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  1. Oversoul

    Duels of the Planeswalkers for XBox, PC, and PS3

    Yeah, but I doubt that adding an AI necessarily makes the rules interactions part get all messed up.
  2. Oversoul

    Webcam Magic

    This seems like a pretty cool idea. I, of course, lack a webcam (and cards, at the moment, since Al0ysius has them, but unlike me, he's actually building decks with them). Ultimately, it doesn't seem like it would have any advantage over Apprentice or playing over a chatroom, except for the...
  3. Oversoul

    Duels of the Planeswalkers for XBox, PC, and PS3

    Well now, I didn't mention it quite simply because I hadn't thought of it. I haven't been playing the game for a bit now. Ever since I went and bought Diablo II a few months ago, it's been practically the only computer game I've played. And my memory isn't some superhuman thing. I just gave the...
  4. Oversoul

    Duels of the Planeswalkers for XBox, PC, and PS3

    I'm on Windows 2000 myself, and need no emulator. I suppose I'll have to do that sort of thing if/when I upgrade to a newer computer. For now, most old computer games work just fine. Spidey: Shouldn't it have been easy back then to not have the AI kill itself? Another thing I just remembered...
  5. Oversoul

    D&D: Horror on the Hill: Beginnings

    *Cugel checks for traps.*
  6. Oversoul

    Duels of the Planeswalkers for XBox, PC, and PS3

    That is bad. The old Microprose game has its own problems too. I still play it sometimes. The Shandalar part specifically has some fun quirks. Some of the items you can collect that modify gameplay are seriously broken. By the time I got to the bosses, I was going Black Lotus, Mox, Mox, Dark...
  7. Oversoul

    Warhammer Quest: Starting Out

    Through the holes, you can see a corridor. It looks dusty and probably has not been maintained for a long time. No doors are visible from where you stand. The orcs and goblins must not frequent this part of the cave. No less dangerous than the more intelligent monsters are the packs of giant...
  8. Oversoul

    D&D: Horror on the Hill: Beginnings

    *Cugel will restock his supply of arrows and check the sack and backpack for traps.*
  9. Oversoul

    Casual Card Hall of Fame Discussion

    I want to note that the Morningtide choice actually was unanimous. I have been having computer problems (specifically, my computer is old and the hard drive is probably deteriorating or something) and not been on much, so I was rather hasty in sending out the PM. I sent it as a response to the...
  10. Oversoul

    D&D: Horror on the Hill: Beginnings

    *Steps on the bugs. Oh wait, that won't work. Arrows, then.*
  11. Oversoul

    Happy Birthday EricBess!

    You agree with Ransac? Uh oh, he's so senile he forgot who he is! Well, hopefully you enjoy your birthday anyway, even if the details are a bit confusing.
  12. Oversoul

    D&D: Horror on the Hill: Beginnings

    A couple of times, actually... :p
  13. Oversoul

    D&D: Horror on the Hill: Beginnings

    "Stubborn thing." *Cugel attempts to pick the lock again.*
  14. Oversoul

    Warhammer Quest: Starting Out

    The only blind spots are where you entered from and the room the orcs came from. Carrow and Dorgath have actually not moved yet for this turn. Kelgar moved to pick up the stash of gold and Throg stayed with him to benefit from possible healing. Throg and Kelgar can see that the unopened door to...
  15. Oversoul

    D&D: Horror on the Hill: Beginnings

    Didn't we just rest? *After resting as necessary, Cugel will attempt to pick the lock again.*
  16. Oversoul

    Oracle of Mul Daya

    Lotus Cobra definitely has synergy with this card. But the types of decks I had in mind, like 43-Land, would not be using this to save themselves from an early beatdown by aggro. They use other things for that. It might even be an argument against this guy: he doesn't shore up problems like that...
  17. Oversoul

    D&D: Horror on the Hill: Beginnings

    *He'll pick the lock then.*
  18. Oversoul

    Oracle of Mul Daya

    This could be very explosive in land decks. Life from the Loam, Mox Diamond, and yeah, obviously Exploration. The only drawback is that he costs four mana. He might still be worth it...
  19. Oversoul

    D&D: Horror on the Hill: Beginnings

    *Man, Cugel am so totally searching that lock for traps this time before trying to pick it. Like you wouldn't believe.*
  20. Oversoul

    Warhammer Quest: Starting Out

    The power phase is 1 for this turn. An unexpected event is generated. However, nothing seems to be happening yet. Kelgar investigates further, finding that it is not actually a sack, but two old rags covering a stash of gold. There is 140 gold here.
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