Move the counter from Worker's modular onto Triskelion, choose Spiderman to lose 1 life from Disciple. Seat of the Synod, Tinker away Grim Monolith choosing Mooseman to lose 1 life from Disciple, bringing in Cranial Plating. Play a third Arcbound Ravager. Equip Cranial Plating to Disciple of the...
When were these messages sent out? I tried sifting through my PM's but I couldn't find it. Might mean I just have too many PM's and need to clear out some of them...
Dorgath finds a small lump in the floor by the wall. When pressed, it opens a secret door, revealing a a dusty corridor leading off into the gloom. Halfway along the corridor is a dwarf skeleton.
Happy birthday. Well, I suppose it's not his birthday anymore over there, at this hour. So, if you were in Seattle, it would be your birthday at the present moment. Therefore, happy birthday. That works, right?
The ghost is in the room you're in now. Throg just happened to notice it first.
The ghost floats toward the warriors. It has the appearance of an elderly dwarf. The ghost says, faintly...
"Well, what took you so long? I've waited five years for that cowardly cur Ironbeard to come and avenge...
I think it looks like this...
Mooseman: 13
Hand: 3
Library: 52
Battlefield:
(T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. ) ~2 counters~
(T) Auntie's Hovel ( As Auntie's Hovel comes into play, you may...
"Considering the sheer extent of this place, we will, at some point, be compelled to return to town for resources. However, we presently have no known egress, having descended an unclimbable passage. Although our situation does not yet seem dire, it seems proper to plan ahead. I suggest that we...
After what seems like a month, Dorgath finally gets the door open. There is a huge tomb at the read end of this dank and cold room. On top is a stone slab, carved in the likeness of a great knight. Across from you is an open door, revealing a familiar corridor: you saw this tomb chamber (part of...
Alas, no. I'm not winning the game this turn. But yeah, this turn is taking forever, and I can sympathize. So I'll attack Turgy with both Ravagers and the Disciple, hitting him for 13 and finishing him off unless Spidey chooses to save him. Then I'm done.
I tried to put an updated board position in my post, but it returned an error for some reason. Trying again with a separate post...
Mooseman: 13
Hand: 3
Library: 52
Battlefield:
(T) Vivid Marsh (T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color...