[5-Color] Beatdown Collective

Discussion in 'Casual Decks/Variants/Etc' started by Dune Echo, Mar 25, 2003.

  1. Dune Echo CPA Founder, Idea Man

    "Beatdown Collective"
    Created by: Kirsin Koch
    Description/Theme: Beatdown with recursion elements

    White (14):
    1 Academy Rector
    4 Armageddon
    1 Balance
    1 Glory
    1 Land Tax
    2 Seal of Cleansing
    4 Swords to Plowshares

    Blue (11):
    1 Breakthrough
    1 Deep Analysis
    1 Mystical Tutor
    2 Quiet Speculation
    4 Serendib Efreet
    1 Windfall
    1 Wonder

    Black (39):
    4 Ashen Ghoul
    4 Buried Alive
    4 Carnophage
    4 Contract from Below
    4 Dauthi Horror
    1 Demonic Consultation
    1 Demonic Tutor
    1 Diabolic Intent
    1 Divining Witch
    4 Duress
    1 Filth
    4 Hypnotic Specter
    1 Living Death
    1 Mind Twist
    1 Recurring Nightmare
    1 Undead Gladiator
    1 Vampiric Tutor
    1 Yawgmoth's Will

    Red (37):
    1 Anger
    1 Dwarven Blastminer
    2 Dwarven Miner
    4 Flametongue Kavu
    1 Gamble
    2 Gorilla Shaman
    2 Grim Lavamancer
    4 Incinerate
    4 Jackal Pup
    2 Price of Progress
    4 Reckless Charge
    1 Recoup
    2 Ruination
    1 Squee, Goblin Nabob
    1 Wheel of Fortune

    Green (42):
    4 Avenging Druid
    4 Basking Rootwalla
    1 Druid Lyrist
    1 Genesis
    1 Gigapede
    1 Hermit Druid
    2 Krosan Tusker
    2 Naturalize
    1 Regrowth
    4 River Boa
    4 Roar of the Wurm
    4 Skyshroud Elite
    4 Werebear
    4 Wild Mongrel

    Gold (15):
    1 Gerrard's Verdict
    4 Hull Breach
    4 Psychatog
    3 Shadowmage Infiltrator
    3 Vindicate

    Artifacts (13):
    1 Chaos Orb
    4 Fellwar Stone
    2 Masticore
    3 Mox Diamond
    1 Sol Ring
    2 Tormod's Crypt
    3 Winter Orb

    Lands (90):
    1 Bad River
    2 Badlands
    2 Barbarian Ring
    3 Battlefield Forge
    3 Bayou
    1 Bloodstained Mire
    1 Brushland
    1 Caves of Koilos
    3 City of Brass
    2 Crosis's Catacombs
    2 Darigaaz's Caldera
    2 Dromar's Cavern
    1 Dust Bowl
    1 Flood Plain
    1 Forest
    4 Gemstone Mine
    4 Grasslands
    1 Island
    4 Llanowar Wastes
    4 Mishra’s Factory
    3 Mountain
    2 Mountain Valley
    1 Pendelhaven
    1 Plateau
    2 Reflecting Pool
    2 Rith's Grove
    1 Rocky Tar Pit
    2 Savannah
    1 Scrubland
    1 Strip Mine
    9 Swamp
    4 Taiga
    1 Thran Quarry
    4 Treetop Village
    2 Treva's Ruins
    2 Tropical Island
    2 Tundra
    1 Underground Sea
    4 Undiscovered Paradise
    2 Wasteland
  2. train The Wildcard!!!...

    What are the numbers in parentheses next to the color/type of card?...:)

    And the deck is huge...;) :p
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    It's 5-Color... you need a 250 card deck.

    I think you also need a minimum number of each color, but not sure...
  4. Dune Echo CPA Founder, Idea Man

    The number of each for the colors. You need a minimum of 18 of each color. Helps me with mana ratios. :)

    And yes, it's huge. It's under-compensation. ;)
  5. train The Wildcard!!!...

    I thought that's what the numbers were for, but when I looked at some - artifacts for example - there are 16 listed, but the number is only 13...;)

    But I'm running a 5-color 61 card deck... that's the only reason I noticed quite a difference in size between yours and mine...;) :p
  6. Dune Echo CPA Founder, Idea Man

    Oops! There may be a mistake or two. :)

    Yeah, this deck is for "5-Color" Magic.

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