I will play, and then shuffle down to 6
Plains, Tundra Wolves, done
Melkor: 20
Hand: 4
Library: 34
Battlefield:
(T) Plains x1
(S) Tundra Wolves
Graveyard:
Exile:
----------------------------------------------------------------------------------------
Mooseman: 20
Hand: ?
Library: ...
Mainly because if you go for the long straight there isn't any chance that something good could happen (like rolling a bunch of extra 4s or a long straight anyway). Now we can just put this roll in Chance for an over 20 score which is pretty decent.
We want to get three 4s, taking the chance to roll a pair of them is better than getting a better Chance score because the bonus for scoring 63 or better on the top section of the sheet is pretty substantial.
We should stay the course with the 4 and put it in chance if we don't get a pair of fours. So, we've been pretty beat up by these dice and more to come. I really have no clue how beat up, do we need to retreat?