I
immortal grave walker
Guest
I figured I would give this a shot. so here it goes. starting with the first is no other than.
IMMORTAL GRAVE WALKER
3bb
creature-legend
5/5
when IGW comes into play,return target creature from your graveyard to play. At the end of your turn,return IGW to your hand.
CHANCE
ub
sorcery
choose a card name,besides a land card. Look at target opponents hand.If the chosen card is in his/her hand remove it from the game. Then search that opponents library for all copys and remove them from the game.
Mirror image
2r
sorcery
Look at target opponets hand. choose a creature card. Put that creature into play under your control. that creature gains haste. At the end of turn return that creature to it owners hand.
STARTING OVER
GGGGG
SORCERY
return all creatures,lands,artifacts,enchantments to thier owners hand. each player then may put one land,one creature,one artifact, and one enchantment in play.
Higher councel
rbu
instant
Higher councel deals x damage to each creature for each mountain in play.
higher councel deals x damage to each player for each swamp in play.
each player draws x cards for each island in play.
physical wizard
3wg
creature-wizard
1/3
tap: target player can not attack this turn.
W: target player gains 1 life
G: target creature get +1+1 and trample until end of turn.
Thoughts?
IMMORTAL GRAVE WALKER
3bb
creature-legend
5/5
when IGW comes into play,return target creature from your graveyard to play. At the end of your turn,return IGW to your hand.
CHANCE
ub
sorcery
choose a card name,besides a land card. Look at target opponents hand.If the chosen card is in his/her hand remove it from the game. Then search that opponents library for all copys and remove them from the game.
Mirror image
2r
sorcery
Look at target opponets hand. choose a creature card. Put that creature into play under your control. that creature gains haste. At the end of turn return that creature to it owners hand.
STARTING OVER
GGGGG
SORCERY
return all creatures,lands,artifacts,enchantments to thier owners hand. each player then may put one land,one creature,one artifact, and one enchantment in play.
Higher councel
rbu
instant
Higher councel deals x damage to each creature for each mountain in play.
higher councel deals x damage to each player for each swamp in play.
each player draws x cards for each island in play.
physical wizard
3wg
creature-wizard
1/3
tap: target player can not attack this turn.
W: target player gains 1 life
G: target creature get +1+1 and trample until end of turn.
Thoughts?