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  1. Oversoul

    Extended Format Being Retired

    I get to make fun of Modern and make a serious point at the same time. Yay! No, seriously, I think this is relevant because most players here, much like myself, are way more used to cards from the first ten years of the game (the pre-Modern releases) than they are used to the new stuff. That...
  2. Oversoul

    The Music Game

    Take It to the Limit - Eagles (1975)
  3. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Carrow's swords: -Regular Sword (1D6 + Strength). -Blade of Couronne: Undead monsters adjacent to the wielder lose 1 Wound at the end of each turn, which cannot be regenerated. -Sword of Hoeth: When using, roll 1D6. On a 1, the Warrior trips and falls over and loses all attacks for the turn. On...
  4. Oversoul

    The Music Game

    Caroline, No - Brian Wilson (1966)
  5. Oversoul

    Wizard's Tower Game 1

    Untap, upkeep, Grab Plains, draw, play Plains, done. Common Pool Molten Slagheap - Land (T: Add 1 to your mana pool.; 1, T: Put a storage ctr on ~.; 1, Remove X storage ctrs from ~: Add X mana in any combination of B and/or R to your mana pool) Sewerdreg - Creature-Spirit 3BB (3/3; Swampwalk...
  6. Oversoul

    Twenty Things That Were Going to Kill Magic

    Of course it wouldn't just be that. But having multiple copies of some of those cards sure would help generate more consistent first-turn kills. Without having access to any tournament decklists from back then, I don't know how consistent the actual decks might have been. It would have been...
  7. Oversoul

    The Music Game

    Thank the Lord for the Night Time - Neil Diamond (1966)
  8. Oversoul

    Twenty Things That Were Going to Kill Magic

    Because I was hoping that someone other than Spiderman would see all this and make pretty much the exact post you just did. Mission accomplished!
  9. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Well, I said something like that a long time ago and you might still remember it, but I was in error. There are battle axes in Warhammer Quest that preclude the use of a shield (and have an additional Strength bonus), but regular axes do not. So you're good to go!
  10. Oversoul

    Twenty Things That Were Going to Kill Magic

    Double post again. Haha! They keep coming. Nope, I don't say that, without a doubt, no one said that a given change would kill the game. I can't go around and ask every single person. But I'm also not going to assume that someone, somewhere, sometime did say it. You being sure isn't enough...
  11. Oversoul

    Twenty Things That Were Going to Kill Magic

    Firstly, you're pretty close to nitpicking things that aren't even there. I didn't say, "And they called them power 9 back then." I know the term wasn't around from the beginning. I was just using it because it exists now. I've heard stories, but nothing that had solid documentation, so I'm...
  12. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Well, at least temporarily I'm back on my desktop. I didn't really want to update your characters on my laptop and have to transfer everything back again, as I am lazy. I'll distribute the treasure like this tentatively, and if anyone wants to change it, let me know... Throg: Lifestone of...
  13. Oversoul

    So I got a "vent" about something...

    Horrible idea #1: Have Mooseman play a deck that looks extremely threatening. When the other players take the bait and gang up on him, he should protest and try to convince them that having everyone attack the most apparent threat isn't actually a good idea. They kill Mooseman (or perhaps nearly...
  14. Oversoul

    The Music Game

    Grillz - K.I.Z. (2008)
  15. Oversoul

    Twenty Things That Were Going to Kill Magic

    I will not double post. But I will triple post! http://www.classicdojo.org/b985/bif.981203mmc.txt
  16. Oversoul

    Technically, how old is the CPA?

    Since all this Waylay stuff has come up again, I remember that for the article I wrote earlier this year I was looking at the redaction of power-level errata, something I'm a big fan of. I'd thought WotC got rid of just about all of the old power-level errata (with a few problematic exceptions)...
  17. Oversoul

    Twenty Things That Were Going to Kill Magic

    Again, apologies to everyone for saying way too much about this. I am going to go write "I will not double post" on a blackboard one-hundred times... Perhaps. Only if I'm seeing something that isn't there. I want to be clear that I'm not attributing sinister motives to Mark Rosewater. I think...
  18. Oversoul

    Twenty Things That Were Going to Kill Magic

    Haha, I can already tell I'm going to double post again. This thread is just too much. Everyone else at the CPA hates me by now. Here we go... Yeah, I get that. I don't know the full extent of this because it's not very well-documented and I wasn't around to see it, but I've heard stories...
  19. Oversoul

    All common deck "5c-Jund"

    I saw that it was a control deck. Just got me thinking about the "peasant" format and all that. Combo would work here too. Control should be pretty strong in an all-commons format, although 5-color control seems pretty ambitious... Is this the only all-common deck so far, or have you done others?
  20. Oversoul

    Wizard's Tower Game 1

    Untap, upkeep, liberate the poor dwarf, draw, Mountain, tap the Mountain for red mana and use the red mana to hire the dwarf on as an indentured servant, done. Common Pool Forest Waste Away 4B, Instant (As an additional cost to cast ~, discard a card.; Target creature gets -5/-5 ueot) Swamp...
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