7th Edition: Mooseman vs SealTeamBill

Your direct damage has challenged my skills. I though I had another beat down with the pack I pulled. 3 walls is primarily defensive. You don't win tournaments by playing defense.
 

Mooseman

Isengar Tussle
It's that f'ng "Blue" in parentheses that threw me off. I messed up and thought is said all your Blue creatures have flying. You can just use U to signify blue
All flying, that sucks for me.

Casting
Honor Guard
Standing Troops
Grizzly Bears
Now done

SealTeamBill: 2
Hand: 4
Battlefield:
(T) Moutain
(TT) Plains x2
(T) Forest
(TT) island ×2
(T) Swamp
(U) Wall of Spears (A)(2/3)(First Strike)
(U) Wall of Wonder (blu) (1/5)(T2+ 2Blue, Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a wall.)
(U) Wall of Bones (blk)(1/4)(1blk regeneration)
Pacifism ((w)) (enchanted creature can't attack or block)
Levitation (Blue) (Creatures you control have flying.)
Reflexes (R) (Enchanted Creature has first strike.)
(S)Knight Errant (w)(2/2)~ Reflexes


Graveyard: Shanodin Dryads, Counter Spell, Longbow Archer
Exile:
=========================================================================================
Mooseman: 20
Hand: 3
Battlefield:

(TTU) Plains x3
(U) Island
(TTT) Mountain x3
(T) Forest

(U) Llanowar Elves (G) (1/1,T:G)
(U) Sabretooth Tiger (R) (2/1,1st Strike)
(U) Skyshroud Falcon (W) (1/1,Flying, vigilance)
(U) Glacial Wall (U) (0/7,)~Pacifism (Enchanted Creature can't attack or block)
(U) Wind Drake (U) (2/2,Flying)
(S) Honor Guard (W) (1/1,W: Honor Guard gets +0/+1 until end of turn.)
(S) Standing Troops (W) (1/4,Vigilance)
(S) Grizzly Bears (G) (2/2,)

Graveyard: Shock, Sudden Impact, Redwood Treefolk, Pyrotechnics
Exile:
 

Oversoul

The Tentacled One
I have a local enchantment in play that gives all my creatures flying.
Just an annoying little rules clarification...

The terms "local enchantment" and "global enchantment" are obsolete. They were still in official usage back in 7th Edition (off the top of my head, I can't think of any cards from this set where the terms themselves appear in rules text), but the terminology was changed in 9th Edition. Now instead of "local enchantment" and "global enchantment" the official terms are "aura" and "non-aura enchantment." I still find the latter to be a really awkward phrase and speak of "global enchantments" informally. But it is worth noting and does appear in the Oracle texts of many cards (Tranquil Domain, Opalescence, Takklemaggot, etc.).

Also, Levitation is a global enchantment. Not a local enchantment.

And of course, to make things even sillier, none of this has anything whatsoever to do with world enchantments. Go figure.
 
LAST THREE SPELLS WOULDN'T DO ME ANY GOOD YOU HAVE TOO MANY CREATURES. I THINK YOU HAVE ME...? We will see said the blind Carpenter as he picked up his hammer and saw. :cool:
UU
Plain
Staunch Defenders
Crossbow Infantry
Done

SealTeamBill: 6
Hand: 3
Battlefield:
(U) Moutain
(TTT) Plains x3
(T) Forest
(UU) island ×2
(U) Swamp
(U) Wall of Spears (A)(2/3)(First Strike) FLYING
(U) Wall of Wonder (blu) (1/5)(T2+ 2Blue, Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a wall.)FLYING
(U) Wall of Bones (blk)(1/4)(1blk regeneration)FLYING
Pacifism ((w)) (enchanted creature can't attack or block)
Levitation (Blue) (Creatures you control have flying.)
Reflexes (R) (Enchanted Creature has first strike.) FLYING
(U)Knight Errant (w)(2/2)~ Reflexes first strike ~FLYING
(S) Staunch Defenders (W)(3/4)FLYING ( when staunch Defenders enters play you gain four life)
(S) crossbow Infantry (w)(1/1)FLYING (T,crossbow infantry deals one point of damage to attacking or blocking creature )



Graveyard: Shanodin Dryads, Counter Spell, Longbow Archer
Exile:
=========================================================================================
Mooseman: 20
Hand: 3
Battlefield:

(TTU) Plains x3
(U) Island
(TTT) Mountain x3
(T) Forest

(U) Llanowar Elves (G) (1/1,T:G)
(U) Sabretooth Tiger (R) (2/1,1st Strike)
(U) Skyshroud Falcon (W) (1/1,Flying, vigilance)
(U) Glacial Wall (U) (0/7,)~Pacifism (Enchanted Creature can't attack or block)
(U) Wind Drake (U) (2/2,Flying)
(S) Honor Guard (W) (1/1,W: Honor Guard gets +0/+1 until end of turn.)
(S) Standing Troops (W) (1/4,Vigilance)
(S) Grizzly Bears (G) (2/2,)

Graveyard: Shock, Sudden Impact, Redwood Treefolk, Pyrotechnics
Exile:
 

Mooseman

Isengar Tussle
Nope the 4 life gives you the win by attrition
UU
Forest
Goblin Chariot
Attack with all (Alpha Strike we call it, also we use (U,A) to denote attacking but not tapped)
Blocks?

SealTeamBill: 6
Hand: 3
Battlefield:
(U) Moutain
(TTT) Plains x3
(T) Forest
(UU) island ×2
(U) Swamp
(U) Wall of Spears (A)(2/3)(First Strike) FLYING
(U) Wall of Wonder (blu) (1/5)(T2+ 2Blue, Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a wall.)FLYING
(U) Wall of Bones (blk)(1/4)(1blk regeneration)FLYING
Pacifism ((w)) (enchanted creature can't attack or block)
Levitation (Blue) (Creatures you control have flying.)
Reflexes (R) (Enchanted Creature has first strike.) FLYING
(U)Knight Errant (w)(2/2)~ Reflexes first strike ~FLYING
(S) Staunch Defenders (W)(3/4)FLYING ( when staunch Defenders enters play you gain four life)
(S) crossbow Infantry (w)(1/1)FLYING (T,crossbow infantry deals one point of damage to attacking or blocking creature )



Graveyard: Shanodin Dryads, Counter Spell, Longbow Archer
Exile:
=========================================================================================
Mooseman: 20
Hand: 2
Battlefield:

(UUT) Plains x3
(U) Island
(UUT) Mountain x3
(UT) Forest x2

(T) Llanowar Elves (G) (1/1,T:G)
(T) Sabretooth Tiger (R) (2/1,1st Strike)
(U,A) Skyshroud Falcon (W) (1/1,Flying, vigilance)
(U) Glacial Wall (U) (0/7,)~Pacifism (Enchanted Creature can't attack or block)
(T) Wind Drake (U) (2/2,Flying)
(T) Honor Guard (W) (1/1,W: Honor Guard gets +0/+1 until end of turn.)
(T) Standing Troops (W) (1/4,Vigilance)
(T) Grizzly Bears (G) (2/2,)
(T) Goblin Chariot (R) (2/2,Haste)

Graveyard: Shock, Sudden Impact, Redwood Treefolk, Pyrotechnics
Exile:
 
WOW! Can't believe that you attacked me!
Fast effect before blockers are declared: tap 2 blue and a red. hibernation ~ return all green permanence to their owners hands. Grizzly Bears and Llanowar Elves
response before blockers are declared??
 
Last edited:

Mooseman

Isengar Tussle
Naw, that's game, I have no choice but to attack. I have no evasion to get through and no real blockers for your swarm
The levitation was what saved you. Maybe get a draw since you couldn't really attack, defending 6 life.
All I had left was
Blessed Reversal - wasn't like I need more life or would get much more than you would deal, if that.
Circle of Protection: Black - you had no black to attack with

Good one that came down to a few cards
Lets do 8th Edition next
 
At first I thought it was a piece of shit hand when I saw all the walls, then you hit me for 13 points, that was a kick in the balls. My last two cards are Fear and a swamp. Which I would have put on the wall of wonder.
 
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