Train
Blue spells cost WBRG more to play. Whenever any player plays an island, that player loses 1 life.
Starting hand size: -2
Max hand size: +7
Starting life: +3
Each other player starting life: +3
As, I really like ANT though. Hoping to build one soon. Well, I assume you're talking about Mindbreak Trap. I don't think I'd sideboard it just to deal with ANT. In Vintage, it might be all-around useful enough to maindeck in some cases. And in Legacy maybe it will be useful enough as a...
-As Carrow reaches Melkor, he is blessed by Melkor's Vanquish, granting him an extra attack.
-Throg slashes a bat with his axe, dealing 2 damage. The bat dies.
-Carrow dashes at the bats in the corner and swings his sword, but misses.
-Carrow thrusts and stabs a bat in the chest with his sword...
Dorgath can't actually continue battling the bats at the moment because the other Warriors are blocking his path, assuming Carrow moves to engage them with his sword (he'll get there before Dorgath can). He can either hang back or get right behind the others so that he's as close to the action...
Oh, I just want to echo what's already been said on every Legacy board everywhere and note that using MTGO Classic as the measure of what should be banned or not in Legacy is dumb. I happen to fully support these particular unbannings, but a lot of Legacy players are getting the impression that...
Spiderman
Whenever a post is made, each player gains life equal to his or her post count, then loses life equal to your post count.
Starting and max hand size: -4
Starting life: -10
Each other player starting life: +1,000
Well now, this is interesting...
Dream Halls unbanned in Legacy is sort of the same situation as Dream Halls unbanned in Vintage. We can't say for sure whether it will be viable because it's such a unique card. This certainly changes things for me, though. I've been rather stagnate about...
Untapping lands lets you play more stuff. Playing more stuff is fun. One might say that the casualness of this all depends on what the other stuff is, but isn't that just as true of Liliana's tutoring? And token-generation is pretty cool. On the topic of being able to build a deck around a card...
-Kelgar fails to bless anything. Seriously, this has a better than even chance of working and he just keep getting bad rolls.
-Carrow swings his sword and catches a bat for 2 damage, bringing it down.
-Carrow continues the swing of his sword, but it doesn't hit any bats.
-Throg strikes a bat...
Between the screeching and flapping, it seems impossible to hear anything else. However, just as Dorgath is turning away and rushing to assist his companions, he hears voices somewhere behind him. He can't make out what kind of voices or how far away they are, though.