5-Color: Wicked Madness

Discussion in 'Casual Decks/Variants/Etc' started by Dune Echo, Nov 7, 2001.

  1. Dune Echo CPA Founder, Idea Man

    This is certainly my most casual 5-Color deck. It's designed to beat a beatdown deck and it wins about 50/50 against my Beatdown Collective deck. This isn't out to win against any other deck type.

    "Wicked Madness"
    Created by: Kirsin Koch
    Description/Theme: Bounce CIP creatures and control the board

    White (17):
    1 Auramancer
    1 Benalish Emissary
    2 Liberate
    4 Mother of Runes
    4 Orim's Thunder
    2 Planar Collapse
    4 Radiant's Dragoon
    1 Sunscape Battlemage

    Blue (66):
    3 Archivist
    1 Braingeyser
    1 Browse
    4 Capsize
    4 Counterspell
    4 Curfew
    1 Diminishing Returns
    3 Dismiss
    2 Evacuation
    1 Exclude
    2 Exhaustion
    1 Fact or Fiction
    4 Forbid
    4 Frantic Search
    1 Gilded Drake
    4 Impulse
    4 Man-o'-War
    1 Merchant Scroll
    1 Mystical Tutor
    3 Ophidian
    3 Probe
    1 Reins of Power
    2 Stormscape Apprentice
    2 Stormscape Battlemage
    3 Thieving Magpie
    1 Tradewind Rider
    2 Treasure Trove
    2 Wash Out
    1 Worldly Tutor

    Black (18):
    4 Bone Shredder
    1 Contract from Below
    1 Demonic Consultation
    1 Divining Witch
    1 Necravolver
    2 Nightscape Battlemage
    4 Phyrexian Rager
    3 Urborg Emissary
    1 Zombie Infestation

    Red (18):
    3 Acidic Soil
    4 Avalanche Riders
    4 Incinerate
    3 Keldon Vandals
    4 Lightning Bolt

    Green (20):
    4 Avenging Druid
    2 Defense of the Heart
    1 Pattern of Rebirth
    2 Penumbra Bobcat
    1 Thornscape Battlemage
    2 Urborg Elf
    1 Verduran Emissary
    2 Wall of Blossoms
    2 Yavimaya Granger

    Gold (4):
    1 Dakkon Blackblade
    3 Sleeper's Robe

    Artifacts (5):
    1 Black Vise
    1 Erratic Portal
    1 Sol Ring
    2 Umbilicus

    Lands (102):
    4 Ancient Spring
    4 Coastal Tower
    1 Crossis's Catacombs
    1 Darigaaz's Caldera
    1 Dromar's Cavern
    4 Elfhame Palace
    4 Faerie Conclave
    5 Forest
    4 Geothermal Crevice
    4 Irrigation Ditch
    31 Island
    4 Mountain
    1 Pine Barrens
    3 Plains
    4 Remote Isle
    1 Rith's Grove
    4 Salt Marsh
    4 Shivan Oasis
    4 Sulfur Vent
    1 Svyelunite Temple
    4 Swamp
    4 Tinder Farm
    1 Treva's Ruins
    4 Urborg Volcano
  2. Zadok001 CPA Founder, Greater Good

    You know, I always have a problem critiquing these things, 'cause I never want to read through the whole frickin' decklist. :) Personally, I feel that CIP effects should be abused largely at Instant speed, which leads to a lot of my recommendations.

    Primary question is, have you considered Apprentice Necromancer? It has some very interesting interactions with CIP creatures. Likewise, Gravedigger could make for some interesting locks or just repeating tricks, a'la Recurring Nightmare. Basically, I'm a great fan of reanimating CIP creatures. I think the AppNecro would be the best choice for that style of play in this deck - It allows you to choose your bounced creature at will.

    Another interesting choice might be the new Shapeshifter from Odyssey who's name I have conviently forgotten. He's a 3U 1/1 that turns into other creatures from your hand on demand. He'll trigger CIP effects from your hand, but you end up with the card in question in your graveyard. I think that's ok, given that in return, you pull off some really neat CIP tricks.

    Wow. Those are some LONG decklists, though... #1 reason why Zadok doesn't play 5-Color: I can't write down my deck! :)

Share This Page