Well I wanted to post my own version. It's basically focussed around getting the V.Z. out and keeping it alive while removing any fliers in my face.
The hand destruction should hopefully limit opponents to top-deck love.
I was thinking about a sac/recursion engine with Hell's Caretaker so I can bring back the rats and carven caryatids every turn at least. I even contemplated things like millstone or splash blue for Glimpse or even traumatize (that's a spicey V.Z.!). But I think the vigor mortiis/recollect should see me through.
For now, this is the build I'm going for. May be a little light on the land (20). If you can suggest 2 cards to cull to add more land that would be swell.
I figure It'll be allright to try out at FNM.
-- Sado-Sardonic Mawsitsit (because you better not call this the ROCK!) --
2 plague wind (may use boiler instead)
2 naturalize
4 putrefy
2 Recollect
3 Vigor Mortis
3 vulturous zombies
3 Carven Caryatids
4 Ravenous Rats
4 birds of Paradise
4 Sakura Tribe Elders
3 strands of undeath
2 Nightmare Void
4 Blackmail
4 Llanowar Wastes
2 Overgrown Tomb
7 Forrest
7 Swamps
I don't think it will dominate to total victory, but I feel the build will be fun to play...and I am itching to use hell's caretaker again
. I expect the Weenie builds could really be problem without Hideous laughter in the main because they have many more flyers than I do and the zombie's pretty fragile to the Helix the first turn it comes out until I put a strands of undeath on it.
I figure if I have to SB, there's stuff like Cranial Extraction, Hideous Laughter, Shadow of Doubt, Dosan of the Fallen Leaf