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  1. Oversoul

    Oversoul is the Archenemy

    Alright, that's two. I think that three is sort of the default, although you could go with two if you're brave...
  2. Oversoul

    Mystery Set Pack Wars: Rokapoke vs. Mooseman vs. Spiderman

    I was going to say that the scry mulligan is now official, but the comp rules haven't been updated on the website in forever for some reason? Anyway, in multiplayer games, the first mulligan doesn't reduce your starting hand size.
  3. Oversoul

    Mystery Set Pack Wars: Rokapoke vs. Mooseman vs. Spiderman

    Opening hands sent. Let me know if you want to mulligan.
  4. Oversoul

    Mystery Set Pack Wars: Rokapoke vs. Mooseman vs. Spiderman

    My 20-sided die put you in this order. Obviously once you see your opening hands, the set you're using will be apparent...
  5. Oversoul

    Battle for Zendikar Card Image Gallery

    Well, that didn't work. I'll just have to do this the old-fashioned way.
  6. Oversoul

    Oversoul is the Archenemy

    So in that one Commander game, I decided to play with the actual, physical deck rather than using Magic Workstation or whatever. This backfired because moving meant I packed everything up, and all the chaos from that delayed the game. So I'm doubling down on the idea of using real decks for...
  7. Oversoul

    Battle for Zendikar Card Image Gallery

    Alright, how do we want to set this up? I'm unclear on the number of packs and lands you're actually using, since a few different options have been mentioned. Also, do you want me to just send you draws by PM individually or to send decks in Excel if that's more convenient? I remember that...
  8. Oversoul

    Battle for Zendikar Card Image Gallery

    OK, I've got packs. Who wants to do a mystery set pack war (it won't be a mystery for very long, though)?
  9. Oversoul

    Commander 2014 MP Mayhem!

    I don't think that's actually the only reason! :eek:
  10. Oversoul

    Commander 2014 MP Mayhem!

    Overloaded Cyclonic Rift doesn't target.
  11. Oversoul

    Battle for Zendikar Card Image Gallery

    Speaking of surprises, I'm getting some unopened boosters that we could use for this, in addition to Turgy's computer-generated abominations, but mine aren't Battle for Zendikar packs. I won't tell you what set, but it's a way better set than this one. Like, objectively. I haven't picked them up...
  12. Oversoul

    Oversoul vs. BigBlue: HIGHLANDER Casual Decks Collide

    Haha, Dwarven Pony is overpowered. Anyone remember how these decks came about? It looks like they were collaborative works, but I just stumbled on this old thread and don't remember these decks at all.
  13. Oversoul

    Battle for Zendikar Card Image Gallery

    I thought something was off, but then I realized that I'm dumb. The variant I'm familiar with that has three of each basic land has one booster. So both players get manadrowned relative to a normal constructed game. Only having 15 lands for three packs would be pushing it way too much.
  14. Oversoul

    Battle for Zendikar Card Image Gallery

    I pull out the basic lands that come in the packs while also getting rid of the tokens and worse-than-token cards. They're always in the same spot now, so it's easy to extract them before shuffling the packs together. If you're generating packs with some program, you could just leave out the...
  15. Oversoul

    Commander 2014 MP Mayhem!

    Well, I'm dead. I suppose that I deserved that after all those tribal games. I don't think that the green deck is garbage, but it's poorly equipped to handle threats coming in from multiple places because nearly all of its answers seem to be reactive. I mean, yeah, I could have used my Desert...
  16. Oversoul

    Commander 2014 MP Mayhem!

    Uh oh.
  17. Oversoul

    Battle for Zendikar Card Image Gallery

    The normal approach (from what I've seen) is to shuffle three of each basic land in with the rest of the cards. This does mean that one might be completely locked out of playing a card with four of the same color in its mana cost, but those don't show up often enough for it to be an issue in...
  18. Oversoul

    Commander 2014 MP Mayhem!

    Forest, done. Spidey: 67 Enemy Commander Combat Dmg Dealt: 0/21 Hand: 6 Library: 74 Command Zone: 3WW Nahiri, the Lithomancer (3; +2: Put a 1/1 white Kor Soldier creature token onto the battlefield. I may attach an Equipment I control to it.; -2: I may put an Equipment card from my hand or...
  19. Oversoul

    Commander 2014 MP Mayhem!

    EOT activate Haunted Fengraf. It grabs Drove of Elves. Yay, randomness... UUD, Tornado Elemental, draw a card off Primordial Sage. Responses?
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