D
DÛke
Guest
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Wow, I quit Magic, yet I still find making Magic cards to be fun and even amuzing at times. I still try to go beyond what everyone does...I'm not sure if I'm doing a good job, but I know I'm doing something different than simple creatures with abilities that match those of WotC.
Every time I say I wont submit to the power of WotC, I do. This time, I will try and submit *only* cards that I feel are truely unique to the Magic world...
Some ideas:
Wow, I quit Magic, yet I still find making Magic cards to be fun and even amuzing at times. I still try to go beyond what everyone does...I'm not sure if I'm doing a good job, but I know I'm doing something different than simple creatures with abilities that match those of WotC.
Every time I say I wont submit to the power of WotC, I do. This time, I will try and submit *only* cards that I feel are truely unique to the Magic world...
Some ideas:
Inspired by my favorite music act, Enigma. I figured having an undercosted creature deal damage to "another life total" that the opponent has to be a fresh idea. This thing treats the opponent as if he or she has 20 life, no matter what the opponent really has.Ethereal Spirit (1BB)
Creature - Ethereal Spirit
As Ethereal Spirit comes into play, put 20 Phenomena counters on it. For each one point of damage Ethereal Spirit deals to a player, remove a Phenomena counter from Ethereal Spirit instead.
Whenever Ethereal Spirit has no Phenomena counters on it, you win the game.
4/3
Ok, it was inspired by a novel I had read, "Heart of Darkness." Also inspired by Nesting Wurm and Howling Wolf, which are hip yet unplayble. I made a new twist on their abilities, all of which eventually became this thing. It's seems very effective and annoying.Heart of Darkness (1BB)
Creature – Shapeshifter
Trample
As Heart of Darkness comes into play, you may search your hand, graveyard, and library for any number of Heart of Darkness cards and put them into play under your opponent’s control. If you do, shuffle your library.
Heart of Darkness gains +2/+2 for each other Heart of Darkness creature in play.
0: Tap target Black creature. Heart of Darkness gains -1/-1 until end of the turn.
1/1
Inspired by my deep and passionate hate for White's Worship and Pariah. You know, it's about time a card like this is made. It's within the color's boundaries, yet can give a player a chance against the annoying White enchantments. It's effective against any color, and is a good kill method too. The casting cost may need to be raisen to 3BB...The Verge of Vengeance (2BB)
Sorcery
Remove target permanent from the game. Its controller loses life equal to its mana cost.
At the end of your next turn, return that permanent back into play under owner’s control. Its owner gains life equal its mana cost.
“On the verge of vengeance, what man thought is impossible becomes the only possibility…”