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From MTG.com's question and answer sessions...
It even gives programming problems...Q: "Have you ever had to reject a card because it wasn't possible to include in Magic Online for some reason? What kinds of cards are difficult to include in the program? Have development guidelines changed as a result of Magic Online?"
--Tommy Pedersen, Denmark
A: From Henry Stern, Research & Development:
"The short answer: 'No.' The long answer is a bit more complex. For 99% of Magic cards developed, there is no thought given to how difficult this card will be to implement online. We just assume it will be no problem. For the few cards that might have some impact, we ask our resident programmer, Alan Comer, if a given card will be possible to code. A good example of such cards would be the Mistform cards from Onslaught. For now, nothing that we have wanted to do has been nixed by online constraints.
"Generally, there are two types of cards that make life difficult for the programmers. #1) Cards with complex, unique effects, like Psychic Battle. And #2) Cards that can affect a basic part of the game in unusual ways, like Artificial Evolution. (Yes, most of the difficult cards are blue.)...