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  1. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 3 Continued) Skeleton: I played a Skeleton Tribal deck in one of our games. What can I say? I like skeletons. I was quickly and mercilessly beaten to death, but Mooseman was playing a superior tribe. Skeletons are probably OK. They don’t have a lot going for them. Some of them can...
  2. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 3 Continued) Minotaur: While it never showed up in any of the main series of Tribal games we played at the CPA, Minotaur Tribal did make an appearance in the long-forgotten Two-Headed Giant series. I only remember that it exists because I rediscovered the 2HG games while writing a...
  3. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 3 Ideally, I think I’d split this tier between the tier above it and the tier below it. This would involve renumbering, but setting that aside, I mean that some of these tribes might fit into Tier 4 and some might fit into Tier 2. I did not do that to start off because I wanted to err on...
  4. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 4 Continued) Pegasus: I mentioned the “steed” problem for drakes. Pegasus Tribal runs into the same problem. Good creatures, but meant to support other creatures and not meant for tribal synergies. But pegasi (pegasuses?) have the problem even worse than drakes and have fewer options. To...
  5. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 4 Continued) Leviathan: Of the sea monster tribes, this one has the most potent individual members. Does that translate to the best Tribal performance? I’m not sure. My instinct from simply looking at the cards is that leviathans pack the most punch once they get a lot of lands out, but...
  6. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 4 Continued) Elder: Possibly the cheesiest tribe in existence. The creature type “Elder” was obviously not put on cards with Tribal formats in mind. It’s a flavor thing for ancient, distinguished monsters. Every single elder creature is legendary. Currently, the tribe comprises fifteen...
  7. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 4 Continued) Centaur: DarthFerret played a Centaur Tribal deck in one of our games. Most centaurs are smaller, but the tribe also contains some surprisingly beefy options that wouldn’t quite be relevant in most other formats. Centaurs can come in fast and keep curving into bigger drops...
  8. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 4 The difference between Tier 4 and Tier 5 might be a bit hazy, but I do think I perceive a jump in power level here. Maybe some of the tribes here can’t quite hold a candle to the others and maybe I’m underrating some of the ones I relegated to Tier 5. I’m thinking that if we do set up a...
  9. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 5 Continued) Imp: There are some good imps, but unfortunately, nearly all of them are on the low end of the mana curve. The tribe falls apart in a midrange setting, where most other tribes outscale it. WotC rarely print imps above three-drops and most of the ones they do print above that...
  10. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 5 This is where we start seeing real tribes. Some of these turned up in CPA Tribal games. They’re potentially playable. They also have problems. I think one could have fun with these tribes, even though they are kind of weak. Aetherborn: Thematically, they’re cool. The aetherborn were a...
  11. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 6 continued) Manticore: All of these are red and the smallest one costs four mana. No good synergies and they’re just generally outclassed by other red-heavy tribes. Monger: Like the Nephilim, this tribe consists entirely of a five-card cycle within a single set. Playing these would...
  12. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 6 It’d be foolish to call it impossible, but building a good deck out of these tribes seems unlikely. Some of them might easily be worse than the tribes in Tier 7. If your tribe has two good creatures and two mediocre ones, you might be able to add an appropriate changeling and get a real...
  13. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 7 continued) Pangolin: Two members. No tribal synergy and the more interesting one is also a beast anyway. Pest: One member. It’s actually a nice offensive creature and if it had a different type it could totally show up in decks. Phelddagrif: Two members. Both of them are very cool...
  14. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 7 Not much hope for these guys. Again, you’d need to bring in changelings to legally use any of them. I’ll list them all, mostly just for fun, but in a few corner cases someone could actually make a Tier 7 Tribe into a respectable deck. Aurochs: Four members between Ice Age and Cold Snap...
  15. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 8 These are the tribes made for tokens. They exist because of tokens, so they’re not really tribes in the conventional sense. I don’t see much point in commenting on them individually. They all have no real creatures as members (except, of course, for the universal exceptions). I do find it...
  16. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    8: Tribes with 0 members (aside from Mistform Ultimus and changelings). These are creature types used for tokens, and some of those tokens are usually only generated by a single card. These tribes could probably be ignored entirely. 7: Tribes with fewer than 5 members (aside from Mistform...
  17. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    I apologize for how long this is bound to run. If it helps, rather than reading the whole thing, I encourage you to just skim it and read the parts that are of interest to you. What I’ve done is taken some notes I compiled on a few different occasions and tried to jam the whole thing together...
  18. Oversoul

    Challenger Decks: Spidey (Counter Surge) vs Oversoul (Vehicle Rush)

    Flipped Tails! UUD, Unclaimed Territory naming Dwarf, tap it for W, cast Toolcraft Exemplar, done. Spidey: 20 Hand: ? Library: ?? Battlefield: Graveyard: Exile: ================================================================================================= Oversoul: 20 Hand: 5 Library: 53...
  19. Oversoul

    Feedback Thread: Crafting a Tribal Lowlander Format

    So this topic has been quiet, but I wanted to offer a little update. I've been chipping away at a kind of primer based on the commentary provided by Mooseman in this thread. It's nearly finished. This thing is huge. I've organized every single creature type into eight tentative Tribal tiers and...
  20. Oversoul

    January 21, 2019 Banned and Restricted List Announcement

    https://magic.wizards.com/en/articles/archive/news/january-21-2019-banned-and-restricted-announcement Krark-Clan Ironworks is banned in Modern. Earthcraft has been unnecessarily banned in Legacy for 748 weeks.
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