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  1. S

    The Question Game!

    Noooo..... Gatorade, Powerade, or Propel?
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    Word Association V1.1

    drink
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    Survivor: Exile Island

    Yeah, saw it finally last night. I guessed along with the questions and was about half right on the answers :) What was really surprising to me was that apparently Aras, Cirie, and Shane had an alliance going, with Aras and Cirie from Day 1. Now that would make more sense with Shane revealing...
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    Mission 1: The Prisoner

    Right... that one :)
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    D&D: Palace of the Silver Princess

    Bertrem closely studies the statue before the group heads up the ladder. ** In Basic, there is not a distinction between "class" and "race". Basically, dwarfs are fighters, elves are fighter/spellcasters, and halflings are "little fighters" with a lot of bonus to hiding and dodging. The...
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    Werewolf IV

    Either the werewolf didn't pick up on your clues or just didn't want to kill you :) I agree with Melkor's theory that Limited was killed to put doubt on myself, since he leading the charge to hang me. However, hopefully I have shown through my behavior that I'm NOT a wolf and the effort went...
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    Casual Decks Smash! Mooseman vs Spiderman

    Ugh, I'll Spite the Fork...
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    Forum Leaders

    I agree :(
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    The influx of Spam we've been getting

    If you like the insides of a hot dog... :)
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    Build-A-Deck 6

    I responded to you Ransac in my second line... It was probably more of a big deal when you could only mulligan with all-lands or no-lands... I personally don't count them as "lands" but as mana producers when checking my mana curve... I'm adding this in because I think every deck needs a reset...
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    Build-A-Deck 6

    I responded to you Ransac in my second line... It was probably more of a big deal when you could only mulligan with all-lands or no-lands... I personally don't count them as "lands" but as mana producers when checking my mana curve...
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    Casual Decks Smash! Mooseman vs Spiderman

    I was wondering when you were going to do that... Untap, upkeep, Draw, Done. Spiderman (5) Hand: 4 Library: 37 In Play: (U,U) Underground Seax2 (B/U Dual) (U,U) Islandx2 (U) Watery Grave (B/U Ravnica Dual) (U) Underground River (B/U Pain land) Graveyard: Diabolic Visions, Diabolic Edict...
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    Mission 1: The Prisoner

    Great... I thought you guys had the plan down of jumping the wall, as going through the gate while the Hostiles are coming out of it is a lot of traffic. I'm guessing climbing a tree is our best shot, as I don't recall we have ropes or grappling hooks. And I thought we were going to try at an...
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    Build-A-Deck 6

    Maybe someone else forget to quote the most current decklist when they added their card? Fine by me.
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    Casual Decks Smash! Mooseman vs Spiderman

    Untap, upkeep, Draw, Island, Done. Spiderman (5) Hand: 3 Library: 38 In Play: (U,U) Underground Seax2 (B/U Dual) (U,U) Islandx2 (U) Watery Grave (B/U Ravnica Dual) (U) Underground River (B/U Pain land) Graveyard: Diabolic Visions, Diabolic Edict, Dominating Licid, Polluted Delta, Clutch of...
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    D&D: Palace of the Silver Princess

    ** No other visible door The defaulters spend two turns searching for the secret doors, traps, etc. but don't find anything. ** Actually, just because you're a spell caster doesn't mean you have parchment, but as it turns out, you have some from a room you encountered earlier.
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    Casual Decks Smash! Mooseman vs Spiderman

    Saved for another turn! Untap, upkeep, Draw, Done. Spiderman (5) Hand: 3 Library: 39 In Play: (U,U) Underground Seax2 (B/U Dual) (U) Island (U) Watery Grave (B/U Ravnica Dual) (U) Underground River (B/U Pain land) Graveyard: Diabolic Visions, Diabolic Edict, Dominating Licid, Polluted Delta...
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    D&D: Palace of the Silver Princess

    Si'Nat's voice echoes slightly in the room as nothing answers him.
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    Mission 1: The Prisoner

    Good with me. Leave the Rogues untied and set the truck to ram with one body inside.
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    D&D: Palace of the Silver Princess

    It sniffs at the lizard-things and then begins to dig in, totally ignoring you. You can close the door but there isn't a lock. Going through the north door, you go 20' north and then there's more stairs going up to the west for about 40'. At the top is another 30' square room which is higher...
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