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  1. Oversoul

    Warhammer Quest: Starting Out

    "Actually, I never understood the purpose of that book, nor where it comes from. Quite the oddity, but far from the only oddity I've seen in these crypts. It may, on the surface, look like any other book to your eyes, but I can easily sense that it has origins in another world. I do not know how...
  2. Oversoul

    Where would you travel?

    Someone has been watching too many cartoons. :p
  3. Oversoul

    Warhammer Quest: Starting Out

    Dorgath is unable to locate any section on the Halls of Alteration. If such a section exists in the book, it must be blanked out. He also notices that none of the pages actually are actually numbered (despite what the OPQ stated). But turning to where he thinks the 100th page would be and...
  4. Oversoul

    Tribal #14

    Draw, Mishra's Workshop, Sol Ring, Mana Vault, Skullclamp, tap Sol Ring and play Grim Monolith, tap Grim Monolith and play Arcbound Ravager and Arcbound Worker, done. And yes, I know that they are different creature types. Don't worry. "Arcbound" is not my tribe. Mooseman: 20 Hand: 7 Library...
  5. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    *Cugel will search the bodies.*
  6. Oversoul

    Silemitas: The Search of Lost Time(?)

    "Maybe we should just go somewhere else? This corridor will still be here later if we need to try again, right?"
  7. Oversoul

    Guess what I just got?

    Wait, you're saying that Starcraft isn't an MMORPG (at least not yet), right? I thought you were saying that Warcraft isn't, and I was all, "It kind of has been for several years now..."
  8. Oversoul

    Warhammer Quest: Starting Out

    Carrow finds a section toward the end marked as OPQ. It seems to address the blurriness problem, albeit not much. OPQ posted in separate thread.
  9. Oversoul

    Warhammer Quest: The Spagyric Key

    This section is near the end. You likely turned to this section because an earlier chapter referred you to it. This is for Often Posed Queries (OPQ). While it cannot address every one of your queries, it should alleviate some possible sources of confusion regarding spagyrites and their usage. I...
  10. Oversoul

    Warhammer Quest: The Spagyric Key

    This section is near the beginning and appears to be instructions for someone intending to us "spagyrites." Guard this volume carefully, as without it, all spagyrites are powerless. Although some would prefer that this type of power not exist at all, this is an unproductive approach for several...
  11. Oversoul

    Warhammer Quest: The Spagyric Key

    Normally when the characters read something, such as a scroll or inscription or part of a book, I would either post to the game thread or use a private message. But since this book is special, has more text, and is revealed in parts, it seems best to just give the Spagyric Key its own thread...
  12. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    *Cugel will stab the crazy dudes in their faces.* "Like I said, be careful in your descent. There is nothing down here that we cannot handle. Just a couple of psychopaths."
  13. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "You might as well descend. Do be careful, though. It is rather steep. Just take it slowly. Once we are all down here, we will have to decide which door to take." *Cugel begins examining the doors for any traps or clues as to the nature of this part of the caverns.*
  14. Oversoul

    Warhammer Quest: Starting Out

    So I did end up losing electricity (but it's back now) and had some other stuff to take care of. For this and the tribal thread I still need to use my old computer at home. Sorry about any delays. I can PM Mooseman the same passage that Dorgath already read. If Carrow peruses the text further...
  15. Oversoul

    Silemitas: The Search of Lost Time(?)

    "That was—can we do that again? It's not that I think I see a way to jam it or anything. That looks pretty much impossible. But it was awesome to watch. Almost worth the trouble of building the thing if you're sadistic and really, really hate uninvited guests. I guess the best thing to do now is...
  16. Oversoul

    Werewolf XVI: Werewolves in Space!

    Well, that was before we knew that there were any killers to begin with. I was thinking more of another victim...
  17. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "I think that would be best, Kurik. Hold on though. This does not look so bad, but unless you are in immediate danger, I want a bit more information before consigning all of us to this section of the place. Oh, and Gareth, might you happen to have any idea about this? It all seems pretty...
  18. Oversoul

    Silemitas: The Search of Lost Time(?)

    Well, Helata sure won't be near it.
  19. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "A bit shaken, I'm afraid. But it seems that none of us is dying—yet. We have arrived in an hexagonal chamber. Most odd..." To the rest of the group... "Well, this is—unexpected, no? It does not appear to be a deathtrap. Or perhaps it is and this is some sinister game where we choose the...
  20. Oversoul

    Werewolf XVI: Werewolves in Space!

    I think there was someone else that everyone knows wasn't doing the killing (everyone besides Mooseman anyway).
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