S
Sammy Dead-O
Guest
This was my first 1.5 tournament...a five-round single-elimination affair. Here's the deck I ran:
4 Manta Riders
4 Cloud of Faeries
4 Lord of Atlantis
1 Rootwater Thief (all I have)
2 Merfolk Looter
1 River Merfolk
4 Counterspell
4 Force of Will (SO friggin helpful)
1 Mana Leak (decent...I wanted another counter)
1 Misdirection (again, all I have...quite a clutch performer...saved me from a Goblin Grenade)
1 Divert (wasn’t all that impressed, but I’ll keep testing it)
4 Curiosity (wins games)
2 Opt (hey, it’s never a terrible card...wouldn’t mind replacing ‘em, though)
2 Boomerang
3 Wash Out (didn’t face enough monocolor weenie decks to make it all that useful)
4 Mishra’s Factory (along with Curiosity, the deck’s MVP)
4 Faerie Conclave
2 Wasteland (not too important)
12 Island
Sideboard
4 Hydroblast
2 Chill (SB MVP)
4 Hibernation
2 Boomerang
1 Wash Out
1 Control Magic
1 Island (for random LD...and I boarded it in for a Conclave in one match)
I beat (in order): a little kid monoblue deck (is that an oxymoron?), a suboptimal burn deck, blue/white control with Blinding Angel, and a fairly speedy R/G deck (Kird Ape, Pup, Fanatic, Wild Mongrel, and some other goodies). I lost in the finals to an excellent Solitary Confinement deck. Need some more Thieves, and maybe some Extracts in the board, to help against those decks with just a few win conditions.
My basic plan at this point is to replace those Wastelands with Islands (and maybe put the two Wastelands in the board), then replace a Wash Out and the two Opts (and maybe the Divert or Mana Leak) with Psionic Blasts, if I can get them.
I dunno...any other thoughts or suggestions?
EDIT: Corrected some grammar, ta make yall bleeve i kin talk good
4 Manta Riders
4 Cloud of Faeries
4 Lord of Atlantis
1 Rootwater Thief (all I have)
2 Merfolk Looter
1 River Merfolk
4 Counterspell
4 Force of Will (SO friggin helpful)
1 Mana Leak (decent...I wanted another counter)
1 Misdirection (again, all I have...quite a clutch performer...saved me from a Goblin Grenade)
1 Divert (wasn’t all that impressed, but I’ll keep testing it)
4 Curiosity (wins games)
2 Opt (hey, it’s never a terrible card...wouldn’t mind replacing ‘em, though)
2 Boomerang
3 Wash Out (didn’t face enough monocolor weenie decks to make it all that useful)
4 Mishra’s Factory (along with Curiosity, the deck’s MVP)
4 Faerie Conclave
2 Wasteland (not too important)
12 Island
Sideboard
4 Hydroblast
2 Chill (SB MVP)
4 Hibernation
2 Boomerang
1 Wash Out
1 Control Magic
1 Island (for random LD...and I boarded it in for a Conclave in one match)
I beat (in order): a little kid monoblue deck (is that an oxymoron?), a suboptimal burn deck, blue/white control with Blinding Angel, and a fairly speedy R/G deck (Kird Ape, Pup, Fanatic, Wild Mongrel, and some other goodies). I lost in the finals to an excellent Solitary Confinement deck. Need some more Thieves, and maybe some Extracts in the board, to help against those decks with just a few win conditions.
My basic plan at this point is to replace those Wastelands with Islands (and maybe put the two Wastelands in the board), then replace a Wash Out and the two Opts (and maybe the Divert or Mana Leak) with Psionic Blasts, if I can get them.
I dunno...any other thoughts or suggestions?
EDIT: Corrected some grammar, ta make yall bleeve i kin talk good