Figured we could start a deck from Shabbaman's idea: I'd rather run syphon mind over syphon soul, and I wouldn't take out the hull breaches. Hull breach means card advantage! The deck seems horribly low on drawing cards anyway. I say the deck needs more sylvan libaries and abundances. And Loxodon warhammers. Trampling lifelink big bastards is a viable multiplayer strategy. I don't see why you need all that land if you run four Krosan tuskers. 24 lands should be enough. On the subject of Krosan tuskers, why not build a trampling lifelink big beast deck? There's a lot of goodness in a beast deck. You have a Spiritmonger and you have Taurean mauler. Copperhoof Vorrac is a real beast in multiplayer (and pretty cheap to pick up), and then there's Ravenous Baloth (although not so good with the recent rule change). But the real reason to play beasts is Contested Cliffs. You you want to win through the attack phase, this card is amazing to clear blockers. And with Garruk you can use it twice. Imagine that with an elephant hammer on a Spiritmonger. Creatures 1 Spiritmonger 4 Copperhoof vorrac 4 Krosan tusker 4 Taurean mauler 4 Wall of roots 1 Ravenous baloth 1 Chameleon collossus 4 Drumhunter Spells 1 Pernicious deed (or similar sweeper like Disc) 2Pyroclasm 4 Putrefy 3 Loxodon warhammer 1 Garruk 1 Liliana 1 Chandra Lands 4 Contested cliffs 20 More land If you want more removal, there's Molder slug and Indrik stomphowler. If you replace the removal with something like Shriekmaw, go all out and just play Heartwood storyteller. Or go more with a bigger beasts theme with Spearbreaker behemoth and Paleoloth.