I
Istanbul
Guest
LAND
----------
10x Plains
10x Swamp
4x Caves of Koilos
WHITE
----------
4x Disenchant
4x Hobble
3x Pacifism
BLACK
----------
4x Befoul
3x Soul Burn
3x Skeletal Scrying
GOLD
----------
4x Death Grasp
4x Vindicate
4x Gerrard's Verdict
3x Soul Link
Now, yes, I realize that this deck is somewhat crippled against creatureless decks (Hobble and Pacifism become dead cards, and Soul Link only goes on one of my ally's creatures). But most people in MP at least use *some* creatures...and between Befoul and Disenchant, the only permanent safe from my wrath is a black creature (which eats a Soul Burn, Vindicate, or Death Grasp). The deck wins mostly by way of controlling the board and levelling huge X spells at my opponent's noggin, usually relying on some help from an ally. (A useless partner generally precludes a win, though I managed last time.) Anyway, the deck has two problems I'd like to fix:
1. No crowd control. Lack of Wrath/Mutilate means a swarm can hurt me. I have the cards, but what to take out for them?
2. Soul Burn relies too heavily on black mana, which is only half the deck. Is there a better X spell to back up my kill with?
Pennies for thoughts.
(Oh, I nearly forgot. 2HG is Two-Headed Giant, a format in which two players act as a team against another two players, and share 40 life between them. No shared blocking or mana, but spells have a range of whatever.)
----------
10x Plains
10x Swamp
4x Caves of Koilos
WHITE
----------
4x Disenchant
4x Hobble
3x Pacifism
BLACK
----------
4x Befoul
3x Soul Burn
3x Skeletal Scrying
GOLD
----------
4x Death Grasp
4x Vindicate
4x Gerrard's Verdict
3x Soul Link
Now, yes, I realize that this deck is somewhat crippled against creatureless decks (Hobble and Pacifism become dead cards, and Soul Link only goes on one of my ally's creatures). But most people in MP at least use *some* creatures...and between Befoul and Disenchant, the only permanent safe from my wrath is a black creature (which eats a Soul Burn, Vindicate, or Death Grasp). The deck wins mostly by way of controlling the board and levelling huge X spells at my opponent's noggin, usually relying on some help from an ally. (A useless partner generally precludes a win, though I managed last time.) Anyway, the deck has two problems I'd like to fix:
1. No crowd control. Lack of Wrath/Mutilate means a swarm can hurt me. I have the cards, but what to take out for them?
2. Soul Burn relies too heavily on black mana, which is only half the deck. Is there a better X spell to back up my kill with?
Pennies for thoughts.
(Oh, I nearly forgot. 2HG is Two-Headed Giant, a format in which two players act as a team against another two players, and share 40 life between them. No shared blocking or mana, but spells have a range of whatever.)