a Blue/Green Multi-Player Deck with no counters

Discussion in 'Casual Decks/Variants/Etc' started by Killer Joe, Jul 5, 2000.

  1. Killer Joe Active Member

    I've had thing together for awhile now and the last time I played it I had a blast. It really works best ina multi-player setting (as long as you're playing possum). Here it is:
    12x Island
    12x Forest
    3x Trade Routes (card advantage and to make Maro bigger)
    1x Alexi, Zephyr Mage (a key card, I bounce as many creatures back as possible)
    4x Propaganda (when it comes to someone attacking me, they sometimes think twice)
    4x Whispers of the Muse (I get enough mana out early so that this card is effective)
    4x Capsize (for those pesky Artifacts and Enchantments I can't deal with)
    4x Groundskeeper (again, it makes Maro bigger and combo's well with Harrow and Trade Routes)
    4x Maro (our hero of the deck)
    4x Rancor (the REAL hero of the deck)
    4x Yavimaya Elder (More mana AND makes Maro bigger)
    4x Harrow (I never liked this card until now. BTW, more mana and combo's nicely with Groundskeeper)
    1x Jolrael, Empress of Beasts (I'm going to replace it with another Alexi soon.)
    The objective is to play Jedi mind tricks early ie play as if you're not a threat, don't speak in the early game and for goodness sakes, don't let yourself be noticed. Just build up mana as fast as possible with Harrow and Yavi-Elder and use any whisper w/o buyback if you get them early and still have enough mana to do the whole buyback thing.
    Just when everyone has written you off BAM! you plop down a Maro and Rancor it next turn. Use Capsize or Alexi to remove creatures in Maro's path and serve as much as possible. Us e the Trade Routes, Groundkeeper and Yavimaya Elders to "Pump (clap) Maro Up".
    It seems like a bit much to play, but I love it. Any comments are welcomed.
  2. Mikeymike Captain Hiatus

    Overlaid Terrain would be nuts in here. It combos best with Fastbond or Exploration but the Groundkeeper will allow you to produce serious mana. I'm surprised more Green mages don't run Regrowth.
  3. Arch_Mage New Member

    I would play with some Blanchwood Armors too! Oh, lookie here... I have 1..2..3... 10 Forests!! I guess that makes Mr. Maro, oh, lets see... a 22/20 Trampler with the Rancor!! Sounds fun!!
  4. Multani Treetrunk Guy

    Tag Guard

    Keep Joreal for land beatdown. Also Natural Affinity is nice.
    You only need one Alexi.
  5. Duel Has Less Posts Than Spiderman

    It occurs to me that the deck could function mono-green. Try this:

    20x Forest
    2x rishadan ports (I know, but they work)
    4x briar patch (propoganda wanna-be)
    4x Creeping mold
    4x Groundskeeper
    4x Maro
    4x Rancor (the REAL hero of the deck)
    4x Yavimaya Elder (More mana AND makes Maro bigger)
    4x Harrow (I never liked this card until now. BTW, more mana and combo's nicely with Groundskeeper)
    2x blanchwood armor
    2x thorn elemental (any stompy works. Really. try it)
    4x pattern of rebirth (hey! it's an elder! Now it's a thorn!)
    2x jolreal
    2x collective unconciousness
    4x granger, or something like it
    4x revive
    2x exploration


    On the other hand, if you want to keep it blue, you might consider:
    Mental discipline. No, not the practice, the card, dummy!
    Clear the land (A must have!)
    Dawnstrider
    Equilibrium (w/ granger, for lotsa land)
    Seismic assault (I know, it's red. So throw in skyshroud elves)

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