Bottle of Suleiman 4 Artifact Rare Illus. DiTerlizzi 6E <1, Sacrifice Bottle of Suleiman>: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token into play. That creature has flying. Basically, i purchased 3 boosters today and got this, Kangee and Meteor Crateor. Not exactly spectacular, but i don't wanna just jam then in the trade binder, so on the bus home i was trying to figure out some ways to abuse it. Not much luck... Basically, a 5/5 flying artifact creature for 5 isn't spectacular now- banishing effects have replaced terror so it's no longer so resilient to removal, and it can't kill a blastoderm and survive. SO why is it worth the risk of taking 5? My ideas so far have been using COP: Artifacts to keep me alive if it goes wrong (or a pariah/cho-manno lock), and Hanna to keep recursing it so that i have lots of 5/5 flyers, which is somewhat more desirable. However, i can't comoe up with anything spectacular that makes it preferable for a WU build over blinding angel, and there are plenty of better uses for Hanna. So, over to you lot!