A
Aneximines
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Elket the Hollow {0}
Legendary Artifact Creature - Automaton (rare)
If ~this~ would leave play, remove it from the game instead.
From nothing it came, and to nothing it will return.
1/1
Necromantic Familiar {B}
Creature - Horror (uncommon)
Discard a creature card: Necromantic Familiar gains flying until end of turn.
Sacrifice a creature: Regenerate Necromantic Familiar.
1/1
Quirion Hierophant {G}{G}
Creature - Elf Druid (uncommon)
As Quirion Hierophant comes into play, choose a color.
{1}: Add one mana of the chosen color to your mana pool.
2/2
Ethereal Wisp {W}{U}
Creature - Wisp (rare)
Flying, protection from spells and permanents.
{1}: Ethereal Wisp phases out.
Only in enchanted worlds can Ethereal Wisps be found.
0/0
Peaceful Farmers {W}
Creature - Farmers (uncommon)
Peaceful Farmers can't attack.
{T}: Gain 3 life. Play this ability only during your end phase and only if you did not attack this turn and were not attacked last turn.
These farmers are timid, but in untroubled times they are quite productive.
0/1
Mistform Elder {3}{U}{U}
Creature - Illusion (rare)
{0}: Mistform Elder is the creature type of your choice in addition to its other creature types.
{0}: Mistform Elder loses all creature types.
3/4
Stalwart Page {W}
Creature - Soldier (rare?)
Prevent all damage that would be dealt to Stalwart Page from sources you control.
1/1
Stalwart Attendant {5}
Artifact Creature - Golem (uncommon?)
Prevent all damage that would be dealt to Stalwart Attendant from sources you control.
3/4
Legendary Artifact Creature - Automaton (rare)
If ~this~ would leave play, remove it from the game instead.
From nothing it came, and to nothing it will return.
1/1
Necromantic Familiar {B}
Creature - Horror (uncommon)
Discard a creature card: Necromantic Familiar gains flying until end of turn.
Sacrifice a creature: Regenerate Necromantic Familiar.
1/1
Quirion Hierophant {G}{G}
Creature - Elf Druid (uncommon)
As Quirion Hierophant comes into play, choose a color.
{1}: Add one mana of the chosen color to your mana pool.
2/2
Ethereal Wisp {W}{U}
Creature - Wisp (rare)
Flying, protection from spells and permanents.
{1}: Ethereal Wisp phases out.
Only in enchanted worlds can Ethereal Wisps be found.
0/0
Peaceful Farmers {W}
Creature - Farmers (uncommon)
Peaceful Farmers can't attack.
{T}: Gain 3 life. Play this ability only during your end phase and only if you did not attack this turn and were not attacked last turn.
These farmers are timid, but in untroubled times they are quite productive.
0/1
Mistform Elder {3}{U}{U}
Creature - Illusion (rare)
{0}: Mistform Elder is the creature type of your choice in addition to its other creature types.
{0}: Mistform Elder loses all creature types.
3/4
Stalwart Page {W}
Creature - Soldier (rare?)
Prevent all damage that would be dealt to Stalwart Page from sources you control.
1/1
Stalwart Attendant {5}
Artifact Creature - Golem (uncommon?)
Prevent all damage that would be dealt to Stalwart Attendant from sources you control.
3/4