Killer Joe
New member
Invasion Block Constructed (IBC)
Black/Blue looks really good in an Invasion only environment, so here I go (w/o the help of the 'net), here's my IBC "Black/Blue Control" deck:
Black
2x Addle-Discard
1x Yawgmoth's Agenda-Graveyard Manipulation (great card)
Blue
3x Fact or Fiction-Card Advantage
4x Metathran Transport-Creature Control
4x Opt-Card Economy
4x Prohibit-Early Control
4x Voldalian something-a 1/1 creature for U1 that has discard ability (works well with Yawg Agen)
Gold
4x Undermine-Control
4x Recoil-Control/Discard
2x Lobotomy-Serious Disruption
1x Stalking Assassin-Creature Control
Split
4x Spite/Malice-Option of Control or Removal
Land
4x Salt Marsh
7x Swamp
13x Island
I have never been a really big fan of black, except for a splash of Derelor in 5CG, so this is really a 'breakaway' type deck for me to play.
I like it, the real big hero, IMO, is Fact or Fiction, man, I can usually get what I want or need and not worry about the draw-back because when I plop down the Agenda, I can use them then. BTW, the Agenda reads something to the effect of; I can play cards from my graveyard as though they were in my hand. Does this mean that if I have a land in my graveyard and I have Agenda on the board, I can play a land from my graveyard (It's not a spell, so the Agenda's effect is not triggered or whatever, right?!).
My play group is NOT happy with my deck, due to the fact that it can stall "big-time". But that's how I designed it, slow development while taking early damage but getting a soft lock with the discarding and removing (Recoil/Stalking Assassin). I've won more games with it than lost, but hey, everyones looking and experimenting with the new set still, so my deck is looking solid (sorta) for now.
I would really appreciate any comments as to how to improve on this "DECK CONCEPT".
Thanks!
"O"
Black/Blue looks really good in an Invasion only environment, so here I go (w/o the help of the 'net), here's my IBC "Black/Blue Control" deck:
Black
2x Addle-Discard
1x Yawgmoth's Agenda-Graveyard Manipulation (great card)
Blue
3x Fact or Fiction-Card Advantage
4x Metathran Transport-Creature Control
4x Opt-Card Economy
4x Prohibit-Early Control
4x Voldalian something-a 1/1 creature for U1 that has discard ability (works well with Yawg Agen)
Gold
4x Undermine-Control
4x Recoil-Control/Discard
2x Lobotomy-Serious Disruption
1x Stalking Assassin-Creature Control
Split
4x Spite/Malice-Option of Control or Removal
Land
4x Salt Marsh
7x Swamp
13x Island
I have never been a really big fan of black, except for a splash of Derelor in 5CG, so this is really a 'breakaway' type deck for me to play.
I like it, the real big hero, IMO, is Fact or Fiction, man, I can usually get what I want or need and not worry about the draw-back because when I plop down the Agenda, I can use them then. BTW, the Agenda reads something to the effect of; I can play cards from my graveyard as though they were in my hand. Does this mean that if I have a land in my graveyard and I have Agenda on the board, I can play a land from my graveyard (It's not a spell, so the Agenda's effect is not triggered or whatever, right?!).
My play group is NOT happy with my deck, due to the fact that it can stall "big-time". But that's how I designed it, slow development while taking early damage but getting a soft lock with the discarding and removing (Recoil/Stalking Assassin). I've won more games with it than lost, but hey, everyones looking and experimenting with the new set still, so my deck is looking solid (sorta) for now.
I would really appreciate any comments as to how to improve on this "DECK CONCEPT".
Thanks!
"O"