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  1. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath's caution pays off. He detects a pit trap directly in front of the door. If the Warriors had stepped on those tiles, the floor would have collapsed beneath their feet.
  2. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "Well, they are all just passages. Has anyone any preference?"
  3. Oversoul

    Ratbomb deck help

    You should be able to add each trigger to the stack, at least that's how I remember it, but that's not the problem. You still end up with a one-shot that can only do as much damage as you have mana minus the amount of mana your opponent can call on to defend against it. With Pestilence, I can...
  4. Oversoul

    Ratbomb deck help

    You can do that with Pestilence. Can't really do it with Crypt Rats. The Rats will kill themselves.
  5. Oversoul

    Ratbomb deck help

    I have always liked Crypt Rats, but I call it the poor man's Pestilence (not that it's hard to come by a playset of Pestilences, but Crypt Rats just looks like it's supposed to do what Pestilence does, only not as well). Basilisk Collar is perfect for overcoming this. But to make this work, you...
  6. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    -Dorgath identifies a Sword of Might (+1 Strength when wielding it, worth 150 gold). -Kelgar fully heals Throg. The other Warriors are ready to strike if anything hostile emerges from the well, but when Dorgath does reach the end of the chain, all he finds is a glowing, golden key.
  7. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Yeah, I wrote that in a hurry. It could totally have used a bit more suspense.
  8. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath's search of the room reveals another sword. Also, there is a chain attached to the well. It doesn't seem to be anchored or attached to anything heavy, as Dorgath feels considerable slack. However, he cannot see the end of the chain without hauling the chain up...
  9. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    There is a huge blast as the firebomb detonates under pressure. Slime gushes out of the well. You worry that this was a bad idea. -Throg collects 38 gold. -Dorgath collects 186 gold. -Kelgar collects 38 gold. -Carrow collects 38 gold. Nope. That was totally a good idea. And Dorgath identifies...
  10. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    This time Carrow misses. Throg chops one spider in half and Dorgath chops up the other two before the spiders can ensnare anyone. (Throg: 14 gold, Dorgath: 19 gold, Carrow, Kelgar: 6 gold each)
  11. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath attempts to identify the items, but they are covered in webbing an grime. It takes him the rest of the turn to clear the items off. Three more spiders climb out of the well...
  12. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Carrow slices all three spiders to pieces before anyone else can do anything. (Throg, Dorgath, Kelgar: 6 gold each, Carrow: 27 gold)
  13. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath's attempt at identifying the skeleton's items is interrupted by three more giant spiders that crawl out of the well and attack him.
  14. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The skeleton has two articles that have remained intact: a light helmet and a sword.
  15. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "Oh, just open them seriatim." *Cugel moves counterclockwise, opening doors and shutting them, looking for anything that stands out behind the open doors.*
  16. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Yes, there's 400 gold!
  17. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    But the previous room was hexagonal, correct?
  18. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Throg finds his journey to the chest is much faster once he is no longer ensnared in spiderwebs. He searches it carefully. His caution turns out to be warranted: he notices that the latch is trapped. He is also unlucky, accidentally fumbling and releasing the trap just after finding it. He tries...
  19. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    -The Power Phase is 5 for this turn. -Kelgar fails to bless anything. -Carrow charges the spiders, but trips as he loses control of the Sword of Hoeth. -Dorgath chops through a spider, killing it. -Kelgar brings his hammer down toward a spider, but his target shuffles out of the way. -A spider...
  20. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    I take it that you either mean octagonal or hexagonal...
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