A clue to Mirrodin development

Discussion in 'General CPA Stuff' started by Notepad, Aug 25, 2003.

  1. Notepad Seffy Sefro

    Located here:
    http://www.wizards.com/default.asp?x=mtgcom/daily/mr86

    Quoted part here:
    So what does this mean for Green in Mirrodin? What does it mean for one certain legend?

    I'm gonna call it a big friggen: I HAVE NO CLUE WHAT'S GOING ON! here
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I don't know either. I guess you'd have to figure out which two of green's abilities haven't interacted that much together... all I can really think of is minor card-drawing effects, like Sylvan Library/Mirri's Guile and maybe direct damage ala Unyaro's Bee Sting :)
  3. train The Wildcard!!!...

    Landwalk and trample...:p

    Here's the green characters/characteristics from the color wheel...

    King Kong – This one's pretty straight-forward. Big ape driven by instinctual needs.

    Godzilla – Same basic idea as King Kong.

    Tarzan – A man raised by apes. As Lord of the Jungle, Tarzan protects his domain with use of his animal friends.

    Swamp Thing – A nature elemental, this supernatural creature protects the natural order. Oh yeah, and his body is comprised of plants.

    Winnie the Pooh – For starters, he's a bear. And he's driven by his constant desire to fill his tummy.

    Wolverine – A feral character with heightened senses that functions highly on instinct. He is known to often go into a berserker rage. He even has an animal name.

    Buffy the Vampire Slayer – The “chosen one” imbued with special supernatural powers. Buffy is a hunter who prowls at night finding her prey. She has an animalistic side that constantly sways her from the strict rules set by the Council of the Watchers (a very white organization).


    Maybe the clues are in there!...
  4. Notepad Seffy Sefro

    I'm hoping its something that at least has "All green creatures get +1/+1" :D
  5. rkoelsch Angel Boy

    They did that already -Kaysa
  6. Captain Caveman New Member

    Speculation Fun...

    Pure speculation, mine you....:D


    Card Title: Glissa, Sunseeker
    Color: Green
    Type: Creature- Legend
    Cost: 1GG
    Pow/Tgh: 3/4
    Card Text:
    G: Trample
    3: GLissa, Sunseeker gets a +1+1 for each Artifact in play.
  7. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Well it has to be 2 things that can't combine very easily...

    That's some interesting speculation there and it would probably strengthen green a lot.
  8. Notepad Seffy Sefro

    Which is exactly why they need another one. I mean, if you're gonna make a crusade, make it a creature. :D If its gonna be a legend...make more than one legend like that. ;)
  9. Killer Joe Active Member

    There's no way Wiz Co. is going to Oink around with the color-wheel. I mean they're just getting it right where they've been headed to; Balance.

    Maybe it's Trample & Arifact Destruction? :p
  10. Captain Caveman New Member

    I have no idea what the wording for Glissa, Sunseeker will be but
    I hope the give us a few playable legends in this set.

    Maybe Glissa is a Rofello's reprint.:eek:
  11. train The Wildcard!!!...

    If that's the case - they could've just reprinted Rofellos, and then made her have a stronger ability and elves could rule the world!...

    "Time to break out that old Humility deck!..."
  12. rkoelsch Angel Boy

    I tell you what would be strong, Lure and Regeneration. That would make an awesome combo.
  13. train The Wildcard!!!...

    That might be too strong for an individual creature card...:eek:

    Maybe they mean something like an equipment that is put onto the creature when it comes into play...
  14. Troll Dr. Satan

    Maybe it could be something like the Basillisks (destroy creature dealt damage by ~this~) with pump. That'd be cool.
  15. train The Wildcard!!!...

    That would be cool... but not as strong as the lure/regeneration thing...

    The basilisk idea seems to be something they haven't done in a while - it may be it...

    Of course they haven't done poison counters in a while either...;)
  16. EricBess Active Member

    Actually, the Basilisk thing is in 8th. Deathgazer. And it's been moved to black, so it's not likely.

    I think the lure/regeneration thing could be interesting. You'd have to be careful to give it a way around it, I would think too.
  17. Rooser Thread Necromancer

    People round here seem convinced that green needs help. Hey, I love green, but lately it's been a house. So long as Mirrodin green is on par with Odyssey green, it won't need any help. Holy crap was Odyssey block good for green, and Onslaught block wasn't too thin itself. Since Odyssey, let's name all the solid stuff Green's picked up.

    Wild Mongrel
    Basking Rootwalla
    Spellbane Centaur
    Genesis
    Roar of the Wurm
    Beast Attack
    Call of the Herd
    Elvish Warrior
    Wirewood Hivemaster
    Arrogant Wurm
    Vitality Charm - (Only because an instant speed 1/1 for 1 is better than you'd think).
    Overrun, (Yeah, I know, it was a reprint, but it's still very underrated).
    Caller of the Claw, (HELLLOOOOO! I'd play an instant speed 2/2 for three mana even if it didn't give me bears. Though I would expect it to be common.)
    Ravenous Baloth
    Living Wish
    Naturalize
    Krosan Tusker
    That Green Kamahl
    Phantom Centaur
    Erhnam Djinn
    Treetop Scout
    Squirrel Nest
    Centaur Glade
    Sprouting Vines

    And there's more, not to mention that a lot of the second teir stuff isn't that bad at all.

    Green has the tools to breakthrough control match-ups easy, you just have to know what you're doing. And as you might has guessed from my comments, instant speed creatures can steal tempo from your opponent. It's a highly underrated ability.

    Opponent: I'll Wrath of God, seeing as how you got a bajillion critters out by turn 4.
    Me: Okay, at the end of your turn I'll Beast Attack. Heh heh.

    Not to mention green has some solid tools from older sets, though they were more sparse than they were in Odyssey and Onslaught.

    Wall of Blossoms
    Blastoderm
    Yavimaya Elder
    Spike Feeder
    Rancor
    Treetop Village
    Jolrael's Centaur
    Blurred Mongoose
    Priest of Titania
    etc.

    And yes, what I'm about to say might offend some of you, but if you think green needs help, (In Extended and Type 2 anyway), you probably lack good deck designing capacity.
  18. Ferret CPA Founder, Slacker

    Interesting point you have there...quite a few of those cards below have found there way into my Green decks on MTGO...and Odysey wasn't the end of the "renaissance" of Green...however, I still think they should have some ways to deal w/ their weaknesses (defense against flyers - or, even flyers for themself!)

    -Ferret

    "And bring back Sylvan Library, darn it!"
  19. Rooser Thread Necromancer

    Hey, you can wish for a silklash spider can't you? Though wish surely won't be T2 legal for much longer.....
  20. Ferret CPA Founder, Slacker

    Yeah, I think they only have a few more days...and I say "Good riddance!" I've never been a big fan of Wishes or Tutors. One of the things I've always enjoyed about Magic is the random factor. It allows any deck to beat any other deck any day. If you take away that fact through Wishes, Tutors, and cards like Planar Portal it just comes down to who can draw them first...

    -Ferret

    "...and whoever can afford to buy them all..."

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