Mountain x3
(T) Ghitu Encampment (L, Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. This creature still counts as a land. (It deals combat damage before creatures without first strike.))
Land Tax (At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.)
Enduring Renewal (E, Play with your hand revealed. If you would draw a card, reveal it instead. If it's a creature card, put it into your graveyard. Otherwise draw it. If a creature would be put into your graveyard from play, put that creature into your hand instead.)
(T) Goblin Matron (1/1, When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.)
(T) Flametongue Kavu (4/2, When Flametongue Kavu comes into play, it deals 4 damage to target creature.)
(T) Boros Recruit (1/1, ({r/w} can be paid with either {R} or {W}.) First strike)
Graveyard: Ib Halfheart, Goblin Tactician, Goblin Legionnaire
RFG:
Melkor: 15
Hand: 3
Library: 48
In Play:
(T) (T) (T) Mountain x3
(U) (U) Island x2
(U) Goblin (1/1)
(U) Goblin (1/1)
(T) Dracoplasm (1/4; Flying; As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.; R: +1/+0 until end of turn)
Graveyard: Jackal Pup, Mogg War Marshal, Blazing Effigy, Thalakos Dreamsower
RFG: