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  1. Oversoul

    WWYT w/a twist?

    I'd like to commend Mooseman for devising the most frustrating category so far.
  2. Oversoul

    Tribal #14

    Catches thieves, just like flies.
  3. Oversoul

    Magic: Commander #1

    No responses to Mooseman's turn here. This has taken a turn for the interesting. Hm, let's see... Untap, upkeep, draw, Swamp, attack Turgy with Zur, responses? Or should I back up and see if anyone else wants to respond to Mooseman's turn?
  4. Oversoul

    Tribal #14

    Spins a web. Any size.
  5. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    No one finds any doors or traps. The room is completely bare. It's unclear just what the minotaurs were doing here in the first place...
  6. Oversoul

    Magic: Commander #1

    Nope.
  7. Oversoul

    Magic: Commander #1

    Untap, upkeep, draw, tap my lands and bounce Underground River to play Dromar's Cavern, play Zur from my command zone, done. turgy22: 38 Hand: 5 Library: 86 Command Zone: Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura...
  8. Oversoul

    WWYT w/a twist?

    You know what? You got me. Scissors consist of more than just blades. And yeah, I guess it seems pretty clear that the idea is to cut out the "knife" answer, not to eliminate other tools that happen to include blade elements. Also, I almost put "saw" but didn't include it for the same reason.
  9. Oversoul

    Magic: Commander #1

    Draw, Ponder and shuffle, Underground River, Legacy's Allure, sac Allure to gain control of Verduran Enchantress, done regardless of whether anyone responds to that or not.. turgy22: 38 Hand: 6 Library: 87 Command Zone: Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities...
  10. Oversoul

    Magic: Commander #1

    Why would I make changes? Not to be blunt, but I do want to be clear about what we're playing here. The site that list is from doesn't refer to it as a banned list and frankly, it's sort of a nonsensical list anyway. I mean, not that I agree completely with the official DCI lists on every single...
  11. Oversoul

    Senator Shot

    Political beliefs and concepts should rise or fall on their own merits, and not on the basis of bad things done by individuals espousing them.
  12. Oversoul

    Tribal #14

    Does whatever a spider can.
  13. Oversoul

    Venser, the Sojourner

    You should use something that reveals cards from your hand or library or whatever. Once your opponents see Venser, they'll write you off as a non-threat and focus on killing each other, buying you time to set up some ridiculous combo that you can use to win the game. I don't know what the combo...
  14. Oversoul

    Ratbomb deck help

    Nantuko Shade might be better here than you think. I've used the comparatively crappy Darkling Stalker in my budget Pestilence deck since before Nantuko Shade was even printed. Darkling Stalker does have the advantage of regenerating and I've taken advantage of that to keep Pestilence alive, but...
  15. Oversoul

    WWYT w/a twist?

    The file is the bane of my existence. Who knew I'd have been better picking that over the can-opener? Seriously, like every Swiss Army knife in existence that is younger than WWII and probably most of the other ones too have had can-openers. Actually, what's with that? Do I really need a...
  16. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The minotaurs each carried only a club and an iron ingot similar to the ones found earlier, but smaller. These two are worth 30 gold each. The room is otherwise empty. Kelgar heals 6 of Dorgath's wounds. Dorgath's Lifestone of Ashraz restores 1 Wound (8/15).
  17. Oversoul

    WWYT w/a twist?

    I was actually pulled over for the little lights that illuminate the license plate being out, although I wasn't informed that this was the reason I was pulled over until I was accused of basically everything else. I figured this wasn't a very common occurrence though, so I went with those other...
  18. Oversoul

    Magic: Commander #1

    What's this list? I have seen no list.
  19. Oversoul

    Magic: Commander #1

    I built my deck based on that too. Now, I'm not using Mox Jet in particular (I happened not to use any Power 9 cards out of habit, even though this is a highlander format, and I can't recall ever playing a highlander format that used power-level bans). But if the rest of you had some banned list...
  20. Oversoul

    Magic: Commander #1

    Draw, Watery Grave, done. turgy22: 39 Hand: 7 Library: 89 Command Zone: Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it) Battlefield: (UT) Temple Garden (GW Shockland) x2 Graveyard: Windswept Heath...
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