Odys story summmary:
Kamahl, a barbarian pit fighter is looking for more competition than he can find in his home mountains. He is a powerful fire mage and wields a large sword that was supposedly made from an artifact from the invasion which took place three hundred years ago. He travels to a large tournament in Cabal City the largest city on his home continent. While competing in this tournament he befriends a centaur named Seton who is also fighting in the tournament. At first Kamahl only wants to fight for the competition but once he sees the prize, a powerful orb, he is even more driven to win. In his way are several other groups who are also after the orb. These include a liutenant in The Order, an organization that has become prominent since the invasion, an ambassador of the Mer Empire,a civilazation of underwater creatures who can change their shape to walk on land, who is preparing an invasion force to expand the Mer empire onto the dry land. These are the three major groups which the story will follow. During the tournament an attack by a Krosan Dragon takes place in Cabal City. Kamahl is able to kill the Dragon but the Credit is given to the Liutenant from the Order. Because of his role in killing the dragon, the liutenant is allowed to choose a prize from the treasure that was to be the prize. He takes the orb which does not make the other parties involved happy. The liutenant is then called away to help protect villages against attacks from Forest beasts which are becoming more and more aggresive. Kamahl and the Mer ambassador learn of where the liutenant is heading and they both set off to find him. The Mer ambassador arrives first and uses his magic of deception to get in good with the Order. Kamahl arrives shortly after the ambassador, but unfortunately the liutenant and ambassador have already gone back to the Order's Headquarters. Kamahl follows them back to the headquarters which is in chaos because of a rebellion that the liutenant started because his superiors wanted to destroy the orb. When the liutenant attempts to use the orbs power he is weakened which allows the Mer ambassador to take the orb and escape back to the palace of the Mer Emperor. Kamahl is again one step behind the ambassador and the orb eludes him again. He decides to head to the coast to see if he can get transport to the Mer Palace. He finds out that there isn't any transport so stays in a small village for a while fighting in a local arena to earn some money. During this time the ambassador looses the orb to one of his servants who takes it to the palace's treasure vaults. Because of the vault keeper's stupidity it is lost and the ambassador must pretend to serve the Mer Emperor who is fearful for his life from a group of rebels which he believes have been sent by his ex-wife. Because of the Emperor's paranoia the ambassador is able to manipulate the Emperor to achieve his own ends. At the end of the book the Emperor takes a tour of the treasure vault in order to get out of the room that he had locked himself away in. He finds the orb and tries to use it. The power of the orb is to much for him to handle and he is killed. The power of the orb creates a huge tidal wave which is coming toward the village that Kamahl is in. The is a summary of the major parts of the story. If there are questions I will be happy to answer them.
Theres more at
http://www.mtgnews.com/forums/showthread.php?threadid=24567
In Apoc, basically the nine planeswalkers blow up phyrexia. Gerrard gets alterd by phyrexians, fights and kills corvax. Turns good. At the end, Yawgmoth enters over onto Dominira in the shape of a big cloud of death that kills everything it touchs. He ressurects basically everything that has ever died on the planet, and controls them. Then the weatherlight finds out that the Null Moon has alot of untapped white mana in it, so they channel it through the weatherlight into the cloud, killing it. Gerrarg and Urza and Karn get melded into a hybrid planeswalker golem.
...it was dumb. But the new set is looking good.