Anyone up for a game of magic against our SPAM deck?

Discussion in 'Games Run By CPA Members' started by Nightstalkers, Apr 30, 2003.

  1. whuppinboy The whup-meister

    upkeep, untap and draw, play Mountain, tap 2 Mountain, play Raging Goblin and Reckless Charge targeting Raging Goblin #1 and tap both Goblins to Attack

    Nightstalkers:
    Life: 19
    Hand: 7
    Land: 1x Island
    Field:
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 6
    Land: Mountain (2) tapped
    Field: Raging Goblin (2) tapped
    GY: Reckless Charge
    RFG:
  2. Nightstalkers Creature — Nightstalker

    Nightstalkers:
    Life: 14
    Hand: 7
    Land: 1x Island
    Field:
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 6
    Land: Mountain (2) tapped
    Field: Raging Goblin (2) tapped
    GY: Reckless Charge
    RFG:
  3. whuppinboy The whup-meister

    done

    Nightstalkers:
    Life: 14
    Hand: 7
    Land: 1x Island
    Field:
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 6
    Land: Mountain (2) tapped
    Field: Raging Goblin (2) tapped
    GY: Reckless Charge
    RFG:
  4. Nightstalkers Creature — Nightstalker

    I'll play a planes, tap 'em, and play a howling mine. If no response your turn.

    Nightstalkers:
    Life: 14
    Hand: 7
    Land: 1x Island (tapped), 1x Planes (tapped)
    Field: Howling Mine
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 6
    Land: Mountain (2) tapped
    Field: Raging Goblin (2) tapped
    GY: Reckless Charge
    RFG:
  5. whuppinboy The whup-meister

    upkeep, untap and draw 2 cards, play Mountain, tap 3 Mountain, play Goblin Sharpshooter and tap both Goblins for attack and done if no response.

    Nightstalkers:
    Life: 12
    Hand: 7
    Land: 1x Island (tapped), 1x Planes (tapped)
    Field: Howling Mine
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 6
    Land: Mountain (3) tapped
    Field: Raging Goblin (2) tapped
    GY: Reckless Charge
    RFG:
  6. Nightstalkers Creature — Nightstalker

    Draw twice, set island and tap plane and island to pull out island sanctuary. Done

    Nightstalkers:
    Life: 12
    Hand: 7
    Land: 2x Island (1 tapped), 1x Planes (tapped)
    Field: Howling Mine, Island Sanctuary (During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk. )
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 6
    Land: Mountain (3) tapped
    Field: Raging Goblin (2) tapped
    GY: Reckless Charge
    RFG:
  7. whuppinboy The whup-meister

    that blows :p

    upkeep and untap, draw 2 cards, lay another mountain, tap 4 mountains and play reckless charge from graveyard targeting Raging Goblin #1 and tap both Raging Goblins for attack.

    if no response, done.

    Nightstalkers:
    Life: 12
    Hand: 7
    Land: 2x Island (1 tapped), 1x Planes (tapped)
    Field: Howling Mine, Island Sanctuary (During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk. )
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 7
    Land: Mountain (4) tapped
    Field: Raging Goblin (2) tapped, Goblin Sharpshooter
    GY:
    RFG: Reckless Charge
  8. Nightstalkers Creature — Nightstalker

    I'll skip a draw to stop your attacking creatures until my next upkeep.

    Draw, Play an Island. Tap all lands to produce a Dancing Scimitar.

    Dancing Scimitar (4)
    Artifact Creature
    Flying
    1/5

    End Turn.

    Nightstalkers:
    Life: 7
    Hand: 4
    Land: 3x Island (3 Tapped), 1x Planes (1 Tapped)
    Field: Howling Mine, Island Sanctuary, Dancing Scimitar
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 7
    Land: Mountain (4) tapped
    Field: Raging Goblin (2) tapped, Goblin Sharpshooter
    GY:
    RFG: Reckless Charge


    (Last time i'm going to edit this damn thing!!!)
  9. whuppinboy The whup-meister

    upkeep and untap, draw two cards, skip attack phase, done.


    Nightstalkers:
    Life: 7
    Hand: 4
    Land: 3x Island (3 Tapped), 1x Planes (1 Tapped)
    Field: Howling Mine, Island Sanctuary, Dancing Scimitar
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 7
    Land: Mountain (4)
    Field: Raging Goblin (2) , Goblin Sharpshooter (1)
    GY:
    RFG: Reckless Charge
  10. Nightstalkers Creature — Nightstalker

    I'll skip another draw to use the sanctuary effect...

    Tap out again to produce the Phantasmal Forces and attack with the scimitar.

    If No responses, Done.

    Nightstalkers:
    Life: 7
    Hand: 4
    Land: 3x Island (3 Tapped), 1x Planes (1 Tapped)
    Field: Howling Mine, Island Sanctuary, Dancing Scimitar, Phantasmal Forces (Upkeep-U, 4/1, Flying)
    GY:
    RFG:

    whuppinboy:
    Life: 19
    Hand: 7
    Land: Mountain (4)
    Field: Raging Goblin (2) , Goblin Sharpshooter (1)
    GY:
    RFG: Reckless Charge
  11. whuppinboy The whup-meister

    upkeep, untap and draw 2, lay another mountain and tap 4 for a Pardic Firecat
    (Creature - Cat
    Haste
    If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a card named Flame Burst. 2/3 ).
    tap last mountain to play Shock targeting Phantasmal Forces.
    done.

    Nightstalkers:
    Life: 7
    Hand: 4
    Land: 3x Island (3 Tapped), 1x Planes (1 Tapped)
    Field: Howling Mine, Island Sanctuary, Dancing Scimitar,
    GY: Phantasmal Forces (Upkeep-U, 4/1, Flying)
    RFG:

    whuppinboy:
    Life: 19
    Hand: 7
    Land: Mountain (5) tapped
    Field: Raging Goblin (2) , Goblin Sharpshooter (1), Pardic Firecat (1)
    GY: Shock
    RFG: Reckless Charge
  12. Nightstalkers Creature — Nightstalker

    I'll do the sanctuary thing again and draw only one card.

    Play a planes, tap all lands and place a serra angel into play. Attack with the sword and pass the turn.

    Nightstalkers:
    Life: 7
    Hand: 3
    Land: 3x Island (3 Tapped), 2x Planes (2 Tapped)
    Field: Howling Mine, Island Sanctuary, Dancing Scimitar, Serra Angel (4/4, Flying, Attacking doesn't cause it to tap.)
    GY:phantasmal Forces
    RFG:

    whuppinboy:
    Life: 19
    Hand: 7
    Land: Mountain (5) tapped
    Field: Raging Goblin (2) , Goblin Sharpshooter (1), Pardic Firecat (1)
    GY: Shock
    RFG: Reckless Charge
  13. whuppinboy The whup-meister

    upkeep, untap and draw 2. Tap Goblin Sharpshooter targeting you for 1. Skip attack phase and go to end of turn step, discarding Fiery Temper using Madness, tapping 1 Mountain and targeting you for 3, discarding another Fiery Temper using Madness, tapping 1 Mountain and targeting you for 3.
    Done.

    Good Game. :D

    Nightstalkers:
    Life: 0
    Hand: 3
    Land: 3x Island (3 Tapped), 2x Planes (2 Tapped)
    Field: Howling Mine, Island Sanctuary, Dancing Scimitar, Serra Angel (4/4, Flying, Attacking doesn't cause it to tap.)
    GY:phantasmal Forces
    RFG:

    whuppinboy:
    Life: 18
    Hand: 7
    Land: Mountain (2) tapped
    Field: Raging Goblin (2) , Goblin Sharpshooter (1) tapped, Pardic Firecat (1)
    GY: Shock, Fiery Temper (2)
    RFG: Reckless Charge
  14. Nightstalkers Creature — Nightstalker

    Oh well, you see the point of the deck though. Its a design that I found in a M:TG PC game.

    Wanna try another game against something, else?
  15. whuppinboy The whup-meister

    sure, and i'll play another deck as well :cool:
  16. Nightstalkers Creature — Nightstalker

    This is the stupid part... I gotta render the deck into .dck format to begin. Done. Lets begin.

    I'll go first.
    Draw seven, place an Island, yourgo.

    Nightstalkers:
    Life: 20
    Hand: 6
    Land: 1x Island
    Field:
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 7
    Land:
    Field:
    GY:
    RFG:
  17. whuppinboy The whup-meister

    draw seven, play swamp. play festering goblin (1/1)
    "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn."
    your turn.

    Nightstalkers:
    Life: 20
    Hand: 6
    Land: 1x Island
    Field:
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 6
    Land: 1x Swamp (tapped)
    Field: Festering Goblin
    GY:
    RFG:
  18. Nightstalkers Creature — Nightstalker

    I'll play another island, Your go

    Nightstalkers:
    Life: 20
    Hand: 6
    Land: 2x Island
    Field:
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 6
    Land: 1x Swamp (tapped)
    Field: Festering Goblin
    GY:
    RFG:
  19. whuppinboy The whup-meister

    draw 1, play island, play Mesmeric Fiend (1/1)
    "When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
    When Mesmeric Fiend leaves play, return the removed card to its owner's hand."
    show me your hand :p *edited*

    Nightstalkers:
    Life: 20
    Hand: 6
    Land: 2x Island
    Field:
    GY:
    RFG:

    whuppinboy:
    Life: 20
    Hand: 5
    Land: 1x Swamp (tapped), 1x Island (tapped)
    Field: Festering Goblin , Mesmeric Fiend
    GY:
    RFG:
  20. Nightstalkers Creature — Nightstalker

    I may want to take the damage from the ugly zombie, but not reveal my hand...

    I'll play Mana Leak (Counter Target Spell unless its controller pays 2)

    Nightstalkers:
    Life: 18
    Hand: 5
    Land: 2x Island (2 Tapped)
    Field:
    GY:Mana Leak
    RFG:

    whuppinboy:
    Life: 20
    Hand: 5
    Land: 1x Swamp (tapped), 1x Island (tapped)
    Field: Festering Goblin (tapped)
    GY: Mesmeric Fiend
    RFG:

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