1-Drop Doom

E

Exaulted_Leader

Guest
Seeing CoK's new vanilla 1-drop reminded me of an old black deck I piloted a little while back, using some of the better 1-drops in the game - all of which belong to Black.

Air Traffic

4x Will-O-The-Wisp
4x Putrid Imp
4x Phyrexian Battleflies
4x Molting Harpy
4x Pit Imp
4x Vampire Bats

Payloads

4x Dark Ritual
4x Paralyze
4x Unholy Strength
4x Bad Moon

Land

20x Swamp


The only card with a converted mana cost greater than 1 is Bad Moon, with a cost of 2. Every creature has flying (with the exception of Putrid Imp, which can gain flying at no mana cost), neutralizing most opponents' ability to defend themselves in the early game.

Is there a better 1-drop enchant creature than Unholy Strength for black?
 
E

Exaulted_Leader

Guest
20 lands ensures about 3 in my opening hand, which is ideal for speeding-out some Harpies and having extra Swamps to pitch to Putrid Imp.

Besides that, 50% of my creatures require open mana on the board to pump their power beyond 0.
 
T

train

Guest
Paralyze is Old-"COOL"!!!

I like the idea of it being all flyers... I also like the idea of skirges...;)
 
F

Force of Will Smith

Guest
If your making a deck like this, you NEED some better enchant creatures..
the Parralax one, twisted experiment, etc.

Look at looming spirit (Mirage) and Skittering SKirge..


A huge problem is the 1 Dmg global spells that can demolish this.
Basically what i see is a deck based around Vampire Bats


4 Putrid Imp
4 Battleflies
4 Pit Imp
4 Vampire Bats

16 Vamp Bats..

I had a deck like this that involved tossing out expendable beef..
Skittering Skirge, Tarpit warrior, and the King of the Ring, Circling Vultures (well it was in this deck)

one black for a 3/2 flier.

Think about creatures like erg raiders, hasran ogress,
Fledgling Djinn. Things that are susceptible to kill but incredibly overpowered.


Or, you can take a different approach.. kill with "vamp bats"
and cripple and punish their creatures with things like


Tainted EN (From Mirrodin, with the elephant on it)(3 to attackers or blockers)
Insubordination: (if they cant attack, 2 damage)
Paralyze
Seizures( 10x better than paralyze, costs 3 to untap, they take 3 damage)

if your doing this, consider sleeper agent, possibly light of day, darkest hour, or things like festering wound to kill over time without you doing anything..

You yourself have no way of wiping out anything.. so id recommend to run pestilence with "Lurking" cards as a win condition...

Lurking Hounds from Saga is 1 Black for a sleeping 3/2 hound that activates when an opponent has 10 life...
if you pestilence for say 6.. and kill everything.. you have hounds to smear them with..
 
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