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  1. Oversoul

    Fake Card: Shifting Merfolk, a 3/3 for U???

    No such thing? What? All spells now fail to resolve? I would not change it to be restricted to spells that target it, because that makes it too good (if it isn't already, but I don't think it is).
  2. Oversoul

    Fake Card: Solitary Griffin, Beefy Flyer with a cost.

    This would be an interesting weapon for control decks. It hits fast and hard, but it is going to be essentially the only thing hitting your opponent at all...
  3. Oversoul

    Fake Card:Sea Kraken, Magic's Biggest Merfolk!!

    I cast Pacifism on your Sea Kraken. Your turn...
  4. Oversoul

    Fake Card: Big Tommy, Legendary Redneck.

    Well, Living Death with three Ball Lightnings in the graveyard is a pretty fun trick... That's about it though, unless you have the mana to cast multiples and have them in hand...
  5. Oversoul

    Fake Card: Ol' Dirty Bastard, 2 Versions, You want all foils?

    Donate + Mindslaver + this card (tooth version) = really cool way to win...
  6. Oversoul

    Fake Card: Dark Alleyway, Manaless Land.

    Your sarcasm is dripping on the floor, Spidey... :rolleyes: I was not trying to nitpick at all by stating that it is not a rule. I'm trying to point out that there have been plenty of lands that don't produce mana in the past. The current designers of the game choose not to print more, but...
  7. Oversoul

    Colorless spells

    Following this post, I pointed out the name of the black counter to which I believed you were referring. For some reason, I decided to post "not very good" as an afterthought. I guess I was remembering some game with Withering Boon or something there. It's not like I commented on the quality of...
  8. Oversoul

    Fake Card: Stand in Dread, Crippling Enchantment

    Well, typically "opponent" does refer to the opponent of the controller of the enchantment. But few enchantments have effects where it becomes an issue. There are the Oaths, but they are worded pretty clearly... Like I said, I understand what the card is supposed to do. My point was that there...
  9. Oversoul

    Here we go again...

    What kind of counterspell? Almost all of the new counterspells have sucked horribly. Not that the game needs another good one...
  10. Oversoul

    Overpowered cards

    It seems like what you're referring to is "fixing" cards by increasing mana costs. That is one way of doing things. Mox Sapphire is too good free? Make it cost 2 and come into play tapped (Sky Diamond). This concept has been shown to work in many instances, but it's nothing new or particularly...
  11. Oversoul

    Jitte and Artifact Disconnect

    The letters in the Magic deck didn't stand for everything. It was called MUD because it was a monobrown deck (artifacts).
  12. Oversoul

    Single Card Deckbuilding Contest Mark IV

    Yeah, I also confused Magical Hack with Mind Bend...
  13. Oversoul

    Monoblack weenie discard

    Nope, can't say I was... On Mind Twist... I used to have a black discard deck that ran four. The card is such a bomb. You can use Dark Ritual to eat your opponent's hand early in the game. It can also be used to get rid of one or two cards when necessary. And it's great to draw off a Memory...
  14. Oversoul

    The Fast & The Furious

    Manabase?
  15. Oversoul

    Swingin' With the Dead

    I think the deck is fast enough for the Cities not to be a huge concern...
  16. Oversoul

    A New Kind of Game!!!

    He used to be an Evil Sith Rodent, but then he changed it to "Weasel" after something Ferret posted.
  17. Oversoul

    The Question Game!

    I think they called it "Amalgam." Am I right?
  18. Oversoul

    Word Association V1.1

    Thespian
  19. Oversoul

    D&D: Palace of the Silver Princess

    *readies bow*
  20. Oversoul

    Damping Matrix Hoser

    Playing Damping Matrix could work for an aggro deck. But using countermagic to protect it is pretty controlish...
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