Z
Zorak
Guest
I made a blue flying deck, and it needs some help. It's made to keep creatures in the air, so I can attack without too much interference; stall the opponent with cards like Phantasmal Terrain (used offensively) and Exhaustion; block inciming attackers with walls; and get a continually growing hand. Here are the cards I've used:
21 Islands
2 Remote Isles
1 Faerie Conclave
2 Walls of Air
2 Soul Barriers
1 Cloud Sprite
2 Thornwind Faeries
2 Saprazzan Legates
1 Soul Net
2 Peregrine Drakes
1 Shimmering Wings
1 Coastal Piracy
3 Kingfishers
3 Clouds of Faeries
2 Phantasmal Terrains
2 Thieving Magpies
3 Stinging Barriers
1 Exhaustion
1 Thunder Wall
1 Zephid's Embrace
1 Flight
1 Raven Familiar
2 Drake Hatchlings
1 Phantom Wings
I just realized... I have no idead why I put all the spells that give flying to a creature in there, all my creatures already have flying. Any suggestions of what to replace those with??
-Matt
21 Islands
2 Remote Isles
1 Faerie Conclave
2 Walls of Air
2 Soul Barriers
1 Cloud Sprite
2 Thornwind Faeries
2 Saprazzan Legates
1 Soul Net
2 Peregrine Drakes
1 Shimmering Wings
1 Coastal Piracy
3 Kingfishers
3 Clouds of Faeries
2 Phantasmal Terrains
2 Thieving Magpies
3 Stinging Barriers
1 Exhaustion
1 Thunder Wall
1 Zephid's Embrace
1 Flight
1 Raven Familiar
2 Drake Hatchlings
1 Phantom Wings
I just realized... I have no idead why I put all the spells that give flying to a creature in there, all my creatures already have flying. Any suggestions of what to replace those with??
-Matt