D
DÛke
Guest
Ok, I was foolin' around with a bunch of cards, see, and I came up with an idea. The deck is really crazy, and it is, in fact, a psycho deck.
Here's the list first:
Blue 19:
4x Fact or Fiction
4x Probe
4x Darting Merfolk
3x Foil
3x Gush
1x Thwart
Black 15:
4x Snuff-Out
4x Massacre
3x Thrashing Wumpus
2x Unmask
2x Coffin Puppets
Land 26:
13x Island
9x Swamp
3x Salt Marsh
1x Rath's Edge
It might be hard to figure out, but it's not. The deck starts out crazy with Probe, Fact or Fiction, and Gush, drawing huge amounts of cards; giving me exactly what I need, when I need. Well, that's not that "psycho" or unique, but what is "cool" about it is that in the process of drawing that much cards, I get to play those cards after drawing them, even when I’m tapped out, due to the cards’ alternative play costs. Foil, Thwart, Gush, Snuff-Out, and Unmask all apply to this rule. I get to draw them, and if I wish, play them the same turn I get them. Massacre is in there just because it is a really, really good card, not to mention, free against White.
Foil is really handy in this deck, since I’m always packed with islands and other cards.
For creatures, I have found the perfect thing: Coffin Puppets. Since Probe and Fact or Fiction makes me place cards in the graveyard, Coffin Puppets is an easy 3/3 creature that comes back from the dead. It doesn't matter if I have to discard it to Probe or Fact or Fiction; in fact, it might even be better to actually feed this sucker to the grave. After playing those Puppets for a while, I realized how annoying they become for my opponent.
Thrashing Wumpus seems to fit all my decks lately. It's a great creature. Though, I had hoped to find a better creature that suits the deck style more.
Darting Merfolk is mainly for Blastoderm or those creature rush decks. This Merfolk also survives my Massacre and Thrashing Wumpus; upon my will, that is.
Basically, get what you need, don't worry about the side effects, and kill, kill, and kill some more. Nothing can stop you; you should always have some kind of an answer to almost any threat.
Here's the list first:
Blue 19:
4x Fact or Fiction
4x Probe
4x Darting Merfolk
3x Foil
3x Gush
1x Thwart
Black 15:
4x Snuff-Out
4x Massacre
3x Thrashing Wumpus
2x Unmask
2x Coffin Puppets
Land 26:
13x Island
9x Swamp
3x Salt Marsh
1x Rath's Edge
It might be hard to figure out, but it's not. The deck starts out crazy with Probe, Fact or Fiction, and Gush, drawing huge amounts of cards; giving me exactly what I need, when I need. Well, that's not that "psycho" or unique, but what is "cool" about it is that in the process of drawing that much cards, I get to play those cards after drawing them, even when I’m tapped out, due to the cards’ alternative play costs. Foil, Thwart, Gush, Snuff-Out, and Unmask all apply to this rule. I get to draw them, and if I wish, play them the same turn I get them. Massacre is in there just because it is a really, really good card, not to mention, free against White.
Foil is really handy in this deck, since I’m always packed with islands and other cards.
For creatures, I have found the perfect thing: Coffin Puppets. Since Probe and Fact or Fiction makes me place cards in the graveyard, Coffin Puppets is an easy 3/3 creature that comes back from the dead. It doesn't matter if I have to discard it to Probe or Fact or Fiction; in fact, it might even be better to actually feed this sucker to the grave. After playing those Puppets for a while, I realized how annoying they become for my opponent.
Thrashing Wumpus seems to fit all my decks lately. It's a great creature. Though, I had hoped to find a better creature that suits the deck style more.
Darting Merfolk is mainly for Blastoderm or those creature rush decks. This Merfolk also survives my Massacre and Thrashing Wumpus; upon my will, that is.
Basically, get what you need, don't worry about the side effects, and kill, kill, and kill some more. Nothing can stop you; you should always have some kind of an answer to almost any threat.