D
Doombringer
Guest
today and yesterday I was quite bored, and created some quick decks by just going through my cards, picking ones I liked and making decks based on them. I came up with 3 contestants: a mono red goblin and burn deck, a mono blue deck that has some countering but no real focus, and I revised my mono green big creature deck which before, quite frankly sucked(and probably still does). these decks sometimes have only two or three copys of cards which probably should have 4 copys and the story behind that is, well I'm not rich, nor is my collection all powerful, and I'm too lazy to work for money. I'll put little stars in the places where I think it really would have helped to have 4.
Heres the lowdown on contestant number one!
land
18 mountain
18 land(go figure)
creatures
4 goblin grappler
3 spark elemental*
2 vulshok berserker
1 goblin lookout
2 shaleskin plower
2 macetail hystrodon(a bigger guy if the game drags on)
3 chartooth cougar*(in here for the same reason as the macetails, and for the mountaincycling)
2 goblin striker*
2 ridgetop raptor
1 crested craghorn
1 rock jockey*
1 spikeshot goblin(works well with fists of the anvil)
1 goblin sky raider
25 creatures
other
3 electrostatic bolt
4 fists of the anvil
3 barbed lightning*
1 magma jet*
2 carbonize*
2 wave of indifference
1 threaten
1 sizzle
17 other
60 cards
If I could, I'd add more goblins(like rock jockeys, strikers) and take out some beasts to make room(the useless spikeshot goblin will go too).
maybe:
- 1 spikeshot
- 2 vulshok berserker
- 1 crested craghorn
- 2 ridgetop rapter
+ 3 rock jockey
+ 2 goblin striker
+ 1 spark elemental
also I would take out the electrostatic bolts, threaten and wave of indifferences to add more magma jet, carbonize and barbed lightning.
Now onto contestant number two!
land
20 island
20 land
creatures
1 wall of air
2 wind drake
4 shoreline ranger
2 willbender*(great counter card)
4 wanderguard sentry
1 fighting drake
1 peregrine drake
1 wormfang drake
1 air elemental
1 vizzerdrix
2 wall of deceit
1 prodigal sorcerer
1 fatespinner
1 daring apprentice
1 callous oppressor
24 creatures
other
2 eyes of the watcher
1 unsummon*
1 spy network
1 future sight
1 flight
3 counterspell*
1 complicate*
1 serum visions*
1 crown of ascension
2 boomerang*
1 ancestral memories
1 confiscate
16 other
60 cards
Not much to say, I'd take out spy network, the crown, and flight to add to the counterers, maybe remove a few creatures.
And now welcome contestant number three to the stage!
land
3 temple of the false god*
18 forest
21 land
creatures
2 spitting gourna
2 needleshot gourna
2 fangren firstborn
4 fierce empath
4 krosan drover
3 elvish abberation*
2 trolls of tel - jilad
1 enourmous baloth
1 (even more enourmous) krosan cloudscraper
1 ancient ooze
1 darksteel gargoyle
1 root elemental*
25 creatures
other
1 oxidize
2 naturalize
2 dawns reflection
3 accelerated mutation*
1 fireshreiker*
2 paradise mantle
4 whispersilk cloak
15 other
60 cards
I added a little artifact hate and some okay mana accel, and stayed steady with the cloaks. the area of this deck that really got a makeover was the creatures. I added some flyer stoppers, kept the empath/scraper/root combo(fetch root elemental and cloudscraper with empaths, and use roots morph ability to get the scraper into play without all the mana problems), took out most of the random fatties, and added a few better ones.
I would like suggestions for these decks, but not card suggestions("add birds o' paradise man!") as I don't plan to spent any money fixing them up. Rather, I want suggestions on what to do to the whole decks("less goblins, more burn" or "more little geen creatures!").
Also, I have an old black/white cleric deck just sitting around collecting dust. Should I dismantle it for parts, or keep it around for old times sake?
Heres the lowdown on contestant number one!
land
18 mountain
18 land(go figure)
creatures
4 goblin grappler
3 spark elemental*
2 vulshok berserker
1 goblin lookout
2 shaleskin plower
2 macetail hystrodon(a bigger guy if the game drags on)
3 chartooth cougar*(in here for the same reason as the macetails, and for the mountaincycling)
2 goblin striker*
2 ridgetop raptor
1 crested craghorn
1 rock jockey*
1 spikeshot goblin(works well with fists of the anvil)
1 goblin sky raider
25 creatures
other
3 electrostatic bolt
4 fists of the anvil
3 barbed lightning*
1 magma jet*
2 carbonize*
2 wave of indifference
1 threaten
1 sizzle
17 other
60 cards
If I could, I'd add more goblins(like rock jockeys, strikers) and take out some beasts to make room(the useless spikeshot goblin will go too).
maybe:
- 1 spikeshot
- 2 vulshok berserker
- 1 crested craghorn
- 2 ridgetop rapter
+ 3 rock jockey
+ 2 goblin striker
+ 1 spark elemental
also I would take out the electrostatic bolts, threaten and wave of indifferences to add more magma jet, carbonize and barbed lightning.
Now onto contestant number two!
land
20 island
20 land
creatures
1 wall of air
2 wind drake
4 shoreline ranger
2 willbender*(great counter card)
4 wanderguard sentry
1 fighting drake
1 peregrine drake
1 wormfang drake
1 air elemental
1 vizzerdrix
2 wall of deceit
1 prodigal sorcerer
1 fatespinner
1 daring apprentice
1 callous oppressor
24 creatures
other
2 eyes of the watcher
1 unsummon*
1 spy network
1 future sight
1 flight
3 counterspell*
1 complicate*
1 serum visions*
1 crown of ascension
2 boomerang*
1 ancestral memories
1 confiscate
16 other
60 cards
Not much to say, I'd take out spy network, the crown, and flight to add to the counterers, maybe remove a few creatures.
And now welcome contestant number three to the stage!
land
3 temple of the false god*
18 forest
21 land
creatures
2 spitting gourna
2 needleshot gourna
2 fangren firstborn
4 fierce empath
4 krosan drover
3 elvish abberation*
2 trolls of tel - jilad
1 enourmous baloth
1 (even more enourmous) krosan cloudscraper
1 ancient ooze
1 darksteel gargoyle
1 root elemental*
25 creatures
other
1 oxidize
2 naturalize
2 dawns reflection
3 accelerated mutation*
1 fireshreiker*
2 paradise mantle
4 whispersilk cloak
15 other
60 cards
I added a little artifact hate and some okay mana accel, and stayed steady with the cloaks. the area of this deck that really got a makeover was the creatures. I added some flyer stoppers, kept the empath/scraper/root combo(fetch root elemental and cloudscraper with empaths, and use roots morph ability to get the scraper into play without all the mana problems), took out most of the random fatties, and added a few better ones.
I would like suggestions for these decks, but not card suggestions("add birds o' paradise man!") as I don't plan to spent any money fixing them up. Rather, I want suggestions on what to do to the whole decks("less goblins, more burn" or "more little geen creatures!").
Also, I have an old black/white cleric deck just sitting around collecting dust. Should I dismantle it for parts, or keep it around for old times sake?