P
Purple_jester
Guest
First off, why did I build this deck? I wanted a U/B control deck with a twist. An odd twist. Y'know, a little something you don't see in any of the other decks. I wasn't trying to be totally orginal, but I wanted to be different, at least. That done and said, here's the decklist. I'll explain the card choices below.
Lands (24):
4 Underground River
2 Salt Marsh
6 Swamps
12 Islands
Draw (6):
3 Fact or Fiction
3 Mystical Tutor
Control (22):
4 Counterspell
3 Power Sink
3 Thwart
2 Wash Out
2 Spite/Malice
2 Snuff Out
2 Perish
2 Massacre
2 Sway of Illusion
Creatures (8):
2 Air Elemental
2 Thrashing Wumpus
2 Abyssal Specter
2 Stalking Assassin
Some clarification on the card choices may be necessary.
Mystical Tutor: The star of my deck. For anyone that failed to notice, everything in the deck other than the 8 creatures is either a sorcery or instant. Thus, the Tutors can search for ANYTHING I need at the time, without the pain associated with playing Vampirics.
Perish/Massacre: Okay, the only problems the deck ever had prior to its current incarnation was against green creature swarms and white weenie. These two solve that problem nicely, especially the Perish. (Whimsical will hate me, I'm sure...) Plus, Perish can combo well with another card...
Sway of Illusion: It's cheap. Check. It replaces itself. Check. It combos with Perish, Snuff Out, Malice, Stalking Assassin and Wash Out. Check. Extreme surprise value. Check.
Stalking Assassin: Powerful control card against slower decks. Works against any color but red. And this deck has no problems with mainly red opponents, except maybe those packing lots of LD. My gaming area has no T2 LD players, so I'm safe.
Power Sink/Thwart: Okay. I'd LOVE to have Undermine. I would jump for joy if I could find 4. Seeing as to how that's difficult to the extreme to a casual player such as myself, I'm forced to play with the "lesser" counterspells.
That's it. The rest of the deck speaks for itself, I think. So, any comments out there? I was thinking that there's not enough draw, but I can't be sure. Perhaps there's something wrong with my creature mix?
[Edited by Purple_jester on 11-28-00 at 10:29 AM]
Lands (24):
4 Underground River
2 Salt Marsh
6 Swamps
12 Islands
Draw (6):
3 Fact or Fiction
3 Mystical Tutor
Control (22):
4 Counterspell
3 Power Sink
3 Thwart
2 Wash Out
2 Spite/Malice
2 Snuff Out
2 Perish
2 Massacre
2 Sway of Illusion
Creatures (8):
2 Air Elemental
2 Thrashing Wumpus
2 Abyssal Specter
2 Stalking Assassin
Some clarification on the card choices may be necessary.
Mystical Tutor: The star of my deck. For anyone that failed to notice, everything in the deck other than the 8 creatures is either a sorcery or instant. Thus, the Tutors can search for ANYTHING I need at the time, without the pain associated with playing Vampirics.
Perish/Massacre: Okay, the only problems the deck ever had prior to its current incarnation was against green creature swarms and white weenie. These two solve that problem nicely, especially the Perish. (Whimsical will hate me, I'm sure...) Plus, Perish can combo well with another card...
Sway of Illusion: It's cheap. Check. It replaces itself. Check. It combos with Perish, Snuff Out, Malice, Stalking Assassin and Wash Out. Check. Extreme surprise value. Check.
Stalking Assassin: Powerful control card against slower decks. Works against any color but red. And this deck has no problems with mainly red opponents, except maybe those packing lots of LD. My gaming area has no T2 LD players, so I'm safe.
Power Sink/Thwart: Okay. I'd LOVE to have Undermine. I would jump for joy if I could find 4. Seeing as to how that's difficult to the extreme to a casual player such as myself, I'm forced to play with the "lesser" counterspells.
That's it. The rest of the deck speaks for itself, I think. So, any comments out there? I was thinking that there's not enough draw, but I can't be sure. Perhaps there's something wrong with my creature mix?
[Edited by Purple_jester on 11-28-00 at 10:29 AM]