All the decks listed are 75 cards (no SB) as they are meeting the rules for the multiplayer group I play with called "The Multiplayer Magic League" at our monthly gaming group called GASP (Gaming Assoc. of Southwestern PA) that meets the second Saturday of each month at Legions Game store in Pittsburgh, PA These decks are built 'specifically' for my metegame and would suck anywhere else. The 10 three-color combinations: W-U-B (See Akroma-Go below) U-B-R (See UBR Nether-Go below) B-R-G (See Jund below) R-G-W (see Isochron Three-Deuce below) G-W-U (see Justice League below) W-B-R (see White Lightning below) U-R-G (see Snake-Tongue below) B-G-W (see Triad Control below) R-W-U (see Red, Hot & Blue Control below) G-U-B (see Gifts below) Deckbuilding: My M.O. for building these 75 card three-colored decks always starts with the question: "What KIND of control deck do I want to play?" LOL! Next is the color choice; I have learned to like MOST of the combination though I have yet to really warm up to blUe-Black-Green (I built a UBG Gifts deck a while ago and it "failed" because I built it poorly) and I just got liking Red-Black-White as I built an Isochron type deck and it was called "White Lightning" as the hero card was Lightning Helix and backed up with STP's and Lightning Bolts. After I got that all figured out I then select the control type cards of my liking and they all seem to work but there are MY staples: White - Disenchant-Pulse of the Fields-Ghostly Prison-Wrath of God-Swords to Plowshares-Akroma, Angel of Wrath Blue - Counterspell-Capsize-Propaganda-Tradewind Rider-Fact or Fiction-Ice (from Fire//Ice) Black - Demonic Tutor-Damnation-Syphon Soul-Kokusho Red - Lightning Bolt-Flametongue Kavu-Fire (from Fire//Ice) Green - Birds of Paradise-Gaea's Blessing-Sylvan Library-Abundance-Call of the Herd-Wall of Blossoms Gold Cards - Terminate-Undermine-Absorb-The 3-colored Charm's-Lightning Helix-Mystic Snake Artifacts - Ischron Scepter-Cursed Scroll-Null Rod Next is the land. The most important part of my deck building. Since all of my 3-colored decks are 75 cards I almost always go 30 land (40% of the deck). In different combinations of Dual lands and the new pain dual lands I can come up with four of each kind like I have 2 Taiga and 2 Stomping Grounds or 1 Tundra and 3 Hallowed Fountain, I have 4 Tropical islands but there some duals I don't have even 1 copy like Bayou and Badlands. Sample land build for say Blue-Red-Green 4x Taiga/Stomping Grounds 4x Tropical Island (since I have 4 of these I don't have to use the Ravnica Block UG dual lands) 4x Volcanic Island/Steam Vents then 1 search land of the three combinations: 1x Misty Rainforest (Island or Forest) 1x Wooded Foothills (Mountain or Forest) 1x Scalding Tarn (Island or Mountain) Usually I add a Reflecting Pool to the mix. that's 16 so far with 14 slots left. Before I add the right mix of basic lands I add non-basics like Maze of Ith or Miren, the Moaning Well or Volrath's Stronghold or Shivan Gorge or Wasteland or Quicksand or whatever I need the best works with the deck I'm using. That's usually about 4 to 6 slots. The remaining slots I use for basic land with the correct ratio from the color make-up of my deck. The idea behind the minimum 75 card deck rule was mine. At 60 cards my decks were seriously efficient and most of the other players LOVED BIG DECKS!!! So I came up with the idea to not only curb myself but to curb (at that time) the plethora of combo decks that were ending games within a few turns. Story time: back in July of '04 (my 2nd time playing with this group) I played a 30 card deck since there was no deck limit for the league. Most of the players back then brought monster 150+ card decks and called themselves DANGEROUS (OMG, it was too funny but Mooseman can back me up on this). So in order for me to,...[ahem],....enlighten them, I had built this deck (it was red/green/blue elf flame) and it went off within a few turns. At that time it was the fastest a league game ever went (20 min). Did I mention about my FIRST time playing with them? Long story short; it was the LONGEST (10.5 hours) a game had ever went in the league at that time. I played my now infamous "RGW Seinfeld Deck" it was a deck about nothing, it didn't do ANYTHING. I had no win condition whatsoever. I didn't build the deck to win, I built it to Not to LOSE! LOL! I'm sick. So that's why the decks are 75 cards and all is well with the world and especially since my nemesis (and Moosie's too at times) has moved away and doesn't play with us anymore.