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  1. Oversoul

    Warhammer Quest: Starting Out

    Just as the Warriors are starting to move west, Kelgar happens to move at the appropriate angle and his eye catches the glint of gold. Turning his head, he sees an old, filthy sack in the corner. A ripped portion reveals what looks like gold...
  2. Oversoul

    D&D: Horror on the Hill: Beginnings

    "Let us investigate the northwestern portion first."
  3. Oversoul

    D&D: Horror on the Hill: Beginnings

    Both routes are about the same distance and neither one seems strictly advantageous. Any preferences from anyone?
  4. Oversoul

    Warhammer Quest: Starting Out

    Dorgath's search turns up a small trinket. It looks like it could be very old and is of human craftsmanship. Some sort of religious symbol, but the exact nature is unclear.
  5. Oversoul

    All-Foil Boosters coming in January 2010!

    Actually, I've played with some guys who did just that. One guy had an all-foil deck and an all German deck and some other oddities like that. I think such players are rare though.
  6. Oversoul

    D&D: Horror on the Hill: Beginnings

    Yeah, you lost me.
  7. Oversoul

    All-Foil Boosters coming in January 2010!

    I've never cared for foil cards anyway.
  8. Oversoul

    D&D: Horror on the Hill: Beginnings

    "Strange that the goblins should behave that way. We should investigate their bodies for signs of anything unusual, as well as checking the cauldron they were stirring."
  9. Oversoul

    Warhammer Quest: Starting Out

    -Kelgar blesses Carrow with Vanquish. Carrow gets an extra attack. -Carrow shoots an orc. The orc falls to the ground with the arrowhead sticking out the back of its neck, having taken 5 damage. -Carrow shoots another orc in the chest for 4 damage, killing it. -A strange glow appears around...
  10. Oversoul

    Warhammer Quest: Starting Out

    Kelgar succeeded in his blessing roll for this turn. I don't know whether to interpret his words as indicating that he'll continue with Vanquish for Carrow or not. To be expedient, I am currently assuming the former. Let me know if this is incorrect. Or maybe I just shouldn't try to be...
  11. Oversoul

    Warhammer Quest: Starting Out

    Round 3: the power phase for this turn is 1. -A giant bat swoops at Carrow, but misses. -A giant bat swoops at Kelgar, but misses. -Kelgar fails to bless anything. -Carrow slices a giant bat open for 4 damage. -Kelgar swings his hammer at a giant bat, but misses completely. -An orc charges...
  12. Oversoul

    D&D: Horror on the Hill: Beginnings

    *Fires on the goblins.*
  13. Oversoul

    CPA-Guard

    Orgg Creatures cannot attack you. Destroy target creature: gain 5 life. Starting life: -14 Starting and max hand size: +6
  14. Oversoul

    ^ < v

    ^ = One of these days, you idiots are going to laugh yourselves to death. < = And I have become death, destroyer of worlds v = Does your coffin fit differently lately? Why not try Morbid M. Cadaver's extensible caskets? They are scientifically designed to fit the natural curves of the body, and...
  15. Oversoul

    CPA-Guard

    Yeah, he made the title "CPA-Guard." So I found it amusing to do it this way...
  16. Oversoul

    CPA-Guard

    Train Blue spells cost WBRG more to play. Whenever any player plays an island, that player loses 1 life. Starting hand size: -2 Max hand size: +7 Starting life: +3 Each other player starting life: +3
  17. Oversoul

    RIP Norman Borlaug

    Well, there's making more food. But getting it to people should be the easy part... ...if this world were sane.
  18. Oversoul

    ^ < v

    ^ = Electromagnetic force. < = Strong nuclear force. v = Weak nuclear force.
  19. Oversoul

    Sept. 18, 2009 B/R Announcement

    As, I really like ANT though. Hoping to build one soon. Well, I assume you're talking about Mindbreak Trap. I don't think I'd sideboard it just to deal with ANT. In Vintage, it might be all-around useful enough to maindeck in some cases. And in Legacy maybe it will be useful enough as a...
  20. Oversoul

    ^ < v

    ^ = Got called for traveling. < = Slam dunk. v = Missed his free throws.
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